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[Rippers] Need GMing suggestions
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Dracones
Seasoned


Joined: 26 Aug 2011
Posts: 176
Location: Fort Pierce, Fl

PostPosted: Wed Sep 26, 2012 2:04 pm    Post subject: Reply with quote

sonofthunder wrote:

Yes, we are (or should be). I will have to remind the group to do so. I have been giving out 3 each session, but we have 5 players, and 15 bennies seems excessive.


It wouldn't be excessive if you're hitting them with several hard fights.

I've found Savage Worlds to be pretty brutal. Incap rolls in particular are pretty messy. I ran a little app to calculate the results for various vigor dice:

Code:

d4: Percentages: Okay: 27.1, Bleeding Out: 22.88, Dead: 50
d6: Percentages: Okay: 30.57, Bleeding Out: 24.97, Dead: 44.45
d8: Percentages: Okay: 37.52, Bleeding Out: 29.14, Dead: 33.33
d10: Percentages: Okay: 50, Bleeding Out: 23.31, Dead: 26.67


The -3 wound penalty on the vigor check is just brutal. On a d6 vigor your players should have a less than 1 in 3 chance of being okay. That's not counting using bennies, obviously.

In my last game after several months I think I only saw 2 incap rolls not counting the final night which was a total party wipeout. In my friend's current game he's limiting mooks to being only able to inflict 2 wounds because we found the existing damage in the game to be pretty nasty.
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sonofthunder
Novice


Joined: 23 Sep 2012
Posts: 79

PostPosted: Wed Oct 03, 2012 9:50 pm    Post subject: Reply with quote

Thank you for everyone's input. I had a good talk with my group, and was happily surprised that we were on the same page. We did talk about what they could do better as a group, and what I could do better as a GM.
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Jonah Hex
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Joined: 05 Sep 2003
Posts: 726
Location: Saskatoon, SK

PostPosted: Thu Oct 04, 2012 7:17 am    Post subject: Reply with quote

Dracones wrote:


I've found Savage Worlds to be pretty brutal. Incap rolls in particular are pretty messy.


Incap is the one rule I still use from SWEX since the new rules are so much more lethal. I may use the new ones for Suzerain since I want characters to die in that since they get better. And Cthulhu, since they don't. Thy're fine in settings where the heroes don't die, I guess, like pulp and supers.
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Playing/Running DnD Encounters
Running GURPS Deadlands
Awaiting running Deadlands Hell on Earth
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