| View previous topic :: View next topic |
| Author |
Message |
Red Mercy Seasoned
Joined: 22 Oct 2006 Posts: 177
|
Posted: Sun Dec 07, 2008 3:39 am Post subject: spike pit damage |
|
|
| Does anyone know how much damage a run-of-the-mill spike pit does? I'm guessing falling damage + an extra d6 for the spikes. Thanks! |
|
| Back to top |
|
 |
SlasherEpoch Legendary

Joined: 07 Jul 2003 Posts: 5625 Location: Off stage left
|
|
| Back to top |
|
 |
Red Mercy Seasoned
Joined: 22 Oct 2006 Posts: 177
|
Posted: Sun Dec 07, 2008 8:39 pm Post subject: |
|
|
| Thanks Epoch. As long as I'm on the topic: I guess this is more of a core rules question than anything, but I'm sure there's lots of people who know the answer to this: am I right to assume that damage rolls from said spike pit can ace? The rules say ALL trait and damage rolls... I'm just wondering if there's a slightly different consideration for inanimate things. |
|
| Back to top |
|
 |
dentris Seasoned

Joined: 02 Jul 2007 Posts: 372
|
Posted: Sun Dec 07, 2008 10:58 pm Post subject: |
|
|
Attacks against inanimate objects cannot ace, but attacks made by inanimate objects can ace just as falling damage can ace... _________________ But the Voice consoles me and it says: "Keep your dreams;
Wise men do not have such beautiful ones as fools!"
--Baudelaire, Les Fleurs du Mal, 1857, Translated by William Aggeler, 1954 |
|
| Back to top |
|
 |
Red Mercy Seasoned
Joined: 22 Oct 2006 Posts: 177
|
Posted: Mon Dec 08, 2008 11:45 am Post subject: |
|
|
| Hm, I didn't know that first part. I'm glad I asked. Thanks! |
|
| Back to top |
|
 |
quigs Seasoned
Joined: 01 Aug 2008 Posts: 163
|
Posted: Mon Dec 08, 2008 5:45 pm Post subject: |
|
|
Huh, even I didn't know damage against objects could not ace. I knew it couldn't get bonus damage with a raise on the attack roll though.
Guess I missed that part of the sentence, but I see it now. |
|
| Back to top |
|
 |
|