Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

[HoER] Currency and roleplaying

 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> Deadlands: Hell on Earth & Lost Colony
View previous topic :: View next topic  
Author Message
Yondalor
Seasoned


Joined: 16 Aug 2010
Posts: 134

PostPosted: Mon Jul 09, 2012 10:16 am    Post subject: [HoER] Currency and roleplaying Reply with quote

I was thinking about barter in the Wasted West the other day, and it occurred to me that roleplaying it might be a bit difficult. When you're buying a pistol from a merchant, what do you think he'd say? He can't really say "That'll be a 150 dollars" since money has no value anymore, and metagaming it like "You haggle for a moment and he acccepts your offer of salvage worth of 150 dollars" doesn't sound good either.

What would you suggest in a situation like this?
_________________
Repairer of Reputations
Back to top
View user's profile Send private message
Erpegis
Novice


Joined: 24 Aug 2011
Posts: 76

PostPosted: Mon Jul 09, 2012 11:04 am    Post subject: Reply with quote

In my games players had to describe what items they used as "change". It varied from candy and plant seeds to spare parts and tools. So we used to say:

"I'll change this bag of beans, three music CDs and a working RAM stick for a gun".
"Beans and music are okay, but no one here has a working computer! Change the RAM for that fancy jewlery you wear and we have a deal"
Back to top
View user's profile Send private message
Yondalor
Seasoned


Joined: 16 Aug 2010
Posts: 134

PostPosted: Mon Jul 09, 2012 2:05 pm    Post subject: Reply with quote

That's a good one, but doesn't it slow down the game when you're trying to name all the stuff you're bartering away?
_________________
Repairer of Reputations
Back to top
View user's profile Send private message
Enno
Veteran


Joined: 29 May 2006
Posts: 599
Location: Ulm, Germany

PostPosted: Mon Jul 09, 2012 2:11 pm    Post subject: Reply with quote

You just write down "trade goods: 50$". What they exactly are is of minor importance. In my groups describing said goods is just fluff.
_________________
There are 10 types of people in the world: Those who know binary and those who don't.
Back to top
View user's profile Send private message Yahoo Messenger
Clash957
Seasoned


Joined: 04 Jul 2010
Posts: 231
Location: Tacoma, WA

PostPosted: Mon Jul 09, 2012 2:39 pm    Post subject: Reply with quote

I always used a bullet based economy for the Wasted West. Anyone that has anything worth trading is either going to have or want bullets/shotgun shells. They're relatively portable and resistant to harsh conditions. They also gave the players a good idea how valuable bullets were after the bombs fell. They knew they weren't going to just find crates of them, and since this was also their spending cash even the richest brainer wasn't about to go full-auto with a assault shotgun unless they were really in trouble. I also found it cut down on bookkeeping by combining the money and ammo.

And it gives new meaning to, "trading bullets."

I just went with the cost of bullets in the book as the currency. It was something like this:

$1 for small caliber
$2-3 for large caliber
$5 for shotgun shells
$10 for a pistol magazine full/Armor Piercing
$up to 50 for special ammo types/sizes
_________________
Playing: Nothing
Running: Looking to start a Savage Worlds game via Google+/Roll20.
Back to top
View user's profile Send private message
ValhallaGH
Legendary


Joined: 25 Apr 2010
Posts: 6323

PostPosted: Mon Jul 09, 2012 2:43 pm    Post subject: Reply with quote

Yondalor wrote:
That's a good one, but doesn't it slow down the game when you're trying to name all the stuff you're bartering away?

That's the trade off you requested. The game will run more slowly when you do these kinds of immersion, but the increased enjoyment usually makes up for losses.

If you want fast, roll a few dice and declare how the session went; the whole process should take about ten minutes. If you want fun, you usually have to take the times to give real details. Cool
_________________
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."
Back to top
View user's profile Send private message
Yondalor
Seasoned


Joined: 16 Aug 2010
Posts: 134

PostPosted: Mon Jul 09, 2012 3:24 pm    Post subject: Reply with quote

Hmmm, thanks for the advice guys. I'll think about it. Smile
_________________
Repairer of Reputations
Back to top
View user's profile Send private message
Ray
Veteran


Joined: 29 Nov 2003
Posts: 813
Location: Winnipeg, Manitoba, Canada

PostPosted: Sat Aug 25, 2012 10:30 pm    Post subject: Reply with quote

Depends on the group. My own group is still a little upset that they now have to take calibers and bullets into consideration rather than keeping them abstract. (I'm the only gun nut in the group.). My old group didn't have that problem, and usually handled the haggling "Issue" by attributing a few items to a set price and using those frequently (Typically, this was food and bullets, with a roll of toilet paper being the "$100 Bill".).

Some players would love the "Give-And-Take" of a bartering session over stuff, others just will go, "Give me the money/caps/bullets/fish, whatever."

Tailor to your group so everyone has the most fun. Smile
_________________
"Grab a wackin' stick, boy! Time to learn these here undead some manners!" - Percy Spencer, to his Son, Kevin.
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
ScooterinAB
Seasoned


Joined: 22 Nov 2005
Posts: 488

PostPosted: Thu Sep 06, 2012 11:50 am    Post subject: Reply with quote

The "just call it trade goods" thing never sat right with me. I like how it's done in Reloaded, where you can go into your cash to directly and retroactively "find" a piece of equipment. This deals with commerce both directly and indirectly, where the Marshal can ask for a specific item as trade, and the player can then "find" something from their cash pool in equivalent value and barter with that.
_________________
28/12/09 Scooter just bought a Deadlands book... In a Japanese Gaming store... And the clerk knew what it was. Awesome.
Back to top
View user's profile Send private message
Yondalor
Seasoned


Joined: 16 Aug 2010
Posts: 134

PostPosted: Thu Sep 06, 2012 6:49 pm    Post subject: Reply with quote

Yeah, I've been testing the system out in-game, and it seems to work out. I'll mention some stuff the PCs get in trade, like "He agrees to your deal, giving you a can of shaving foam, a pocket mirror and some matches." It doesn't matter exactly how much stuff the players are carrying. Some things can be really valuable in the Wasted West, even though they're small.

And if the players go "Hey, I got that mirror from that merchant", I can just make them roll to find in in their bags. Very Happy
_________________
Repairer of Reputations
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> Deadlands: Hell on Earth & Lost Colony All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum