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Collected: Clint's insights & options (update:11/27/10)
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PencilBoy99
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Joined: 16 Mar 2008
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PostPosted: Mon Nov 22, 2010 8:58 am    Post subject: Reply with quote

I also started adding some items
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Greg K
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PostPosted: Tue Nov 23, 2010 10:51 pm    Post subject: Reply with quote

furashgf wrote:
I also started adding some items

That is cool.
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Greg K
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PostPosted: Sat Nov 27, 2010 7:55 pm    Post subject: New updates 11/27/10 Reply with quote

I added a new section: Setting Rules for rules that bring entirely new mechanics or variants designed to alter core rules by setting.

Added Clint's post on making relationships edges that modify the wild die and the accompaning setting rule suggestion

Moved the variant: altering Incapacitation to setting to adjust lethality from Combat to Setting Rules

Moved the variant: Severe wounds from Healing to Setting Rules

added New Edge: Maul Smash
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PencilBoy99
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PostPosted: Sun Dec 12, 2010 10:49 pm    Post subject: Reply with quote

Just added some more of this material to the house rules section of the SavagePedia. Numbers are a bit off but eventually I'll get it organized.
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PencilBoy99
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PostPosted: Mon Dec 13, 2010 4:03 pm    Post subject: Reply with quote

I won't be posting any further informaiton to SavagePedia, as, unlike academic materials, it requires the express permission of the author for each entry. Thanks all. Smile
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PencilBoy99
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PostPosted: Mon Dec 13, 2010 4:22 pm    Post subject: Reply with quote

I've removed my additons to Savagepedia and reverted to an old version. You are only allowed on that site to post information with the EXPRESS permission of the author. Unlike academic materials, which only need to be cited. Apologies for any inconvenience I've caused.
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Almagest
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Joined: 17 Nov 2010
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PostPosted: Thu Mar 17, 2011 8:58 am    Post subject: Reply with quote

Hi, great work with this topic! I saw this intangibility modifier by Clint in the forums:

Ghost-striker (+5): The villain can phase in long enough to take a single action (such as an attack) and immediately phase back out again. The character must still make a Spirit roll, but only need to make one to both successfully phase in and phase back out. An opponent on Hold can potentially hit the character while solid if they interrupt their action. The villain must have the Phaser Modifier first to gain this one.
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Almagest
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PostPosted: Thu Mar 17, 2011 9:07 am    Post subject: Reply with quote

The link: http://www.peginc.com/forum/viewtopic.php?p=191495#191495
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Snate56
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PostPosted: Tue Mar 27, 2012 3:56 am    Post subject: Reply with quote

message removed Very Happy
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Last edited by Snate56 on Wed Apr 02, 2014 11:42 pm; edited 1 time in total
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Vinzent
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PostPosted: Tue Mar 27, 2012 4:36 am    Post subject: Reply with quote

I feel kinda bad. More than a few of Clint's Words o' Wisdom were because of things I brought up/ didn't understand.
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77IM
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PostPosted: Tue Mar 27, 2012 11:02 pm    Post subject: Reply with quote

Don't feel bad -- your participation has benefited everyone (even if it wasn't quite the way you expected or wanted).

At least, this is what I keep telling myself about my own goofs... Rolling Eyes

-- 77IM
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PencilBoy99
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PostPosted: Wed Mar 28, 2012 9:43 am    Post subject: Reply with quote

Great job. Keep up the terrific work. Clint's explanations are very helpful.
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PencilBoy99
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PostPosted: Thu Jun 07, 2012 9:42 am    Post subject: Reply with quote

I think the last date on this post is fairly old. Thanks to all who invested it, but what has Clint said since then that's important! Smile
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tigerguy786
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PostPosted: Mon Feb 10, 2014 12:03 pm    Post subject: Reply with quote

Well here's one thing (though I think I've heard Clint say this kind of thing before):

"Yes, but..." failure.
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