| View previous topic :: View next topic |
| Author |
Message |
Anonymous Guest
|
Posted: Mon Sep 22, 2003 9:51 pm Post subject: How to kill Harrowed in Savage west |
|
|
I have posted a question like this elsewhere but I am posting here to get Shanes Official rule.
I do not have the savage rpg yet, but are harrowed just as hard to kill (not injure) as the classic system? (IE- the have to have a killing wound done to the head to die?). What about stitchin? I did not notice this power in the classic to savage conversion rules.
Cheers and ta Shane, |
|
| Back to top |
|
 |
Hi PHi Veteran
Joined: 04 Aug 2003 Posts: 851
|
Posted: Mon Sep 22, 2003 10:36 pm Post subject: |
|
|
I know you want an official answer, but this may help.
The way I've been running it is that 3 wounds will still put a Harrowed (Any harrowed in my game is a Wild Card) out of the fight, but they don't roll on the knockout table. The reason they're incapacitated is the same reason they start taking wound modifiers after 3 wounds in classic: Signifigant muscle tissue and nerves have been damaged, causing them paralysis. 4+ wounds to the head will kill them (and that's not easy to do).
Stitchin' is covered in the updated conversion.
Stitchin' - Natural Healing roll every day.
Improved Stitchin' - Natural healing roll every hour.
Hope this helps, I'll be waiting to see the official answer also, however. _________________ "Promiscuity is a Citizens Duty." |
|
| Back to top |
|
 |
Anonymous Guest
|
Posted: Mon Sep 22, 2003 10:47 pm Post subject: Hit Locations |
|
|
| So there are hit locations in savage west, cool. Thanks for the suggestions Hi PHi. How do wounds work in this system? I can not get the book yet. Has yet to come in in Australia. |
|
| Back to top |
|
 |
Banjo Seasoned
Joined: 13 May 2003 Posts: 283 Location: Gordon Park, QLD
|
Posted: Tue Sep 23, 2003 12:36 am Post subject: How to kill Harrowed in Savage West |
|
|
| SW has been available in Australia for several months now .... |
|
| Back to top |
|
 |
palehorse Heroic
Joined: 21 Jun 2003 Posts: 1962 Location: Oklahoma City, OK
|
Posted: Tue Sep 23, 2003 12:49 am Post subject: |
|
|
Check out the Test Drive rules on the PEG downloads page. The quick 'n' dirty on how damage works is there; should be all you need.  _________________ Butch Curry
Zombie Nirvana Games |
|
| Back to top |
|
 |
Banjo Seasoned
Joined: 13 May 2003 Posts: 283 Location: Gordon Park, QLD
|
Posted: Tue Sep 23, 2003 1:15 am Post subject: |
|
|
Yes, the Testdrive rules are good, the full rules are so much better  |
|
| Back to top |
|
 |
Anonymous Guest
|
Posted: Tue Sep 23, 2003 8:04 pm Post subject: My gaming store sucks |
|
|
| I guess that means my gaming store sucks, they said its not even in Australia. I will have to try Mil Sims. |
|
| Back to top |
|
 |
MadTinkerer Legendary

Joined: 26 May 2003 Posts: 2657 Location: New Jersey
|
Posted: Tue Sep 23, 2003 10:11 pm Post subject: |
|
|
Well you can always order from the Pinnacle website. It'll cost a bit to ship it overseas, though. _________________ "Any sufficiently analyzed magic is indistinguishable from science!" - Agatha Heterodyne
Check out Mad Tinkerer Dot Org! |
|
| Back to top |
|
 |
Banjo Seasoned
Joined: 13 May 2003 Posts: 283 Location: Gordon Park, QLD
|
Posted: Wed Sep 24, 2003 12:17 am Post subject: |
|
|
Mil sims have copies, as well as Evernight and the Action Deck  |
|
| Back to top |
|
 |
Balance Seasoned

Joined: 13 May 2003 Posts: 438 Location: Maryland
|
Posted: Wed Sep 24, 2003 7:08 am Post subject: |
|
|
Since you mentioned it, Savage Worlds doesn't have hit locations in the same way Deadlands does. It's a speed thing to prevent those location rolls from taking a time chunk.
There's some suggested penalties for specific location damage, i believe. _________________ Still looking for a good steak. |
|
| Back to top |
|
 |
fred the monkey Seasoned
Joined: 08 Aug 2003 Posts: 276 Location: Chicago. Usually...
|
Posted: Wed Sep 24, 2003 1:42 pm Post subject: |
|
|
-4 to hit head or other similar sized location.
-6 for really small things (this is described in a different section than the 'called shot' section, but my guess is that this penalty would be best applied to something like an eye, or perhaps a particular button on the control panel across the room (You know, the big red one, labelled "Do Not Push!"))
Aiming will get you a +2 bonus, but you can't keep adding to that like in classic deadlands, so a head shot is always going to be at a penalty (barring magic items and whatnot). _________________ Ooks with the best. |
|
| Back to top |
|
 |
|