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SavageGamerGirl Heroic

Joined: 24 Oct 2010 Posts: 1255
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Posted: Fri Oct 19, 2012 3:20 pm Post subject: [SPC] Reasonable modifer for a non-Heavy weapon |
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Suppose you're running a Baseline campaign, and wanted to make an Attack, Melee, or Attack, Ranged power that was not a Heavy Weapon
What's a fair modifier for that? The Kerberos Club book suggests a -1 modifier, but that sounds a little scanty to me.
In a Street Level campaign, no attack automatically has the Heavy Weapon feature, and making an attack Heavy is +3. Would doing the reverse of that for a Baseline campaign, a -3 modifier, be fair? Would -2 be better, since the cost for making Armor Heavy won't be changing?
I'm ok with -2, but I wanted to get some input from others who might have more experience with the SPC. _________________ 'But I don't want to go among mad people,' Alice remarked.
'Oh, you can't help that,' said the Cat: 'we're all mad here.'
The Order of the Dice... OF DOOM! |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1380 Location: Munich
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Posted: Fri Oct 19, 2012 3:33 pm Post subject: |
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| Force Control and Telekinesis both list "Heavy Weapon" as a +1 modifier. So if you're removing it from a power that already has it, I would personally treat it as a -1 modifier. |
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SavageGamerGirl Heroic

Joined: 24 Oct 2010 Posts: 1255
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Posted: Fri Oct 19, 2012 3:42 pm Post subject: |
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That makes sense. Thanks! _________________ 'But I don't want to go among mad people,' Alice remarked.
'Oh, you can't help that,' said the Cat: 'we're all mad here.'
The Order of the Dice... OF DOOM! |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4467
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Posted: Sun Oct 21, 2012 10:13 am Post subject: |
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| One other interesting Savage note: penalties take more to overcome than they provide (example: it takes an edge [attravtice, charismatic, etc.] to counter a minor hindrance [mean, outsider, etc.]). |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1380 Location: Munich
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Posted: Sun Oct 21, 2012 12:49 pm Post subject: |
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| ValhallaGH wrote: | | One other interesting Savage note: penalties take more to overcome than they provide (example: it takes an edge [attravtice, charismatic, etc.] to counter a minor hindrance [mean, outsider, etc.]). |
For Charisma yes. But look at the other attributes in the race creation rules:
+2 Charisma is a +2 racial ability, while -2 Charisma is a -1 racial ability.
+1 Parry is a +2 racial ability, while -1 Parry is a -2 racial ability.
+1 Toughness is a +2 racial ability, while -1 Toughness is a -2 racial ability.
+4 Pace is a +2 racial ability, while -3 Pace is a -2 racial ability.
+4 to resist all environments is a +2 racial ability, while -4 resist is a -2 racial ability.
+4 to resist one environment is a +1 racial ability, while -4 resist is a -1 racial ability. |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4467
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Posted: Sun Oct 21, 2012 1:43 pm Post subject: |
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About one third of those examples support me, and the others are equal; which does put the lie to my statement. Danged fact-checking.  _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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