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Trigger Seasoned

Joined: 30 Nov 2007 Posts: 264 Location: Minnesota
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Posted: Mon Oct 08, 2012 3:14 pm Post subject: Vampire Setting |
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I have looked through many of the licenses and materials produced for SW and only found a couple things that were geared specifically towards a “Vampire the Masquerade” style setting. Vampire Earth and a very good start of a conversion of Vampire the Masquerade on the Savage Heroes site.
Is there some other product or license out there that has done this very thing? _________________ Michael Ysker
TheAgencyStar Founder/Administrator
Reality Blurs Writer - Agents of Oblivion Line |
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farik Seasoned
Joined: 12 Mar 2008 Posts: 322
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Posted: Mon Oct 08, 2012 3:55 pm Post subject: |
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| Could you be more specific about what you're looking for? A vampire setting could be as simple as making a vampire character race and then just running any other game. |
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Kythkyn Seasoned

Joined: 23 Aug 2012 Posts: 126 Location: WNY
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Posted: Mon Oct 08, 2012 4:04 pm Post subject: |
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Has done what very thing? If you want to convert VtM, just convert the setting. Or is that not what you want to do? _________________ 俺是一個挺累的狐蝠。 |
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Trigger Seasoned

Joined: 30 Nov 2007 Posts: 264 Location: Minnesota
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Posted: Tue Oct 09, 2012 7:59 am Post subject: |
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Not necessarily convert the setting, but some new entire supplement already written based on the setting. _________________ Michael Ysker
TheAgencyStar Founder/Administrator
Reality Blurs Writer - Agents of Oblivion Line |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4482
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Posted: Tue Oct 09, 2012 8:12 am Post subject: |
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| Trigger wrote: | | Not necessarily convert the setting, but some new entire supplement already written based on the setting. |
Do you want a supplement about playing vampires, and the game mechanics for that?
Or do you want a supplement filled with factional politics of vampires, including organizations, hierarchies, and thousands of years of history?
For the first, the Horror Companion can do quite well; similarly the Harrowed from either Deadlands: Reloaded or Hell On Earth: Reloaded can give you a playable undead with super-human powers.
For the second, pick up a vampire setting you like and go nuts; that's setting fluff, which is not usually changed by game mechanics. White Wolf has a couple of very respected settings. But if you're into it, you could use the politics from the Twilight novels (I assume that they have politics - never read a page of the series). _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1382 Location: Munich
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Posted: Tue Oct 09, 2012 8:31 am Post subject: |
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| ValhallaGH wrote: | | For the first, the Horror Companion can do quite well; similarly the Harrowed from either Deadlands: Reloaded or Hell On Earth: Reloaded can give you a playable undead with super-human powers. |
Other possibilites include the Super Powers Companion, Supernaturalis and Arcane Abilities, each of which provide rules for designing your own supernatural creatures, and could easily be used to define a range of vampire bloodlines and disciplines.
Related discussion: Vampire the Masquerade - Generation Edge?
There's also Shanghai Vampocalypse, but I've not looked at it myself.
| ValhallaGH wrote: | | For the second, pick up a vampire setting you like and go nuts; that's setting fluff, which is not usually changed by game mechanics. White Wolf has a couple of very respected settings. But if you're into it, you could use the politics from the Twilight novels (I assume that they have politics - never read a page of the series). |
There are lots of excellent vampire settings. But yes, I guess you could base it on Twilight as well. |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4482
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Posted: Tue Oct 09, 2012 8:39 am Post subject: |
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| Zadmar wrote: | | ValhallaGH wrote: | | For the first, the Horror Companion can do quite well; similarly the Harrowed from either Deadlands: Reloaded or Hell On Earth: Reloaded can give you a playable undead with super-human powers. |
Other possibilites include the Super Powers Companion, Supernaturalis and Arcane Abilities, each of which provide rules for designing your own supernatural creatures, and could easily be used to define a range of vampire bloodlines and disciplines. |
All of which are excellent options.
Having read it with plans to run it, I'd say that this is a poor candidate for being vampires.
If you want to kill highly infectious vampires in a near-future oriental city then this is an outstanding product. You versus six million vampires with the equivalent of the zombie plague. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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Trigger Seasoned

Joined: 30 Nov 2007 Posts: 264 Location: Minnesota
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Posted: Tue Oct 09, 2012 9:59 am Post subject: |
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Thanks for all the feedback guys. Yes I was looking for a supplement for playing vampires and the game mechanics for it and with possible bloodline historical jargon to back up the setting. I guess it would be a combination of both somewhat. I know I could just take the info from Vampire the Mascaraed and stat out Vamps, but did not want to have to recreate the wheel here. I guess I would love to see a supplement that included the following in one supplement or book:
1. Vampire history and info on bloodlines/generations and actually playing a vampire PC as it pertains to interactions within all Vampire clans and with the outside world and their meaning of existence and goals.
2. Specific mechanics of playing a Vampire PC with possible specialized edges/hindrances and/or clan/vampire specific abilities.
3. NPC stat blocks for different people as it pertains to their profession and various levels of different clans/generations of Vampires.
4. Quick one sheet adventure to introduce players to the world of becoming a Vampire and the struggles of being accepted in their clan and the world itself.
Maybe I should start a Kickstarter.  _________________ Michael Ysker
TheAgencyStar Founder/Administrator
Reality Blurs Writer - Agents of Oblivion Line |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1382 Location: Munich
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Posted: Tue Oct 09, 2012 10:06 am Post subject: |
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| Converting the setting shouldn't be too hard (particularly if you're using one of the aforementioned rules to design the disciplines), but I imagine you'd need a licence to publish it, particularly if you're including background material. |
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