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Mars: Under the Moons of Mars
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mongo
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PostPosted: Mon Sep 24, 2012 8:54 pm    Post subject: Mars: Under the Moons of Mars Reply with quote

Our group has started a new campaign using Adamant's Mars. The setting is based on the Barsoom of Edgar Rice Burroughs.

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PostPosted: Mon Sep 24, 2012 8:58 pm    Post subject: Reply with quote

Under the Moons of Mars

Campaign Journal, Session 1



Real World Date: Friday September 21, 2012

Campaign World Date: 93rd Epoch of Callor Maralin, 695th Year, First Month, Days 1 to 3 (usually abbreviated to 93 E, 695 Y, First 1 to 3).


The Party

Eric

Thor Zand'at. A white ape berserker who fights with tooth and nail. His background is a mystery at the moment.

Heath

Tatanka. An apache warrior from Earth, circa 1875. He fights with a tomahawk in each hand. Tatanka has been on Mars for only a week. He is not sure where he is or what has happened to him. He might be in an afterlife or a dream. He was initially captured by green Martians and then sold to a red Martian slaver named Roj Voras, who then sold him to the Arena.

Tatanka doesn’t know it, but he is Truly Heroic. He is on Mars for a reason. Whoever or whatever transported him here have big plans for him.


The Story

Gladiatorial Combat

• The campaign opened with Thor and Tatanka fighting half a dozen chu'grahks in the Arena in the red Martian city of Yarvalla. Chu'grahks are large, six limbed carnivores from the northern jungles. An epic battle ensued, and the heroes emerged victorious.

Meeting Lord Keldar

• The heroes met Lord Keldar, a red Martian noble. He announced that he had bought them and that he had a task for them. They were to go into the Falan Reaches, find his daughter Mallora, and bring her back to Yarvalla.

• Lord Keldar explained that Mallora was a scholar at the Academy in the city of Avak Callor. She was in the Falan Reaches in the ruined city of Sardai. She was conducting research on the Coast Lords, rulers of various ancient red Martian kingdoms in the days before the Canals were built. The Falan Reaches were dangerous lands at any time and now even more so. Recently, the hordes of the Crimson King and the Malachite King had started skirmishing with each other. He wanted his daughter out of the war zone.

• The Crimson King was Valish Borkan, a red Martian who was technically a slave of the green men. However, he was actually a king in all but name. The Malachite King was Kovash Korak, a green Martian who had proven to be unusually crafty and intelligent for one of his race. The two had each created great armies of green Martians. The hope of red men like Lord Keldar was that the two kings would send their green armies against each other, thus sparing the red kingdoms.

• Thor and Tatanka had black metal collars around their necks. Thor knew that these were Boom Collars. A tiny chip of radium was placed in the collar. Removing the collar would result in a nasty explosion. The collars had a control device that could also set off an explosion. The control device had an infinite range. Lord Keldar held the control device and would use it if his daughter was not returned safely.

Captain Jayda and the Glashgar

• Lord Keldar told Thor and Tatanka to go to Yarvalla’s aerodrome and find the Glashgar, a skyship. That ship would take them into the Falan Reaches.

• The heroes found the Glashgar and met Captain Jayda, a beautiful red Martian woman. Her first mate was Scarlon, another red Martian. A mute green Martian named Tosk was always at Jayda’s side.

• Jayda quickly explained the rules: she was there to provide transport only. She wasn’t going to risk her ship or crew on any wild adventures.

The Ruins of Sardai

• The Glashgar lifted off and sailed out of Yarvalla. A couple of days later, the ship arrived at the ruins of Sardai.

• Strangely, there were no people as the Glashgar approached. The Glashgar dropped out of the sky, and Jayda ordered Thor and Tatanka to investigate. The two heroes disembarked and searched the area. They saw signs of battle: radium burns, broken blades, and pools of blood. They also saw signs of slavers: a broken leather collar and a length of chain used for a manacle. Tatanka, who had been taken as a slave, was perturbed by this.

• The heaviest fighting seemed to have occurred at Sardai’s library. Inside, several tables had been overturned, and shelves had been knocked over, spilling books onto the ground.

• Outside, Tatanka searched for tracks and found some leading south-east out of the city and further into the Reaches. The tracks told the Apache warrior that a group of red Martians had been herded that way by a larger group of green Martians.

• On the outskirts of the city, the heroes came across a ruined skyship. It had only recently been burned.

A Battle in the Falan Reaches

• Tatanka noticed that a small group of green Martian tracks peeled off from the main group. The tracks lead to a small bluff, which the larger group avoided. Obviously, an ambush was being set up.

• Thor and Tatanka snuck up on the would-be ambushers. Unfortunately, the heroes were spotted. Streaks of radium fire come whistling from the bluff. Tatanka had never seen a radium gun being fired before, but from the explosions caused by the streaks of light, he knew that he was in deadly danger.

• Radium guns required a short amount of time to recharge. The green Martians decided not to wait. With a fearsome battle cry, they charged down the bluff.

• An epic battle ensued. In the end, the heroes emerged victorious. Thor feasted on the flesh of his enemies, as was the way of his kind. Tatanka took the tusks of the green Martians as trophies.

The Lair of the Green Martians

• Our two heroes resumed following the tracks, which lead to a half-built aerial dreadnought rising up out of the sands. Obviously of ancient construction, the ship had been abandoned before completion, and now a savage tribe of green Martians made it home.

• The green men had pitched their tents on the stern of the ship. An opening in the ship’s hull near the ground led to a stable for their mounts. The heroes moved to the bow of the ship, hoping to sneak on board.

• Tatanka and Thor moved stealthily through the ship to the encampment on the aft deck. There they saw a wooden cage 30 feet up in the air, swinging from a crane. Inside the cage, the heroes saw a dozen red Martians, both male and female. The green men had lit a large fire and were obviously getting ready to make a meal of their captives.

• The heroes moved stealthily through the encampment, somehow making it to the crane without being seen. Tatanka tried the controls to lower the crane, but failed horribly. Thor moved him aside and smashed his fist into the control panel. The cage plummeted to the ground, hitting the deck with a resounding BOOOOOM!!!!!

• Alerted, the green Martians swarmed to the cage. An epic combat ensued. Tatanka and Thor were overwhelmed by the sheer numbers of their adversaries and taken captive. They were tossed into the cage with the other prisoners and hoisted into the air.

And that’s where we stopped for the night.


NPCs Met

Lord Keldar

Red Martian. A noble of the kingdom of Callor Maralin.

Jayda

Red Martian. Captain of the Glashgar, a skyship.


Locations Visited

Yarvalla

The Whining City, so called because its radium engine is breaking down and making a horrible noise. The city lies on the border of the Kingdom of Callor Maralin, near the Falan Reaches.

Ruins of Sardai

An ancient red Martian city, long abandoned, located in the Falan Reaches. Lord Keldar’s daughter, Mallora, was researching ancient texts at the library there.


Open Plot Hooks

Retrieve Mallora

Lord Keldar has bought Thor and Tatanka as slaves. They are to retrieve Lord Keldar’s daughter, Mallora, from the Falan Reaches. Mallora is a scholar researching one of the ruined Red Martian cities there.

The Enemy

Heath played the Enemy Adventure Card. I haven’t figured who his Enemy is yet. Hopefully, next session he (or she) will be revealed.


World Records

Damage Inflicted

27 points. Thor Against one of the chu'grahks in Yarvalla’s Arena.

Damage Received

24 points. Tatanka, Session 1. Against a green Martian on the half-built aerial dreadnought.


Experience and Reputation

2 XP awarded.

1 Glory Point awarded for killing six chu'grahks in Yarvalla’s Arena.

XP and Reputation for the characters:

Thor 12 XP 6 Reputation
Tatanka 12 XP 6 Reputation


Last edited by mongo on Sun Sep 30, 2012 8:30 pm; edited 1 time in total
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mongo
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PostPosted: Sun Sep 30, 2012 7:32 pm    Post subject: campaign journal 2 Reply with quote

Under the Moons of Mars

Campaign Journal, Session 2



Real World Date: Friday September 28, 2012

Campaign World Date: 93rd Epoch of Callor Maralin, 695th Year, First Month, Days 3 to 7


The Party

Devin

Tar Ren. A red Martian psionicist. He accompanied the scholar Parthas into the Falan Reaches on a research expedition and was captured by the Apahk, a tribe of green Martians.

Eric

Thor Zand’at. An elite white ape berserker who fights with tooth and nail. He hopes to rescue his friend, Carth Durang, from the clutches of an evil Red Martian military leader, General Sark Rojum. Carth is held captive in the Caves of Karkoom on the other side of the world, in the wastes of the Southern Pole. On Thor’s way to the Southern Wastes, he stopped in the city of Yarvalla for the night to resupply and rest. He remembers taking a drink of Martian ale, and then he woke up in Yarvalla’s Arena, battling chu'grahks to the death.

Heath

Tatanka. An apache warrior from Earth, circa 1875. He fights with a tomahawk in each hand. Tatanka has been on Mars for only a week. He is not sure where he is or what has happened to him. He might be in an afterlife or a dream. He was initially captured by green Martians and then sold to a red Martian slaver named Roj Voras, who then sold him to the Arena.

Tatanka doesn’t know it, but he is Truly Heroic. He is on Mars for a reason. Whoever or whatever transported him here have big plans for him.

Thomas

Tarzax. A green Martian warrior. He is a member of the Apahk tribe. He fought the current chieftain of his tribe over who should rule. He lost the fight.


When Last We Left Our Intrepid Heroes

Tatanka and Thor had been enslaved as gladiators in the red Martian city of Yarvalla. A red Martian noble, Lord Keldar, had bought them. Placing Boom Collars around their necks, he ordered them to retrieve his daughter, Mallora, from the Falan Reaches, a wild frontier area where a war was brewing between two factions of green Martians. Lord Keldar had provided a skyship, the Glashgar, for their journey. The Glashgar was captained by Jayda, a beautiful red Martian female.

In the course of their adventures in the Falan Reaches, Tatanka and Thor had been captured by the Apahk, a tribe of green Martians. The heroes were locked in a cage above the deck of a ruined and half-built aerial dreadnought. They were destined to be served as dinner, as the green men prepared a fire . . .


The Story

Caged Heat

• Tatanka and Thor found themselves in a cage with half a dozen red Martians as well as a single green Martian. Tatanka and Thor felt an immediate connection with two of the prisoners in the cage: Tarzax, the green Martian, and Tar Ren, a red Martian.

• Tarzax was a member of the Apahk tribe, the green Martians who had captured the rest of the party. He had tried to overthrow the chieftain of his tribe. He had lost and been tossed in the cage.

• Tar Ren was a red Martian. He had accompanied a Baltan scholar, Parthas, to the ruins of the city of Sardai. Green Martians had attacked his group in the city and taken them captive.

• The party’s captors lowered the cage and used their spear butts to poke and prod the prisoners. The green Martians unlocked the cage and forced Thor out. Thor was led to a circle ringed by torches set into the deck of the landlocked ship. A giant and scarred green Martian waited for the ape inside the circle. Thor and the green Martian champion were to battle to the death. The loser would be served for dinner.

• While Thor battled the green Martian champion, Tatanka noticed that the key to the cage had been left in the lock. He unlocked the cage and slipped out, making for his gear, which he had spied. Seeing the cage door open, Tarzax stepped through and immediately attacked a guard, goring the fellow with a tusk. Tar Ren used his mind control powers to distract other enemy warriors.

• An epic combat took place. The heroes emerged victorious. Most of the green Martians were slain, along with their chieftain. The few survivors fled into the desert.

New Acquaintances

• When the combat was over, an elderly red Martian stepped out of the cage and demanded to know where “the History of the Coast Lords was”. He ran to the tent of the green Martian chieftain. He emerged a minute later with a book clutched to his chest. “They didn’t burn it, thank the Illuminated One!”, he exclaimed. This was Parthas, a historian from the Baltan Confederacy.

• Another red Martian introduced himself as Haiden. He was a scout and explorer who had led Parthas and Tar Ren into the Falen Reaches.

• Tar Ren explained to his new friends that his group (Parthas, Haiden, himself, and other red Martians) had arrived at the ruins of Sardai just as a band of slavers was rounding up a tribe of red nomads and forcing them into a skyship. He overheard that the slavers were taking the captives to a radium mine. Perhaps Mallora was among them?

The Radium Mine: Getting In

• Haiden knew the location of the only radium mine in the area, and Jayda ordered the Glashgar in that direction. The main entrance to the mine was well guarded, so the party went looking for another way in. The heroes found an old ventilation shaft that was wide enough for even Thor to climb down.

• Climbing down the shaft, the heroes were attacked by luskers, which were large white spiders. Hanging onto the sides of the shaft with no ropes or other support, the fight was a little tense for everyone except Thor. The white ape had no problem clinging to the walls and fighting.

• The heroes dispatched the luskers and eventually reached the top of an elevator car. A rusted hatch blocked access. Thor tried to open the hatch, but his mighty thews failed him. Tatanka told the ape to stand aside. Flexing his muscles, the Apache warrior turned the wheel. Thor announced that he had loosened it for Tatanka.

• The heroes jumped down into the cab. Now they just needed to figure out how to make the elevator work. A bizarre instrument panel presented a challenge. Tar Ren started pressing random buttons. The cab shot upward like a rocket. Fighting the acceleration, Tar Ren pressed another button. The elevator plummeted downward like a stone. The red Martian thought he had it figured it now. Fighting gravity again, he pressed another button. The elevator slowed down to a more normal speed.

• Reaching the bottom, the heroes found themselves in large cavern full of broken pieces of equipment. They followed a single passageway out of the room.

The Radium Mine: Insane Exterminator Robots

• The party reached another cavern that was split in two by a bottomless chasm. On their side of the chasm, the party saw another tunnel. Light and sounds of machinery came from that tunnel. Another tunnel lay across the chasm. A retractable bridge that was currently retracted offered a way through.

• Out of the tunnel on their side of the chasm, the party saw a group of robots approaching. And not just any robots. These were Insane Exterminator Robots. There seemed to be dozens of them.

• Tar Ren ran to the controls of the retractable bridge and tried to figure out how they worked. Thor, the white ape with no technical background, decided to help the red Martian. Tatanka and Tarzax fought off the hordes of Insane Exterminator Robots.

• Just as Tatanka and Tarzax were being overwhelmed by the robots, Tar Ren and Thor activated the bridge. The heroes sprinted across the bridge with the robots in hot pursuit. Knowing how the bridge worked now, Tar Ren pressed the “retract button” on the control panel on the other side. Half a dozen robots plummeted to their doom as the bridge retracted. Across the chasm, a large number of Insane Exterminator Robots watched the party with malevolent red glowing eyes, with more reinforcements on the way. There was no going back that way.

The Radium Mine: Slave Revolt

• The party continued onward and eventually found themselves at the bottom of huge shaft. Above them, a large mining operation was in progress. A couple of aerial skiffs with guards floated in the middle of the shaft. Along the sides of the shaft, numerous red Martian slaves toiled. Stairs, ramps, and ladders led upward to the top of the shaft.

• The party decided to instigate a slave revolt. Tarzax decided the best way to motivate everyone was to release the Insane Exterminator Robots. He ran back to the cavern with the retractable bridge. He pressed random buttons until the bridge activated. He then ran for it.

• The rest of the party made their way up the shaft, killing guards and announcing to the slaves that their day of liberation was at hand. Then Tarzax emerged from the bottom of the shaft with the Insane Exterminator Robots on his heels. The guards, the slaves, and the party all stopped fighting. Everyone instead made a mad dash for the mine entrance as dozens of Insane Exterminator Robots boiled up from the bottom of the shaft.

• Reaching the top, the heroes hijacked a Baltan skyfreighter, the Second Moon, that was being filled with radium ore. They gathered as many red Martian slaves as they could. Then Tatanka, the least qualified of all the heroes, grabbed the ship’s wheel and sailed into the skies of dying Mars. He set a course for the Glashgar.

• One of the slaves was a member of the Sardai, the red Martian nomads who made the ruined city of Sardai their wintering quarters. He told the party that another tribe of red Martians, the Bayru, had betrayed and attacked the Sardai with the help of Baltan slavers. The chieftain of the Bayru, Borast, had taken Mallora for his own.

• Haiden knew the location of the Bayru Oasis. The Bayru tribe and their chieftain, Borast, were notorious in the Falan Reaches for their violence. Haiden advised caution.

• The party sailed first to the ruins of Sardai to drop off the red Martian nomads. Then they sailed for the Bayru Oasis.

The Bayru Oasis

• Arriving at the oasis, the party saw another skyship, the Wayfinder. Tatanka recognized it as the slave ship on which he had been held prisoner. A slave auction was in progress. A red Martian nomad sat upon a throne watching the auction with amusement. Three red Martian females lay at the foot of the throne. This was obviously Borast, chieftain of the Bayru tribe. Another red Martian stood next to Borast. Tatanka recognized him as Roj Voras, the slaver.

• Tatanka went to the slave pens to see if any of the slaves knew of Mallora. Unfortunately, the slaves seemed put off by his strange appearance (not having the crimson skin of the red Martians), and no one would talk with him.

• Tarzax and Thor walked through the red Martian encampment. Tar Ren surreptitiously followed the two. The green Martian drew stares. Rumblings of disbelief followed in their wake. [Red Martians, white apes, and green Martians did not get along. In addition to the competition for scarce resources on a dying planet, white apes and particularly green Martians had an unfortunate habit of eating red Martians.]

• Tarzax approached the throne. He tried diplomacy. The party had a skyfreighter full of radium ore with which to trade for Mallora. Tarzax also warned that he had an army of green men ready to strike. Borast did not seem particularly impressed with either of these claims. Why would a primitive green Martian have a shipful of radium ore? How could there be an approaching army if his scouts had not seen it?

• Thor grew tired of all the talking. With a roar, he sprang to the throne and ripped off Borast’s head. With a mighty roar, the white ape held up the severed head and announced that he was now chieftain of the Bayru!


And that’s where we stopped for the night.


NPCs Met

Borast

Red Martian. Chieftain of the Bayru tribe. He’s dead.

Haiden

A red Martian. He is a scout and explorer. He is an expert on the Falan Reaches.

Parthas

A red Martian from the Baltan Confederacy. He is a scholar and archeologist.

Roj Voras

A red Martian slaver from the Baltan Confederacy.


Locations Visited

Arkon Sah’s Radium Mine

Lord Arkon Sah is a cruel and devious Baltan noble who owns the radium mine on the border of the Falan Reaches. The party instigated a slave revolt and released an army of Insane Exterminator Robots in the mine. Rest assured that the party is now on Lord Arkon Sah’s list.

Bayru Oasis

An oasis in the Falan Reaches.


Active Plot Hooks

Retrieve Mallora

Lord Keldar has bought Thor and Tatanka as slaves. They are to retrieve Lord Keldar’s daughter, Mallora, from the Falan Reaches. Mallora is a scholar researching one of the ruined Red Martian cities there. Tar Ren and Tarzax have agreed to help their new found comrades in their mission.


Open Plot Hooks

The Enemy

Heath played the Enemy Adventure Card. I haven’t figured who his Enemy is yet. He or she will be revealed soon!

Rescue Carth Durang and kill General Sark Rojum

Thor hopes to rescue his friend, Carth Durang, from the clutches of an evil Red Martian military leader, General Sark Rojum. Carth is held captive in the Caves of Karkoom on the other side of the world, in the wastes of the Southern Pole.


World Records

Damage Inflicted

33 points. Thor, Session 2, when he attacked and killed Borast, a red Martian chieftain.

Damage Received

24 points. Tatanka, Session 1, from a green Martian on the half-built aerial dreadnought.


Experience and Reputation

3 XP awarded. Tar Ren gains 4 XP due to Devin turning in a Legend Chip.

Tatanka gains an Advance. Congrats Heath!

Thor gains an Advance. Congrats Eric!

1 Reputation Point awarded for wiping out an entire tribe of green Martians.

Tarzax and Taren get nothing until they turn in a written character background.

XP and Reputation for the characters:

Tar Ren 10 (14) XP 5 (6) Reputation
Tarzax 10 (13) XP 5 (6) Reputation
Tatanka 15 XP 7 Reputation
Thor 15 XP 7 Reputation
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mongo
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PostPosted: Sun Sep 30, 2012 7:34 pm    Post subject: Martian name generator Reply with quote

I found a decent Martian name generator here:

http://flynnwd.blogspot.com/2010/04/random-chart-quick-barsoomian-name.html

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PostPosted: Sun Sep 30, 2012 10:31 pm    Post subject: Reply with quote

Awesome game reports! Keep 'em coming.
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mongo
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PostPosted: Sat Dec 15, 2012 9:50 am    Post subject: campaign journal 3 Reply with quote

Under the Moons of Mars

Campaign Journal, Session 3



Real World Date: Friday October 26, 2012

Campaign World Date: 93rd Epoch of Callor Maralin, 695th Year, First Month, Days 8 to 30.


The Party

Devin

Tar Ren. A red Martian psionicist. He accompanied the scholar Parthas into the Falan Reaches on a research expedition and was captured by the Apahk, a tribe of green Martians.

Eric

Thor Zand’at. An elite white ape berserker who fights with tooth and nail. He hopes to rescue his friend, Carth Durang, from the clutches of an evil Red Martian military leader, General Sark Rojum. Carth is held captive in the Caves of Karkoom on the other side of the world, in the wastes of the Southern Pole..

Heath

Tatanka. An apache warrior from Earth, circa 1875. He fights with a tomahawk in each hand. Tatanka is not sure where he is or what has happened to him. He might be in an afterlife or a dream. He was initially captured by green Martians and then sold to a red Martian slaver named Roj Voras, who then sold him to the Arena. Tatanka doesn’t know it, but he is Truly Heroic. He is on Mars for a reason. Whoever or whatever transported him here have big plans for him.


When Last We Left Our Intrepid Heroes

Thor had just killed Borast, chieftain of the Bayru, a tribe of red Martian nomads. The party was trying to rescue Mallora, daughter of Lord Keldar, who had been enslaved by Borast.

The party is surrounded by hundreds of red Martian warriors, who had just witnessed a white ape killing their chieftain. The heroes hope to escape to their skyship, the Glashgar, and safety.


The Story

Escape from the Bayru Oasis

• Thor grabbed Mallora and ran into a nearby tent. Mallora protested vigorously about being handled by a white ape. Thor tried to calm her down, telling her that he was here to rescue her on the orders of her father. Mallora didn’t believe him and was sure that the ape was going to eat her. Reluctantly, yet with some relish, Thor cuffed Mallora upside the head and knocked her unconscious.

• Tatanka and Tar Ren made their way to the tent. Mallora regained consciousness long enough to state that she would not leave without the other Sardai women slaves in the camp. She demanded that Tar Ren and Tatanka act honorably as warriors.

• Reluctantly, the heroes snuck their way back through the camp of the red nomads to where the slave ship, the Wayfinder, was moored. The Sardai slave girls were in cage wagons parked in front of the air ship.

• The party decided that the best option was a frontal assault. Tatanka ran up to the first wagon smashed the lock with his tomahawk. Thor ripped the door off of the second wagon. Hearing the ruckus, one of the red nomads raised the alarm.

• The heroes seemed doomed as hundreds of red Martian nomads surrounded them. Then, streaking across the tops of the tents, the party saw the Glashgar approaching. Captain Jayda called out that they were fools and that she shouldn’t be doing this. Ropes were lowered for the party to climb up. Thor grabbed a handful of screaming slave girls and nimbly clambered up a rope. Tatanka and Tar Ren also grabbed a slave girl and a rope, and not so nimbly climbed up.

• The red nomads unleashed a fusillade of radium fire at the Glashgar, but the skyship made good its escape.

Skyship to Skyship Combat

• A storm was brewing as the Glashgar set sail for the city of Yarvalla, home to Lord Keldar, father of Mallora. More troubling, lookouts spotted another ship on the horizon, approaching fast. The ship turned out to be the Chalnoth, a warship owned by Lord Tarask, a Baltan with an even more unsavory reputation than normal among Baltans.

• The Chalnoth chased the Glashgar for many miles. The damage from the radium guns at the Bayru Oasis hindered the Glashgar and the enemy eventually closed. The two sides engaged in an epic battle.

• Thor leaped onto the enemy ship, ripping and tearing apart his foes with tooth and nail. Tatanka’s tomahawks flashed in dizzying blur. Tar Ren used his mind tricks to distract his foes.

• The Baltan captain, seeing that the battle was lost, turned and fled below decks, rather than standing and dying like a warrior. Such is the way of the Baltans. The heroes, sensing that this combat could not be just a random encounter, chased after the coward.

• The party chased the enemy captain to a locked room deep below decks. The captain held a large glass disk under one arm and was opening a porthole to make good his escape. Thor moved and grappled the captain. With a desperate heave, the captain tossed the disk out of the open porthole, gleefully shouting, “You’re too late!” Tatanka lunged for the disk as it sailed through the opening, barely catching it with his fingertips. Thor then ripped the captain limb from limb.

Through the Looking Glass

• The disk was large and heavy. The center was glass, around which were three rings that each could be turned. Strange markings were on all three rings. Strange moving images appeared in the glass as the rings were turned: steaming jungles with strange plants and creatures, a brass building in an arid desert with a huge blazing sun in the sky, a city with strange architecture with many moons in the sky. These images were not of any places on Mars.

• The party showed the disk to Mallora. Excitedly, she explained that this was a Looking Glass, created by the Coast Lords thousands of years ago, in the time when the canals were built. She said that the Looking Glass could create images from other planets in the solar system.

• Mallora turned the rings on the edges of the disk. Suddenly, another image appeared in the glass. A rugged looking man was seen talking to a beautiful woman. Both of them had the same bronze skin as Tatanka, not the scarlet of the Red Martians. Tatanka recognized the man as Raven, once his dearest friend and now his mortal enemy. The woman was Laughs at Death. Both Tatanka and Raven loved Laughs at Death. From the water and trees, it was clear that the man and women seen through the Looking Glass were on earth.

• Mallora said that the Looking Glass could be used with a machine called the Teleporting Apparatus. That machine could physically move people between different worlds in the solar system. A book called The History of the Coast Lords supposedly told how to operate the Looking Glass and the Teleporting Apparatus.

• Mallora said that the Teleporting Apparatus was located in the legendary Caves of Karkoom. No one knew where the caves were located, but The History of the Coast Lords supposedly gave the location. Thor stated that his friend, Carth Durang, was being held prisoner in the Caves. He had been on way to the South Pole when he had been drugged and then forced to fight in the Arena in the city of Yarvalla.

• Tar Ren stated that a scholar named Parthas had found The History of the Coast Lords in the ruins of the city of Sardai, where Mallora had been excavating when she was taken prisoner by Roj Voras, the slaver. Mallora proclaimed that they had to find the book. The Teleporting Apparatus could be used to return Tatanka to earth.

Return to Yarvalla

• The Glashgar eventually docked at the aerodrome for the city of Yarvalla. The party escorted Mallora to her father’s house. A grateful Lord Keldar thanked the party, and released Tatanka and Thor from their Boom Collars.

• The party then agreed that they had to find Parthas, and the book, The History of the Coast Lords. Mallora volunteered to join them. Captain Jayda said that the Glashgar was at their service, as long as Tatanka sailed with her. She was obviously smitten with the earthman.

Death in Yarvalla

• Thor wanted to find the person responsible for drugging him and selling him into slavery. The ape remembered drinking at the Broken Blades Inn. The next thing he remembered was waking up in Yarvalla’s arena and battling chu’grahks in a death match.

• The party went to the Broken Blades and Thor intimidated the barkeep into spilling whatever information he knew. The barkeep admitted that he had slipped a sleeping draught in the ape’s ale. However, he had done so under orders from Zandum the Beggar. Zandum, despite his title, ruled the slums of Yarvalla. The barkeep looked around warily and whispered that Zandum was rumored to be a member of the Shimmering Pillars, a secret society of psionicists. No one should mess with Zandum if they wanted to live.

• The party was not impressed with Zandum’s credentials. They quickly discovered where the beggar could be found and approached him. Zandum saw them coming and announced that he was expecting them. He knew that the party held a great treasure from Mar’s past. At that point, Thor let out a roar and ripped the beggar limb from limb. Then the party made a run for it.

• [The players were not all impressed with how I tried to play up Zandum and the Shimmering Pillars. So now they all have the Major Hindrance: Enemy: Shimmering Pillars.]

Ambush in the Green Wastes

• The party headed south for the Baltan Confederacy and the city of Thuvark where Parthas lived. Thuvark was also home to Lord Tarask, whose ship, the Chalnoth, had attacked the Glashgar as it fled the Bayru Oasis.

• During the journey, Thor told his mates a sad story about his past. The white ape had killed his best friend in a drunken rage. They had argued over a female gorilla. Since that sad day, Thor had often found himself flying into blind rages during combat.

• In the Green Wastes that lay between Yarvalla and Thuvark, the party came across the wreck of an airship. Red Martians could be seen on the deck signaling for help.

• The Glashgar descended and the party went aboard the wreck to see if they could help. The red Martians drew their weapons and attacked the party. The “wreck” was a clever ruse to draw prey to them. An epic combat unfolded. In the end, the party was victorious.

• Searching the ship, the party found some strangely shaped radium guns with elongated handles. They also found a strange banner tacked to the wall: a black flag with a red circle in the lower left corner and two white crescent moons on the diagonal above the circle.

• As the heroes were pondering these finds, they heard a clanking and thumping sound from outside. Looking through a porthole, they saw a fearsome sight: a Grey Martian tripod was coming over the horizon and was headed straight for them!

And that’s where we stopped for the night.


New NPCs Met

Zandum the Beggar

A red Martian from the city of Yarvalla. Rumored to be a member of the Shimmering Pillars. He’s dead.


New Locations Visited

The Green Wastes

The Green Wastes lay between the Kingdom of Callor Maralin and the Baltan Confederacy. The Green Wastes are so called because the Green Martians make their homes in the former sea bottoms, now dry as dust.


Active Plot Hooks

Find Parthas the Scholar / the book, History of the Coast Lords

Parthas holds a book called The History of the Coast Lords. This book tells how to use an ancient device called the Looking Glass, which the party has in their possession.


Open Plot Hooks

Find the Teleporting Apparatus

The Looking Glass allows one to view other worlds. The Teleporting Apparatus allows one to actually travel to those worlds. The Apparatus is supposedly located in the mythic Caves of Karkoom. No one knows where these Caves are located. It is said that the book The History of the Coast Lords reveals the location of the Caves.

The Enemy

Heath played the Enemy Adventure Card. I haven’t figured who his Enemy is yet. He or she will be revealed soon!

Rescue Carth Durang and kill General Sark Rojum

Thor hopes to rescue his friend, Carth Durang, from the clutches of an evil Red Martian military leader, General Sark Rojum. Carth is held captive in the Caves of Karkoom on the other side of the world, in the wastes of the Southern Pole.


World Records

Damage Inflicted

33 points. Thor, Session 2, when he attacked and killed Borast, a red Martian chieftain.

Damage Received

24 points. Tatanka, Session 1, from a green Martian on the half-built aerial dreadnought.


Experience and Reputation

3 XP awarded.

2 Reputation Points awarded for returning Mallora to her father.

Tarzax and Tar Ren get nothing until they turn in a written character background.

XP and Reputation for the characters:

Tar Ren 10 (17) XP 5 (Cool Reputation
Tarzax 10 (13) XP 5 (6) Reputation
Tatanka 18 XP 9 Reputation
Thor 18 XP 9 Reputation
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mongo
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PostPosted: Sat Dec 15, 2012 10:17 am    Post subject: campaign journal 4 Reply with quote

Under the Moons of Mars

Campaign Journal, Session 4



Real World Date: Friday November 9, 2012

Campaign World Date: 93rd Epoch of Callor Maralin, 695th Year, First Month, Days 31 to 45


The Party

Devin

Tar Ren. A red Martian psionicist.

Heath

Tatanka. An apache warrior from Earth, circa 1875. He fights with a tomahawk in each hand. Tatanka has been on Mars for a short time. He is not sure where he is or what has happened to him. He might be in an afterlife or a dream. Tatanka doesn’t know it, but he is Truly Heroic. He is on Mars for a reason. Whoever or whatever transported him here have big plans for him.

Rudy

Urst Err. A red Martian swordsman.

Thomas

Tarzax. A green Martian warrior.


When Last We Left Our Intrepid Heroes

The party has acquired a Looking Glass, an ancient scientific device that let one view events on other planets in the solar system. The Looking Glass can be used with a device called a Teleporting Apparatus to physically travel to other worlds. The Teleporting Apparatus is supposedly located in the Caves of Karkoom. No one knows where the caves are located, though legends placed them in the wastes of the South Pole. However, it was said that a unique book called The History of the Coast Lords reveals the location of the Caves. The party knew that a Baltan scholar named Parthas has possession of the book. The heroes were travelling to the red Martian city of Thuvark to find Parthas when they came under attack by a grey Martian tripod!


The Story

Escape from the Grey Martian Tripod

• The heroes had survived an ambush by a group of red Martians disguised as survivors on a wrecked skyship. They were looting the wreck when they heard the distinctive clanking sound of a grey Martian tripod.

• Everyone but Tatanka knew that tripods were nothing to be trifled with. They were fast, had a lethal heat ray, and tentacles that were used to grab prey. What happened to prisoners of the grey Martians was something that few wanted to talk about.

• The heroes ran to their skyship, the Glashgar. Captain Jayda ordered the radium engine revved up and the ship split the thin air of dying Mars in an attempt to get away. The tripod proved to be surprisingly fast and it pursued the skyship across the flat and dry sea bottom.

• The tripod hit the Glashgar with its heat ray, damaging the ship. Just as all seemed lost, however, Jayda spotted a cliff and made for it. The skyship climbed and cleared the cliff, while the tripod was stuck below. Safe for now, the heroes continued on their voyage to the red Martian city of Thuvark.

The City of Thuvark

• The Glashgar docked at Thuvark’s aerodrome. The party hit the city streets to gather information. As in most red Martian cities, white apes and green Martians were not welcome in Thuvark. Tatanka and Tar Ren convinced Thor and Tarxas to wear slave collars and act as if they were slaves.

• The party spent coin at several drinking establishments, but they didn’t find much information on Parthas. Thor took matters into his own hands (paws?) and intimidated a poor citizen who was walking along the street, minding his own business. The terrified man said that he didn’t know exactly where Parthas lived. However, the scholar worked for Lord Tarask. The nobleman often sent Parthas with the slaver Roj Voras into the Green Wastes. The citizen said that the slaver had a compound in the ruins that surrounded the city’s core.

• Tatanka knew the slaver Roj Voras very well. The Apache warrior had been captured by green Martians shortly after his arrival on Mars. The green men had sold him to Roj Voras. The slaver was a cruel man, beating and whipping his slaves, and Tatanka in particular. The slaver said that Tatanka would be tested. The slaver’s masters were interested to see how he fared. Shortly thereafter, Tatanka had ended up in the coliseum of the red Martian city of Yarvalla, fighting to the death against the beasts of Mars.

• The heroes also knew the name Lord Tarask. His ship, the Chalnoth, had attacked the Glashgar as it escaped the Bayru Oasis. The captain of the Chalnoth had tried to throw the Looking Glass out of a porthole, but the party had stopped him just in time. It seemed clear that Lord Tarask and Parthas were part of the whole Looking Glass/Teleporting Apparatus/Caves of Karkoom plot.

Freeing the Slaves

• The heroes walked through the emptiness of the outer city. The buildings were still in fairly good shape, but there were no inhabitants. Occasionally, they spotted synthe-men cleaning or repairing a building.

• Arriving at the compound of Roj Voras, the party spotted a number of slave pens, mostly filled with red Martians, but white apes and green Martians were present as well. They party immediately decided that they had to free the slaves. And the best way to do this, of course, was a frontal assault.

• Tatanka and Tar Ren snuck around to the back of the compound where Roj Voras’s ship, the Wayfinder, was docked. The climbed the fence surrounding the compound and made their way onto the ship. Tar Ren made his way to the engine room, hoping to sabotage the ship. Tatanka made his way to the captain’s quarters, hoping to find Roj Voras to kill him.

• Urst Err climbed the wall near the slave pens. He then moved to unlock the gate to the nearest pen. Meanwhle, Tarzax strode boldly through the main gates of the compound and issued a challenge to all of guards.

• A battle royale ensued. Urst succeeded in opening the gate to one of the pens. The slaves poured out, ready to die for a chance at freedom. Tarxas happily took on a dozen guards by himself. Tar Ren sabotaged the radium engine of the Wayfinder and then made his way to the fight to help his friends.

• Tatanka found Roj Voras on the main deck. The slaver stated that he had lost the earthman and now Tatanka had come to him. Voras stated that his masters had plans for the Apache warrior.

• Voras proved to be a fine swordsman. He drove Tatanka off the ship and into the compound. Then with a mighty blow, Voras ran his sword through Tatanka. The Apache warrior collapsed in a heap.

• Voras’s triumph was short-lived, however. The slaves and the rest of the party were winning the fight against his guards. In true Baltan fashion, the slaver decided that retreat was better than standing firm. He retreated to his skyship and ordered it aloft. The slaves cheered as the cowardly slaver ran away. Then, the Wayfinder blew up in a glorious fireball. Tar Ren’s sabotage had worked!

• Thor, Tar Ren, and Tarzax ran to their fallen comrade. Tatanka was grievously wounded but alive.

The House of Lord Tarask

• The heroes had not found Parthas or the book. They had one last clue to go on: Parthas was often employed by a Baltan noble, Lord Tarask. The party proceeded to Lord Tarask’s house and made a frontal assault.

• It was night and the gates to the house were closed. They climbed the wall and jumped into the courtyard surrounding the house.

• The party heard the baying of callots, Martian dogs. The vicious beasts came roaring at them from around the corner of the house. Then a light was turned on them from guard tower. Streaks of radium fire followed. Finally, a strange disk appeared above their head. It hummed and started glowing.

And that’s where we stopped for the night.


NPCs Met

Roj Voras. A Baltan slaver.


Locations Visited

Thuvark, City of. A city located in the Baltan Confederacy. Home to the slaver Roj Voras and Lord Tarask.


Active Plot Hooks

Find The History of the Coast Lords

Mallora says that there is a book, The History of the Coast Lords, that reveals how to use the Looking Glass.


Open Plot Hooks

Find the Teleporting Apparatus

The Looking Glass allows one to view other worlds. The Teleporting Apparatus allows one to actually travel to those worlds. The Apparatus is supposedly located in the mythic Caves of Karkoom. No one knows where these Caves are located. It is said that the book The History of the Coast Lords reveals the location of the Caves.

The Enemy: Roj Voras

Heath played the Enemy Adventure Card. Roj Voras, a red Martian slaver, is now Tatanka’s enemy. Voras seems to know something about why the Apache warrior is on Mars.

Rescue Carth Durang and kill General Sark Rojum

Thor hopes to rescue his friend, Carth Durang, from the clutches of an evil Red Martian military leader, General Sark Rojum. Carth is held captive in the Caves of Karkoom on the other side of the world, in the wastes of the Southern Pole.


World Records

Damage Inflicted

33 points. Thor, Session 2, when he attacked and killed Borast, a red Martian chieftain.

Damage Received

24 points. Tatanka, Session 1, from a green Martian on the half-built aerial dreadnought.


Experience and Reputation

2 XP awarded.

Tatanka gains an Advance and has now reached Seasoned Rank. Congrats Heath!

2 Reputation Points awarded for freeing the slaves in Raj Voras’s compound.

Tatanka now has 11 Reputation Points and gains +1 Charisma.

Tarzax and Tar Ren get nothing until they turn in a written character background.

XP and Reputation for the characters:

Tar Ren 10 (19) XP 5 (10) Reputation
Tarzax 10 (15) XP 5 (Cool Reputation
Tatanka 20 XP 11 Reputation
Thor 18 XP 9 Reputation
Urst Err 10 (12) 5 (7) Reputation
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eric.kiser
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PostPosted: Sat Dec 15, 2012 10:32 am    Post subject: Reply with quote

Great game reports, Mongo. I look forward to the next one.
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Takeda
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Joined: 28 Apr 2009
Posts: 1438

PostPosted: Sat Dec 15, 2012 3:51 pm    Post subject: Reply with quote

eric.kiser wrote:
Great game reports, Mongo. I look forward to the next one.


Seconded! Passed! Printed and embossed on the trophy!

Love it!!! I'd love to play in a game this epic!
_________________
Dean: "Ya' know she could be faking."
Sam: "Yeah, what do you wanna do, poke her with a stick?"
[Dean nods]
Sam: "Dude, you're not gonna poke her with a stick?"
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Takeda
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Joined: 28 Apr 2009
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PostPosted: Wed Dec 19, 2012 3:48 am    Post subject: Reply with quote

I have a question though: are all your rules/edges/races from Adamant or is there some homebrew rules?

If there is can you post any of your conversions and/or character write-ups?
_________________
Dean: "Ya' know she could be faking."
Sam: "Yeah, what do you wanna do, poke her with a stick?"
[Dean nods]
Sam: "Dude, you're not gonna poke her with a stick?"
Supernatural Quotes
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mongo
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PostPosted: Wed Dec 19, 2012 9:26 pm    Post subject: campaign journal 5 Reply with quote

Under the Moons of Mars

Campaign Journal, Session 5



Real World Date: Friday November 30, 2012

Campaign World Date: 93rd Epoch of Callor Maralin, 695th Year, First Month, Day 45 to Second Month, Day 10


The Party

Devin

Tar Ren. A red Martian psionicist.

Eric

Thor Zand’at. An elite white ape berserker who fights with tooth and nail. He hopes to rescue his friend, Carth Durang, from the clutches of an evil Red Martian military leader, General Sark Rojum. Carth is held captive in the Caves of Karkoom on the other side of the world, in the wastes of the Southern Pole.

Heath

Tatanka. An apache warrior from Earth, circa 1875. He fights with a tomahawk in each hand. Tatanka has been on Mars for a short time. He is not sure where he is or what has happened to him. He might be in an afterlife or a dream. Tatanka doesn’t know it, but he is Truly Heroic. He is on Mars for a reason. Whoever or whatever transported him here have big plans for him.

Rudy

Kaziks. A red Martian swordsman.

Thomas

Kakaraut. A red Martian mechanic.


When Last We Left Our Intrepid Heroes

The party is in the red Martian city of Thuvark, looking for a scholar named Parthas and a book called The History of the Coast Lords. They know that Parthas works for both Roj Voras the slaver and Lord Tarask, a Baltan noble. The heroes also know that a skyship belonging to Lord Tarask had attacked them previously. The party had just assaulted the compound of Roj Voras the slaver, freeing a large number of slaves and blowing up the slaver’s skyship. They did not find Parthas or the book, however. The heroes then decided to assault the house of Lord Tarask in search of Parthas, the book, or in hopes of killing Lord Tarask.

Guards and callots (Martian dogs) have attacked the interlopers. A strange glowing disk has appeared above their heads.


The Story

The Battle at the House of Lord Tarask

• The guards in the towers on the corners of the wall surrounding Lord Tarask’s house fired their radium rifles at the heroes. The callots charged and tore into the party. The strange glowing disk shot beams of light at the heroes. The beams seemed to make the party members tired and sluggish, but they managed to shake off the worst of the affects.

• Things were looking bad for the party when suddenly the doors to Lord Tarask’s house opened and two red Martians came running out, screaming something about “Killer Robot!!!!!” These were Kakaraut and Kaziks, two adventurers who had heard about The History of the Coast Lords being held in Lord Tarask’s house. They had broken in hoping to find the priceless book. [Thomas and Rudy decided to bring in two characters. So, Tarzax and Urst Err left the party prior to the fight at Lord Tarask’s house.]

• Kakaraut and Kaziks already had their weapons drawn, and they joined the other heroes in the melee against Lord Tarask’s minions. Tar Ren, Thor, and Tatanka didn’t know who these two were, but they happily accepted the help. Until, of course, the Killer Robot showed up. A hulking 8 foot tall monstrosity, the robot had whirring blades at the end of its arms. It emerged from Lord Tarask’s house, looking for the two adventurers.

• An epic combat took place. In the end, the party emerged victorious.

Escape

• The party heard alarms blaring all over the city. They knew that guards would be showing up soon to investigate the ruckus. They hurried into Lord Tarask’s house. Tarask was not home so the party quickly searched the house for the book.

• They found a secret vault in the study. Kakaraut disarmed the trap and picked the lock. Inside, the party found what they were looking for: The History of the Coast Lords. There was also a letter and a banner that the party had seen before: a black field with a red orb and two crescent moons.

• The book, the letter, and the flag in hand, the party fled through the streets of Thuvark, hoping to reach the Glashgar. Guards chased them through the streets. Thor hung back to ensure that the rest of his friends made it. The white ape attacked the nearest group of guards and then swiftly climbed the nearest building. He led the bulk of the red Martian guards on a merry chase across the roof tops and away from the rest of the party.

• At the Glashgar, the party waited for Thor. More city guards poured into the aerodrome. They announced that no skyships were to leave. Turning to the party, Captain Jayda demanded that the Glashgar leave immediately, before the heroes were discovered. Tatanka and Tar Ren said that they would wait for the white ape. Just as guards approached the Glashgar to board and search it, Thor came barreling into the aerodrome. Jayda ordered the mooring ropes cut. Kicking and throwing aside red Martian guards, Thor scrambled up a rope to the Glashgar. Jayda pressed the Glashgar’s radium engine to full throttle and the skyship split the thin air of dying Mars.

An Interlude and Exposition

• The Glashgar proceeded south into the Green Wastes. Below them, the party saw a horde of green Martians marching north and west. There were rumors of war between Kovash Korak, a green Martian warlord and Valish Borkan, a red Martian who commanded his own army of green men. The hope of the red Martians was that the two armies of green warriors would fall to fighting between themselves.

• On the journey to the South Pole, Kaziks told his new found friends a tale of tragedy from his past. He had been a prisoner once in Sandow, the infamous prison in the red Martian kingdom of Lonaria. In prison, he had received a tattoo for every kill he made. 25 tattoos were on his left arm alone.

• The letter from Lord Tarask’s house held some interesting information. It stated that another Looking Glass had been found. Lord Tarask was to let Parthas the scholar examine it. The letter was signed, “Wulushul the Whispering Lord.”

• Tatanka had never heard of Wulushul, but the name caused much distress amongst the other party members. They explained to the Apache warrior that the Whispering Lord was a renegade grey Martian. The grey Martians seemed to be a collective, working together for mysterious and dark goal. The greys lived beneath Volaxia Shah. Wulushul, on the other hand, operated by himself from his base at Gravak Nor. He was building an army of red and green Martian slaves. The Whispering Lord also seemed to have spies and operatives everywhere.

Encounter at Gortel

• Several days into their journey south, a lookout on the Glashgar spotted another skyship following them. Captain Jayda identified it as the Molkdorm, another one of Lord Tarask’s skyships.

• A small red Martian city, Gortel, lay on the edge of the Dead Seas. It was the last outpost of red Martian civilization in the southern hemisphere. The party planned to stop there for supplies before sailing on to the South Pole and the Caves of Karkoom.

• It was at Gortel that the heroes decided to spring an ambush on their pursuers. The party fashioned dummies of themselves. Each crewman of the Glashgar would disembark carrying a dummy next to him, making it seem that the heroes were in town and the Glashgar was empty. The enemy ship would either disembark its crew in turn to follow the faux heroes or it would capture the deserted Glashgar. In either case, the party would be able to launch an ambush against the unsuspecting foe.

• The Molkdorm sailed into Gortel’s aerodrome and made straight for the Glashgar, thinking that the ship was empty and could easily be taken as a prize. The enemy pulled up alongside and Lord Tarask’s men scrambled unto the Glashgar. Suddenly, the heroes emerged from their hiding places and sprang into action. Taken completely by surprise, the crew of the Molkdorm was soon routed and driven back to their ship.

• Tatanka spotted his Enemy, Roj Voras on the Molkdorm. The slaver had somehow survived the catastrophic explosion of his ship, which Tar Ren had sabotaged. The Apache warrior leaped onto the Molkdorm’s deck and viciously slashed the slaver with his tomahawks. Tatanka drove Voras to the railing of the Molkdorm and hit his foe with a dizzying array of blows. With a cry of anguish, the slaver toppled over the railing to the ground 100 feet below. Tatanka hoped that his Enemy was well and truly dead this time.

• After the battle, most of the party went into town to celebrate. Thor, being a white ape, was not welcome in a red Martian city. He stayed on the Glashgar and kept watch. Meanwhile, Tatanka regaled the red Martians of Gortel with tales of his heroism and his epic duel with Roj Voras. The townsfolk hailed him as a hero and said he was always welcome in their city. [Heath played the Folk Hero Adventure Card. The circumstances didn’t really fit, but I allowed it because I am a kind and generous GM.]

The Dor Valley

• The Glashgar continued southwards, sailing over the Dead Seas, which were now dry wastelands. The History of the Coast Lords said that one of the great canals of Mars had its origin in the Dor Valley. Beyond that valley lay the Caves of Karkoom. The party followed the canal south to a mountain range with many extinct volcanoes. The canal emerged from a valley in the mountains. Two 100 foot statues of ancient red Martian kings stood on either side of the canal, just as described in the History of the Coast Lords.

• Beyond the statues, just inside the valley, the party spied a wrecked skyship. Captain Jayda did not like the looks of this. She knew that many of the canals were trapped or had mechanical guardians to prevent anyone from interfering with the water flow. She feared that whatever caused the other ship to wreck, might do the same to the Glashgar. The party disembarked and proceeded to walk into the Dor Valley.

• Kaziks and Kakaraut approached the wrecked airship to investigate, while the other three party members kept a look out. A cry of challenge rang out from the wreck, telling Kaziks and Kakaraut to approach no further. Naturally, they approached further and a streak of light shot out from the wreck as one of the survivors fired a radium rifle.

• The entire party charged the wreck, determined to deal harshly with anyone foolish enough to actually fire a radium rifle at them. As Thor, Tar Ren, and Tatanka closed on the wreck, however, they recognized the red Martian holding the rifle: Parthas the scholar, the man they had been searching for. With Parthas was another red Martian, Haiden, a scout and wilderness expert. The three heroes also knew this man from previous adventures.

• The reunion was cut short, however, as everyone heard the distinctive clanking sound of grey Martian tripods. Two of the machines appeared, one at the entrance to the Dor Valley and one from deeper in the valley.


And that’s where we stopped for the night.


Locations Visited

Gortel, City of. A red Martian city that lies near the Dead Seas in the southern hemisphere. Tatanka is a folk hero there and will always receive aid and comfort.


Active Plot Hooks

Find the Teleporting Apparatus

The Looking Glass allows one to view other worlds. The Teleporting Apparatus allows one to actually travel to those worlds. The Apparatus is supposedly located in the mythic Caves of Karkoom. No one knows where these Caves are located. It is said that the book The History of the Coast Lords reveals the location of the Caves.

Rescue Carth Durang and kill General Sark Rojum

Thor hopes to rescue his friend, Carth Durang, from the clutches of an evil Red Martian military leader, General Sark Rojum. Carth is held captive in the Caves of Karkoom on the other side of the world, in the wastes of the Southern Pole.


Open Plot Hooks

The Enemy: Roj Voras

Heath played the Enemy Adventure Card. Roj Voras, a red Martian slaver, is now Tatanka’s enemy. Voras seems to know something about why the Apache warrior is on Mars.


World Records

Damage Inflicted

33 points. Thor, Session 2, when he attacked and killed Borast, a red Martian chieftain.

Damage Received

24 points. Tatanka, Session 1, from a green Martian on the half-built aerial dreadnought.


Experience and Reputation

3 XP awarded. Tatanka gets 4 XP due to Heath turning in a Legend Chip.

1 Reputation Point awarded for causing mayhem at Lord Tarask’s house and surviving.

1 Reputation Point awarded for tricking the Molkdorm into an ambush.

Thor gains an Advance and is now seasoned. Congrats Eric!

Thor now has 10 Reputation Points and gains +1 Charisma.

Kakaraut, Kaziks, and Tar Ren get nothing until they turn in a written character background.

XP and Reputation for the characters:

Kakaraut 10 (13) XP 5 (7) Reputation
Kaziks 10 (13) XP 5 (7) Reputation
Tar Ren 10 (22) XP 5 (12) Reputation
Tatanka 24 XP 13 Reputation
Thor 20 XP 11 Reputation
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mongo
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PostPosted: Wed Dec 19, 2012 10:08 pm    Post subject: Reply with quote

Takeda wrote:
I have a question though: are all your rules/edges/races from Adamant or is there some homebrew rules?

If there is can you post any of your conversions and/or character write-ups?


Hi,

First, thank you for reading the epic tales of our heroes. I'm glad you're enjoying the antics of our happy little group.

I rewrote the Green Martians and White Apes to scale them down a bit. I also wanted to remove the Bloodthirsty Hindrance as part of the racial build. I can post the new racial traits tomorrow.

I ruled that radium weapons take 2 rounds to recharge. This makes them similar to black powder weapons except that you don't have to spend the two rounds actively loading your weapon. The weapon recharges itself, it just needs time. The time to recharge explains why swords are still the primary weapon of warriors.

Instead of the Heroic Incapacitation rules in the book, I gave all Wild Cards the Hard to Kill Edge, regardless of their Spirit die.

We're using the Reputation rules from Pirates of the Spanish Main.

I do have copies of most of the character sheets. I'll try to post those tomorrow as well.

mongo
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mongo
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PostPosted: Thu Dec 20, 2012 8:35 pm    Post subject: races of Mars Reply with quote

Below are the races available in my Mars campaign. Mars is based roughly on Edgar Rich Burrough's Barsoom, but the book doesn't have multiple limbed races available for characters. I agree with this decision as multiple limbs would have caused multiple-action penalties every round.


Earthling

• 4 points of racial powers (Mars, pp. 55-56) (+4)

• Free Edge (+2)

• Outsider Minor Hindrance (-1)


Green Martians

• Strong: d6 Strength (+2)

• Big: +1 Size and Toughness (+2)

• Tusks: Natural Weapons: Str + d6; never unarmed (+1)

• Survivor: d6 Survival (+1)

• Tracker: d6 Tracking (+1)

• Dumb: Two points to raise Smarts during character creation, two Advances to raise during play (-3)


Red Martians

• Free Edge (+2)

• d6 Survival (+1)

• d6 in one skill (+1)


White Apes

• Really Strong: d8 Strength (+3)

• Really Big: +2 Size and Toughness (+3, +4?)

• Fur Coat: +4 vs. cold, -4 vs. heat (0)

• Prehensile feet: +4 Climb checks, feet can act as hands (+2?)

• Tooth and Nail: Natural Weapons, Str + d6; never Unarmed (+1)

• Survivor: d6 Survival (+1)

• Clumsy: -2 to Lockpicking and Repair (-2?)

• Primal: Two points to raise Spirit during character creation, two Advances to raise during play (-3)

• Big Target: White Apes suffer a -1 Parry (-2)


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Takeda
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PostPosted: Thu Dec 20, 2012 9:22 pm    Post subject: Reply with quote

Looks cool! I'll have to get that Mars PDF!
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PostPosted: Sat Feb 16, 2013 8:47 am    Post subject: campaign journal 6 Reply with quote

Under the Moons of Mars

Campaign Journal, Session 6



Real World Date: Friday December 7, 2012

Campaign World Date: 93rd Epoch of Callor Maralin, 695th Year, Second Month, Days 10 to Day 11


The Party

Devin

Tar Ren. A red Martian psionicist.

Eric

Thor Zand’at. An elite white ape berserker who fights with tooth and nail. He hopes to rescue his friend, Carth Durang, from the clutches of an evil Red Martian military leader, General Sark Rojum. Carth is held captive in the Caves of Karkoom on the other side of the world, in the wastes of the Southern Pole.

Heath

Tatanka. An apache warrior from Earth, circa 1875. He fights with a tomahawk in each hand. Tatanka has been on Mars for a short time. He is not sure where he is or what has happened to him. He might be in an afterlife or a dream. Tatanka doesn’t know it, but he is Truly Heroic. He is on Mars for a reason. Whoever or whatever transported him here have big plans for him.


When Last We Left Our Intrepid Heroes

The party is in the Dor Valley at the Southern Pole of Mars looking for the legendary Caves of Karkoom. The caves are rumored to hold a treasure trove of ancient scientific knowledge. In addition, Thor’s old friend, Carth Durang, is suposedly held prisoner there.

The party had just entered the Dor Valley when they met a pair of old acquaintences: Parthas the scholar and Haiden, a wilderness expert. The reunion was broken up, however, by a pair of grey Martian tripods.


The Story

Fight in the Dor Valley

• The tripods of the grey Martians approached the party, firing their heat rays. Then, towers started rising up from concealed pits in the ground. Lightning cannon sat on top, manned by red Martians.

• Thor and Tatanka ran towards one of the tripods, determined to assault and destroy it. Tar Ren headed for one of the towers. Parthas and Haiden run for the safety of the Glashgar.

• Tar Ren climbed one of the towers. Reaching the top, he drew his sword and attacked the crew manning the lightning cannon. As he fought, the tower started sinking back into the ground.

• Thor and Tatanka dodged the heat ray of the tripod and climbed up one of its legs. Reaching the top, the white ape grabbed one of the tripod’s tentacles and ripped it out of its socket. Tatanka hacked away at the other tentacles. Thor tried to tear a hole in the tripod itself, but the amor was too tough, even for the strengh of a white ape.

• The other tripod showed up and tried to grapple the two heroes. So Thor and Tatanka hacked off the tentacles of the second tripod as well. It was then that the two adventurers noticed that the tower holding the lighting cannon and their buddy Tar Ren was sinking into the ground. They leaped off the tripods and made a run for the tower. The tripods, sans tentacles, chased the two warriors, firing their heat beams.

• Tar Ren had managed to take out the entire crew of red Martians manning the tower’s lightning cannon. As he drove his sword though the heart of the last cannoneer, the tower disappeared into the ground.

• Thor and Tatanka reached the spot where the tower had sunk into the ground. They found nothing but grass. However, a seam showed where grass covered trap doors covered a hole in the ground. Thor punched his fists into the seam and then grasped the sides of the door. With a mighty heave, he threw open the doors, revealing a silo built into the ground. The top of the tower with the lightning gun was about 10 feet below. Tar Ren stood there, bloody sword in hand, surrounded by corpses.

• A blast of fire from one of the tripods convinced Thor and Tatanka to join Tar Ren. The heroes descended into the tower. They met a squad of red Martians coming up from below. A brief combat followed, and the heroes continued on their way.

The Mines of Karkoom

• The party reached the bottom of the tower. A single door led out. The heroes head the thrum of machinery and a ringing sound. They opened the door and saw an immense mining operation in progress. They also saw large numbers of red Martian warriors approaching them.

• The heroes jumped into a mine cart and pushed off. The red Martian warriors jumped into several mine carts as well and set off in pursuit. A made race through the mines ensued (a la Indiana Jones and the Temple of Doom).

• Tar Ren took control of the cart. Thor gave directions and used a shovel to switch the cart from track to track. Tatanka shot arrows at their pursurers, knocking most of the carts out of the chase.

• The heroes saw a glimmer of daylight ahead of them. A way out! As their mine cart shot out of the mines, the heroes saw that the rail ended at a platform hanging over a 100 foot drop. Tar Ren applied the brakes. The cart came very slowly to a stop at the precipice. The heroes were congratulating themselves on their good luck when the surviving mine cart of their pursuers came shooting out of the mine, heading right for them!

• The heroes jumped out their cart and clung to the edge of the platform. Their pursuers mine cart rumbled down the tracks, sparks flying from its wheels as its brakeman tried desparately to avert the inevitable. The cart of the red warriors bumped into the now empty cart of the heroes, sending it tumbling to the groud. The cart of the red warriors balanced precariously on the edge of the precipice, rocking back and forth. Thor, hanging onto the framework of the platform with one hand, reached up with his other hand and gave the mine cart a nudge. In slow motion, the cart and the red warriors went over the edge.

• The mine cart and the bodies of the party’s erstwhile pursuers hit the ground with several satisfying thuds. The noise, however, altered a pair of red Martian guards next to an aerial skiff on the ground below. The guards fired their radium rifles at the paty. Thor quickly climbed down to engage the red warriors. Tar Ren followed not so quickly. Tatanka flexed his mighty thews, developed under Earth’s gravity, and jumped from the platform to the ground.

• Tatanka drew his tomahawks and attacked the guards. There was a whirl of flint and then the guards lay dead at the feet of the Apache warrior.

The Blue Men of Mars

• Thor and Tar Ren arrived too late to join the fight. However, another enemy was coming. These were strange, humanoid creatures with blue skin. A single white eye dominated their face. Their arms were more like tentacles, which ended with what appeared to be mouths instead of hands.

• The blue men of Mars attacked the party in swarms. The heroes killed the enemy until the bodies were piled deep, but still the blue Martians attacked. Tatanka had a bright idea. Instead of standing there until they were overwhelmed, the heroes ought to get into the aerial skiff and sail away. He hopped into the skiff and started pushing random buttons and pressing random pedals. Miracously, the skiff started to move. Quickly, Tar Ren and Thor jumped in. As the blue men of Mars made a last grasp at the party, Tatanka hit the accelerator and the skiff split the thin air of dying Mars.

• The heroes were in a bowl shaped area at the end of the Dor Valley. One of the canals of Mars had its origin here in a large reservior. A small metal building sat next to the water. Several synthe men were seen working at various tasks concerning the canal. The valley ended at a cliff face which stretched over 1,000 feet high over the valley floor. A massive set of metal double doors, each easily 100 feet high, were set into the cliff. Tatanka sailed the skiff in the direction of the doors.

The Caves of Karkoom

• The heroes disembarked and approached the doors. The blue Martians roamed the valley floor, and they were watching the party with great intensity. However, the creatures seemed reluctant to approach the doors.

• The doors were covered in letters from a long forgotten language. They were also locked. Tar Ren puzzled out the meaning of the words and pressed a couple of panels on the doors, which swung inwards silently.

• The party entered the fabled Caves of Karkoom. A short passageway led to an immense cavern. Inside the carvern were dozens of war machines from a bygone era: skyships floated in the air and crude versions of the grey Martian tripods sat on the groud. Hundreds of partially constructed synthe-men lay on tables.

• An elderly white ape sat at one of the tables, fiddling with an ancient piece of machinery. The ape looked up from his work, and greeted the party. He hailed Thor by name. This was Carth Durang, Thor’s friend. Thor stated that Carth was now free and together they would kill their old enemy, the red Martian General Sark.

• Carth was unusual amongst the apes in that he had a scientific and mechanical bent. It seemed that he had been captured and put in charge of repairing many of the machines in the Caves. Carth told the truth of the situation: he had built a female robot named Eednor. Eednor could not leave the Caves, due to an explosive device inside of her. The ape had feelings for his robot. Carth, in turn, would not leave without Eednor.

• Thor convinced Carth that they could kill General Sark and save Eednor. Carth explained that Sark worked for a grey Martian named Grakhirt. The two were deeper in the Caves, preparing for the weekly arena games. Carth would lead the party to them. Carth introduced the robot Ednor to the party. The whole group boarded an ancient levitating craft and Carth guided it upwards to a hole in the ceiling 200 feet above their heads.

• The group emerged into a large room that held many strange devices. Everyone jumped off of the levitating platform and Carth led them to a door. The ape scientist said that Sark and the grey Martian lay beyond. The party readied their weapons, opened the door, and charged into an empty room.

• The heroes turned and looked at Carth in confusion. Where were their enemies? From the other side of the door, Carth activated a forcefield, trapping the party in the room. “I’m sorry, my friend,” he said to Thor with a tear in his eye as he turned away.


And that’s where we stopped for the night.


NPCs Met

Carth Durang. A Friend of Thor's. Carth is an elderly white ape and unusal among his race in being a scienst and mechanic.


Locations Visited

Dor Valley. Located in the South Polar region of Mars. One of the Martian canals has its origin here.

Mines of Karkoom. Located in the Dor Valley. These ancient mines are occupied by General Sark's forces.


Active Plot Hooks

Find the Teleporting Apparatus

The Looking Glass allows one to view other worlds. The Teleporting Apparatus allows one to actually travel to those worlds. The Apparatus is suposedly located in the mythic Caves of Karkoom. No one knows where these Caves are located. It is said that the book The History of the Coast Lords reveals the location of the Caves.

Rescue Carth Durang and kill General Sark Rojum

Thor hopes to rescue his friend, Carth Durang, from the clutches of an evil Red Martian military leader, General Sark Rojum. Carth is held captive in the Caves of Karkoom on the other side of the world, in the wastes of the Southern Pole.


Open Plot Hooks

The Enemy: Roj Voras

Heath played the Enemy Adventure Card. Roj Voras, a red Martian slaver, is now Tatanka’s enemy. Voras seems to know something about why the Apache warrior is on Mars.


World Records

Damage Inflicted

33 points. Thor, Session 2, when he attacked and killed Borast, a red Martian chieftain.

Damage Received

24 points. Tatanka, Session 1, from a green Martian on the half-built aerial dreadnought.


Experience and Reputation

2 XP awarded. Thor gets 3 XP for turning in a Legend Chip.

Tatanka gains an Advance. Congrats Heath!

Kakaraut, Kha’zix, and Tar Ren get nothing until they turn in a written character background.

XP and Reputation for the characters:

Kakaraut 10 (13) XP 5 (7) Reputation
Kha’zix 10 (13) XP 5 (7) Reputation
Tar Ren 10 (24) XP 5 (12) Reputation
Tatanka 26 XP 13 Reputation
Thor 23 XP 11 Reputation
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mongo
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PostPosted: Sat Feb 16, 2013 8:59 am    Post subject: campaign journal 7 Reply with quote

Under the Moons of Mars

Campaign Journal, Session 7



Real World Date: Friday January 4, 2013

Campaign World Date: 93rd Epoch of Callor Maralin, 695th Year, Second Month, Day 11


The Party

Devin

Tar Ren. A red Martian psionicist.

Heath

Tatanka. An apache warrior from Earth, circa 1875. He fights with a tomahawk in each hand. Tatanka has been on Mars for a short time. He is not sure where he is or what has happened to him. He might be in an afterlife or a dream. Tatanka doesn’t know it, but he is Truly Heroic. He is on Mars for a reason. Whoever or whatever transported him here have big plans for him.

Rudy

Kha’zix. A red Martian.

Thomas

Kakaraut. A brawny red Martian mechanic and scientist.

Danny

D’Jango. A red Martian.


When Last We Left Our Intrepid Heroes

The party had travelled to the Caves of Karkoom at Mar’s South Pole. They hoped to find the Teleporter, an ancient scientific device that allowed one to travel between planets instantenously. The party also hoped to rescue a fiend of Thor’s, a white ape named Carth Durang. However, Carth had betrayed the heroes, locking them in a room behind a force field.


The Story

The Great Escape

• Betrayed by a friend, Thor threw himself against the force field, howling in rage. [Eric couldn’t make it, so the group decided that Thor stayed behind, inconsolable with grief over the betrayal by his friend.]

• The rest of the party surveyed their surroundings. On the other side of the room, there was another door. Opening it, the party saw stairs leading up. Coming down the stairs was Kakaraut’s old friend, Kha’zix and another red Martian. The party had last seen Kha’zix aboard the skyship the Glashgar just before the fight against the tripods in the Dor Valley. Kha’zix told the party that Captain Jayda had been forced to surrender her ship. The entire crew had been taken prisoner. Kha’zix had been separated from the others after constant failure to behave himself.

• The other red Martian introduced himself as D’Jango.

• The stairs led to the outside, but escape was seemingly impossible. The heroes stood on a ledge. A sheer drop led to the valley floor 200 feet below. In front of them sat the battered remains of a skydock, clearly in danger of disentigrating. 100 feet above them was a functioning skydock. A skyship was there, being unloaded by red Martians.

• The party wasted no time in deciding to climb up to the skydock and the skyship. As soon as they started their ascent, however, large birds attacked. The birds swooped in with their razor sharp talons and tried to pull the heroes off of the cliff face.

• Kakaraut took the lead in the climb upwards. The guards noticed him and started firing their radium rifles. Streaks of radium whizzed past the burley scientist’s head, but he doggedly continued on. D’Jango followed.

• Tatanka and Kha’zix jumped onto the decrepit skydock to try and draw the birds away from their friends. Several of the birds tried to lift the two heroes into the air. Only excellent weapon play kept Tatanka and Kha’zix from becoming bird food. Eventually, the last bird was killed, and the two congratulated themselves on an epic victory. However, in their moment of triumph, the skydock collapsed beneath them, and it fell to the ground 200 feet below. The two heroes made a leap for the cliff face. Tatanka found a fingerhold, but Kha’zix missed the cliff by inches. With a truly cinematic scream, Kha’zix plummetted to his doom. With lightning quick reflexes, Tatanka reached out and grabbed his friend. Straining his muscles, the Apache warrior hauled the red Martian to the cliff.

• Meanwhile, Kakaraut and D’Jango had survived the volleys of radium fire. Emerging on the skydock, they drew their weapons and started to deal death to their enemies. The last of the guards jumped into a small skyskiff and cast off from the docks. Rather than fleeing, however, he aimed his skyskiff directly at Kha’zix and Tatanka, who had started climbing the cliff to reach the skydock.

• As the guard flew in, however, he suddenly stopped his craft and exclaimed, “Kha’zix, my old friend!” Kha’zix recognized the guard as Pel Gleb, a man with whom he had shared time with in the infamous Sandow Prison in the Theocracy of Lonaria. [Rudy played the “Love Interest” card.] Pel Gleb carefully maneuvered his skyskiff next to Tatanka and Kha’zix, helped them into the vessel, and then sailed them up to the skydock.

Sneaking into the Caves of Karkoom

• The party now had a way out, but they decided that they had to rescue the crew and passengers of the Glashgar. Tatanka still needed to find the Teleporter to get to Earth. So the heroes girded their loins and strode boldly into the fabled Caves of Karkoom.

• The party feared that the combat during their great escape might have roused a general alarm, but they encountered few people or obstacles during their exploration of the Caves. Kha’zix stated that just before he had been separated from other captives from the Glashgar, General Sark had said that it was time for the weekly games at the arena. The party suspected that most of the personnel working for General Sark were probably at the arena. That is where they headed.

The Arena of Karkoom

• The heroes found their way to the underbelly of the arena. They spied their comrades from the Glashgar on a platform that could be raised from the underbelly to the actual floor of the arena. Captain Jayda and the scholar Mallora, both beautiful red Martian women, were chained to a pillar. The crew of the Glashgar, as well as Parthas and Haiden were chained to the base of the pillar. The male captives had been beaten and did not look to be in the best of health. As the party entered the area, the platform with the captives started to rise. Doors in the ceiling overhead opened, and the party heard the roar of the arena crowd.

• At that moment, guards noticed the party and raised an alarm. The heroes sprang into action. Tatanka leaped onto the platform to free the prisoners. Kakarat, D’Jango and Kha’zix engaged the guards. Tar Ren used his psionic abilities to distract and befuddle his foes. As the epic combat played out, the platform contined to rise to the level of the arena floor, taking the captives and Tatanka with it.

• Tatanka freed Mallora and Captain Jayda, the last of the prisoners, just as the platform reached the actual floor of the arena. A mighty roar rose from the crowd as chu’gharks were released. The predators charged Tatanka and the crew of the Glashgar! Below, more red Martian guards poured into the arena’s subfloor, having been alerted by the sounds of combat.


And that’s where we stopped for the night.


NPCs Met

Pel Gleb. A friend and Love Interest of Kha’zix.


Locations Visited

Caves of Karkoom. A place of legend. Rumored to hold great war machines from Mars past.


Active Plot Hooks

Find the Teleporting Apparatus

The Looking Glass allows one to view other worlds. The Teleporting Apparatus allows one to actually travel to those worlds. The Apparatus is suposedly located in the mythic Caves of Karkoom. No one knows where these Caves are located. It is said that the book The History of the Coast Lords reveals the location of the Caves.

Rescue Carth Durang and kill General Sark Rojum

Thor hopes to rescue his friend, Carth Durang, from the clutches of an evil Red Martian military leader, General Sark Rojum. Carth is held captive in the Caves of Karkoom on the other side of the world, in the wastes of the Southern Pole.


Open Plot Hooks

The Enemy: Roj Voras

Heath played the Enemy Adventure Card. Roj Voras, a red Martian slaver, is now Tataka’s enemy. Voras seems to know something about why the Apache warrior is on Mars.


World Records

Damage Inflicted

33 points. Thor, Session 2, when he attacked and killed Borast, a red Martian chieftain.

Damage Received

24 points. Tatanka, Session 1, from a green Martian on the half-built aerial dreadnought.


Experience and Reputation

3 XP awarded.

D’Jango, Kakaraut, Kha’zix, and Tar Ren get nothing until they turn in a written character background.

XP and Reputation for the characters:

D’Jango 10 (13) XP 5 Reputation
Kakaraut 10 (16) XP 5 (7) Reputation
Kha’zix 10 (16) XP 5 (7) Reputation
Tar Ren 10 (27) XP 5 (12) Reputation
Tatanka 29 XP 13 Reputation
Thor 23 XP 11 Reputation
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VonDan
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PostPosted: Sat Feb 16, 2013 2:46 pm    Post subject: Reply with quote

were you using the mars game TSR put out in the 80's as a source
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PostPosted: Sun Feb 17, 2013 12:43 am    Post subject: Reply with quote

VonDan wrote:
were you using the mars game TSR put out in the 80's as a source


Hi,

You're referring to "Warriors of Mars", a wargame? I'm aware of it. I thought it was published in the 1970s.

I'm using Adamant's Mars, which is essentially Barsoom with several twists and changes that make it its own world. Obviously, I am also inspired by the John Carter books by Burroughs. Those books were some of my favorites stories when I was growing up. I reread them before the campaign.

Before the campaign started, I decided that Mars would indeed be Mars and not Barsoom. I was sorely tempted to recreate Barsoom. A game world with John Carter, Dejah Thoris, and Tars Tarkas running around in it would have made me a happy gamer. However, I prefer worlds without canon, one that allows both the PCs and me, the GM, to discover it as we go along. Besides, my players would just hunt down John Carter and kill him just to watch me cry.

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VonDan
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PostPosted: Sun Feb 17, 2013 1:24 am    Post subject: Reply with quote

Yes I was thinking of "Warriors of Mars" and the 70s and 80's are all the same to me.

Some time at least 10 or 15 years ago some one had a game setting based on Barsoom called "under the Moons of Mars" but it might have been a big home setting and i was thinking you ported that to SW, but the [MARS] game has all you need
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PostPosted: Sun Feb 17, 2013 9:28 am    Post subject: Reply with quote

A Princess of Mars was originally called Under the Moons of Mars when first published. I opted for that generic name because I was having trouble coming up with a campaign title.

Adamant's Mars has Grey Martians, which are alien in both body and mind from other beings on Mars. They are a mysterious and evil race, using weird science and mind control to further their goals. So I figured that the campaign would focus on their schemes and machinations. Adamant's Mars had a rogue Grey called the Whispering Lord, who had broken from the rest of the collective and established his own empire.

I brainstormed names like, "Shades of Grey", but that was a name for a horrible Star Trek: Next Generation episode; and "Whispers in the Dark", but that sounded way too romantic, even for a campaign of planetary romance. I ultimately went the easy route with "Under the Moons of Mars" as an ode to Burroughs and Barsoom.

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