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Question on Alchemy

 
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Volt875
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Joined: 17 Feb 2010
Posts: 120

PostPosted: Thu Nov 15, 2012 5:00 am    Post subject: Question on Alchemy Reply with quote

Hi all, so strange question. The AB Alchemy from the Fantasy Companion, I am trying to think of a in game world reason as to why the alchemist's power points don't come back until the potions are used. I mean why wouldn't they just buy more ingredients? Any suggestions?

As a side note I completely understand why from a rules point of view. I'm not trying to bash the arcane background I just happen to have a, oh how to put it nicely, "loophole" player who tends to complain about this kinda thing.
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Wibbs
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Joined: 02 Jan 2011
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PostPosted: Thu Nov 15, 2012 5:17 am    Post subject: Reply with quote

Because they're investing some of the innate magical power into each potion, and until a potion is used that power is locked in?
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Sitting Duck
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Joined: 15 May 2003
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PostPosted: Thu Nov 15, 2012 8:59 am    Post subject: Reply with quote

Alternatively, you could employ the Chemist Edge from Slipstream.
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farik
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Joined: 12 Mar 2008
Posts: 427

PostPosted: Thu Nov 15, 2012 9:45 am    Post subject: Reply with quote

Sitting Duck wrote:
Alternatively, you could employ the Chemist Edge from Slipstream.


Or the equivalent from the pulp toolkit.
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Clint
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Joined: 13 May 2003
Posts: 18132

PostPosted: Thu Nov 15, 2012 10:32 am    Post subject: Reply with quote

Wibbs wrote:
Because they're investing some of the innate magical power into each potion, and until a potion is used that power is locked in?


What he said. This isn't "mix up the potion and it does something magical" alchemy; as the AB notes, the Alchemist invests PPs into the items. It's still their magic just "suspended" safely in the mixture until used.

If the character wants to make the other kind of potions, you can tell them it's possible if they want to set up a full-scale permanent lab, by expensive magical ingredients, and spend days instead of hours brewing up a potion. That's the alchemy of the non-adventuring daily grind of working it as a job.

That'd be a fun game; we could call it Orichalcum & Overtime! Wink
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LegendaryBard
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Joined: 26 Jun 2012
Posts: 47

PostPosted: Thu Nov 15, 2012 11:18 am    Post subject: Reply with quote

Clint wrote:


That'd be a fun game; we could call it Orichalcum & Overtime! Wink


I'd play the crap out of that.
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GranFalloon
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Joined: 21 Mar 2007
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PostPosted: Fri Nov 16, 2012 12:52 pm    Post subject: Reply with quote

LegendaryBard wrote:
Clint wrote:


That'd be a fun game; we could call it Orichalcum & Overtime! Wink


I'd play the crap out of that.

Like you have a choice. If you don't make your quota this month, Lumberg's gonna have you working over the weekend.
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