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sirkerry Novice

Joined: 29 Dec 2007 Posts: 63 Location: Houston, TX
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Posted: Tue Sep 25, 2012 9:13 pm Post subject: Comparison of the various virtual tabletops? |
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Anyone know of a good comparison of all of various virtual tabletops out there that can be used to play Savage Worlds with? _________________ -Kerry Harrison
Organizer, Space City Savages
Running: 50 Fathoms
Prepping: several different scenarios
Playing: New Year's War Playtest |
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booga Novice
Joined: 17 Aug 2011 Posts: 31
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Posted: Tue Oct 02, 2012 10:59 pm Post subject: |
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You can take a lok here: http://rpgvirtualtabletop.wikidot.com/vt-comparison-chart
In my experience teh two best ones to play SW with are Fantasy Ground II and Maptool. Maptool is free but has a higher learning curve, and FGII is prettier but is not free (every player has to pay for a license, or the GM has to shell for an ultimate license and all his players then play for tree). A SW ruleset exists for each VTT (same thing, FGII's not free), and they both work great in my experience.[/url] |
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semifamous Novice
Joined: 13 Sep 2012 Posts: 6
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Posted: Wed Oct 03, 2012 1:45 am Post subject: |
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| I'm a big fan of Tabletop Forge, the G+ Hangout plugin/extension. |
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booga Novice
Joined: 17 Aug 2011 Posts: 31
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Posted: Wed Oct 03, 2012 9:35 am Post subject: |
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My experience wasn't great with Forge, but that was a few months ago and I'm sure they kept improving it.
Another good one I forgot to mention was roll20. It's still fairly new, but is very very promising (very stable in my experience, and it's got card decks). For Forge and Roll20 are system-agnostic, so there won't be a SW ruleset to automate things like in FGII or Maptool, but they are valid options nevertheless. |
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dstuffle Novice
Joined: 05 Jul 2010 Posts: 31
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Posted: Thu Jan 10, 2013 12:32 pm Post subject: |
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Fantasy Grounds 2 has great support for Savage Worlds and their settings.
Downside is the start up cost is significant. You ether need an Ultimate License (for the GM, players can then play with the trial version) or the GM needs a Full License and all the players need a Lite License to play.
The upside is that it doesn't take you months of XML coding to enter the Savage world's core information / setting info (for the ones availible) yourself. |
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GamerDude Seasoned

Joined: 02 Apr 2010 Posts: 150
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Posted: Sun Jan 13, 2013 2:41 pm Post subject: |
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If I may comment, this table listed as a "Work In Progress" but for as long as it has been "in progress" is woefully incomplete. In particular Fantasy Grounds, iTabletop, and MapTool (I own them all) have many of their features missing screen shots. _________________ Al B.
Mr. Sulu, ahead Warp Factor 5. Course: Third star on the right, straight on till morning.
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jcayer Seasoned
Joined: 20 Aug 2010 Posts: 133
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Posted: Sun Feb 17, 2013 11:33 am Post subject: |
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I think a lot is based on what you want. I use Maptools, but strictly for maps. A lot of the time, we don't even use the grid. Just a basic map to give everyone a starting point. There is a SW framework for Maptools that will handle just about all the mechanics: http://rptroll.blogspot.be/p/savage-worlds-framework-for-maptool.html
I've tried TableTop Forge through Google hangouts, as that is how our remote guys connect, and found it lacking. That was a few months ago. It does have a lot of promise. |
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kronovan Veteran
Joined: 01 Mar 2011 Posts: 681
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Posted: Sun Feb 17, 2013 1:40 pm Post subject: |
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I haven't ever used Fantasy Grounds, but from what I've been able to discern from the website there isn't a map editor/creation tools, which would be a killer for me. The cost would also be a deterrent for me as well, as I don't run games online nearly enough to justify spending $150 on any VTT and then extra $ for the specific SW setting templates.
I use MapTool and I'm quite happy with it. I'll echo that there's a learning curve to overcome with it and it has a few kludges/rough edges. Actually, I'm not so sure if it's the tool itself or the Savage Worlds framework that are are the source of those rough spots. All can be worked around with some perseverance, just expect to have an hour or 2 of frustration when you're new to it.
The best thing about MapTool is that it has some nice map creation tools and I've actually used its screenshot saving feature to make maps for printing and tabletop play. Unfortunately it only outputs in 72 dpi, but it works well enough for a quick map. There's also a heap of tiles, objects and textures available for it that you can find links to in the the rptools.net forums. |
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Bhoritz Novice

Joined: 29 May 2010 Posts: 86
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Posted: Sun Feb 17, 2013 2:29 pm Post subject: |
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| semifamous wrote: | | I'm a big fan of Tabletop Forge, the G+ Hangout plugin/extension. |
I think it has been abandoned and the developers have joined Roll20 _________________ Savage Worlds Toybox |
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Krimson Novice

Joined: 13 Feb 2013 Posts: 9 Location: Calgary
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Posted: Sun Feb 17, 2013 2:55 pm Post subject: |
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I'd be more inclined to pay for Roll20 if they had a one time licence fee instead of yearly. Still, it is an excellent platform and not even bad for Play by Post if you're like me and work an irregular schedule which hinders regular games.
I do have a GM licence for d20Pro and the Lifetime Master of the Universe licence for iTabletop. Though I really need to learn to use them better. Apparently someone made a tool to integrate Google Maps into d20Pro so I need to check that out, and I'm not overly impressed with iTabletop at the moment, but invested in a recent Indigogo (where I got my licence for much less than the regular cost) and have hopes the platform will improve. In both cases, I would love to see Google+ Hangouts integration like Roll20 is using. |
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jcayer Seasoned
Joined: 20 Aug 2010 Posts: 133
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Posted: Mon Feb 18, 2013 7:37 am Post subject: |
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Roll20 looks impressive. Thanks for pointing it out. I'm going to have to give it a serious look as a replacement for our Google Hangouts solution.
I haven't delved in yet, but it looks like it combines a slightly simplified maptools with video chat. |
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Krimson Novice

Joined: 13 Feb 2013 Posts: 9 Location: Calgary
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Posted: Mon Feb 18, 2013 12:58 pm Post subject: |
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| jcayer wrote: | Roll20 looks impressive. Thanks for pointing it out. I'm going to have to give it a serious look as a replacement for our Google Hangouts solution.
I haven't delved in yet, but it looks like it combines a slightly simplified maptools with video chat. |
It integrates right into Google Hangouts. You can either launch your campaign from the site or in a Hangout so you're not replacing anything, you're just adding tools. |
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dstuffle Novice
Joined: 05 Jul 2010 Posts: 31
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Posted: Fri Mar 08, 2013 3:53 pm Post subject: |
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| GamerDude wrote: | | If I may comment, this table listed as a "Work In Progress" but for as long as it has been "in progress" is woefully incomplete. In particular Fantasy Grounds, iTabletop, and MapTool (I own them all) have many of their features missing screen shots. |
I noticed that the chart doesn't point out that FG2 has a combat turn tracking system. If you buy the Savage Worlds ruleset, it even uses playing cards, incorporates Level headed & improved level headed.
The SW ruleset for FG2 also provides in game documentation for all the skills (one click rolling for skill checks), edges and hindrances (can be dragged and dropped on you character sheet). Alot of SW settings have the documents availble for perchase.
Bennies (and fate chips for Deadlands setting) are supported in game. There's a chase window to help with chases.
You don't appreciate shareable in game documentation that you can buy, until you try to enter a whole RPG book's worth of text into a VT software. And drag and drop addition to character sheets saves hours of typing. |
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