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Volt875 Novice

Joined: 17 Feb 2010 Posts: 74
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Posted: Thu Nov 15, 2012 5:00 am Post subject: Question on Alchemy |
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Hi all, so strange question. The AB Alchemy from the Fantasy Companion, I am trying to think of a in game world reason as to why the alchemist's power points don't come back until the potions are used. I mean why wouldn't they just buy more ingredients? Any suggestions?
As a side note I completely understand why from a rules point of view. I'm not trying to bash the arcane background I just happen to have a, oh how to put it nicely, "loophole" player who tends to complain about this kinda thing. _________________ "...If more of us valued food and cheer and song above hoarded gold, it would be a merrier world. But sad or merry, I must leave it now. Farewell!"- Thorin Oakenshield; The Hobbit by J.R.R. Tolkien |
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Wibbs Seasoned
Joined: 02 Jan 2011 Posts: 408 Location: London
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Posted: Thu Nov 15, 2012 5:17 am Post subject: |
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| Because they're investing some of the innate magical power into each potion, and until a potion is used that power is locked in? |
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Sitting Duck Legendary

Joined: 15 May 2003 Posts: 4556 Location: Podunk Junction, State of Confusion
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farik Seasoned
Joined: 12 Mar 2008 Posts: 322
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Posted: Thu Nov 15, 2012 9:45 am Post subject: |
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| Sitting Duck wrote: | | Alternatively, you could employ the Chemist Edge from Slipstream. |
Or the equivalent from the pulp toolkit. |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16163
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Posted: Thu Nov 15, 2012 10:32 am Post subject: |
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| Wibbs wrote: | | Because they're investing some of the innate magical power into each potion, and until a potion is used that power is locked in? |
What he said. This isn't "mix up the potion and it does something magical" alchemy; as the AB notes, the Alchemist invests PPs into the items. It's still their magic just "suspended" safely in the mixture until used.
If the character wants to make the other kind of potions, you can tell them it's possible if they want to set up a full-scale permanent lab, by expensive magical ingredients, and spend days instead of hours brewing up a potion. That's the alchemy of the non-adventuring daily grind of working it as a job.
That'd be a fun game; we could call it Orichalcum & Overtime!  _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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LegendaryBard Novice

Joined: 26 Jun 2012 Posts: 46
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Posted: Thu Nov 15, 2012 11:18 am Post subject: |
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| Clint wrote: |
That'd be a fun game; we could call it Orichalcum & Overtime!  |
I'd play the crap out of that. _________________ Not actually that savage. |
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GranFalloon Veteran
Joined: 21 Mar 2007 Posts: 647
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Posted: Fri Nov 16, 2012 12:52 pm Post subject: |
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| LegendaryBard wrote: | | Clint wrote: |
That'd be a fun game; we could call it Orichalcum & Overtime!  |
I'd play the crap out of that. |
Like you have a choice. If you don't make your quota this month, Lumberg's gonna have you working over the weekend. |
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