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1001 Plots / Places / NPCs / etc. for western adventures...
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Joined: 14 Feb 2012
Posts: 62

PostPosted: Tue Apr 17, 2012 10:21 pm    Post subject: Reply with quote

My Deadlands Toon posted for NPC purposes...

Mark Delaney
Texas Ranger
Hgt 5’9
Weight 182
Hair Brown
Eyes Brown

Cognition 2d12
Search 3
Trackin 5

Knowledge 1d8
Language English 2
Area Knowledge Texas 2
Language Chinese 1
Language Spanish 2
Language Commanche 2

Mein 2d6
Overawe 3

Smarts 1d12
Bluff 1
Survival 4

Spirit 3d4
Guts 3

Deftness 4d12
Shootin Pistol 4
Shootin Rifle 4
Speed Load 2

Nimbleness 4d12
Climbin 2
Fightin Brawlin 2
Fightin Knife 3
Dodge 4
Horse Ridin 3
Sneak 3
Swimmin 2

Strength 2d10

Quickness 3d12
Quick Draw 2

Vigor 1d10

Grit 2 Wind 14

Ranger Mark Delaney grew up in northern Texas during the early portion of the Civil War. His family made a decent living tending their horse ranch and trading with the vaqueros. Commanchero raiders attacked the ranch stealing their horses, and killing anyone they could find. The fourteen year old Delaney put up a brave fight and killed one of the Commancheros before he was driven from hiding and forced to flee into the hills with nothing save a Springfield .58 and a bowie knife.

In that time his survival skills were put to the test. He tracked game and learned how to survive. In those years he rarely entered towns and found numerous watering holes in the desert.

Two years later he volunteered to join a posse to track down the raiders. Many scoffed at his age, but soon his worth became evident. A good tracker and survival expert who showed the posse all the secret watering holes the bandits used, and all their hiding places. In the middle of the night the posse attacked and killed the Commanchero as they camped amongst a small band of Commanche. Young Delaney refused a reward for his services and took spoils of war from the dead on the ground. He then summarily hung the captured Three Feather, whom he recognized from the raid on his own ranch.

After this the young man was sought locally for his skills and many Commanche raiders who were once the kings of the desert, found a white adversary who would hunt them without mercy. During the next two years Delaney would hunt and kill Commanche, Apache, Bandits, and Mexican Outlaws independently until he was recruited into the Rangers.

He’s a little young by many standards, however far from green. He can outshoot and outsmart most of his adult counterparts and has three high profile bounties to his name.

Three Feather: A deadly Commanche raider who terrorized Texas for the better part of two years. He led a posse to the gang, aided in the attack, and summarily hung the outlaw Indian.

El Jefe: Mexican Horse Thief he caught near the border with a posse. The gunfight was a drawn out affair, but eventually Delaney’s posse outlasted the bandits, and brought them all back for trial.

Morgan Richmond: A bank robber who killed a bank teller and two deputies in Austin Texas. Delaney tracked the scalawag to Oklahoma, confronted him in a saloon, and gunned him down.

Soon after the Richmond gunfight a picture of the young Ranger began circulating through the media outlets. It first appeared in Oklahoma, then throughout the country. Pinkertons and Northerners despise him almost as much as the Commanche & Apache, but that won’t stop him from doing his duty as a Ranger.

Before the picture began circulating he is identified by some peculiar things. For one he’s the only Texas Ranger in existence who wears moccasins. Considering his penchant for hunting and tracking the Apache and Commanche it seems more than a little odd. The second is his ranger badge has been fashioned into his gunbelt buckle. While he carries a pair of pistols, he rarely draws and uses them at the same time. Some reports claim he’s two fisted, and he can fight as such, but generally he carries a pair in case he needs to keep bullets in the air.

Since his recent relocation to the state of Iowa, he is working as a Deputy Sheriff in the small town of Cornwall. His thick Texas accent and backwater beliefs seem to clash with the northern ideals, but he's managed to ingratiate himself into a posse, and into the social structure of the town.

Over the course of his deputization he's had many adventures. He played a part in closing down operations of a greedy barony in Cattle Creek Nebraska, killed giant worms that terrorized Cornwall, amongst other deeds.

He laments the loss of two friends in the course of his adventures. Bull was a good friend and got killed in a barefisted duel outside the Cornwall Saloon. His other friend was Hawk. While he had a vile reputation as a back shooter, he was a nice guy. Bull is buried in Cornwall, while Hawk was laid to rest on Ike Clanton's farm, two days ride from Cornwall.

Of his cohorts, it seems the one he trusts most is a Chinese Gunfighter named Miko, whom he refers to as China Doll. While she's not with him on every adventure, he seems to delegate a lot of authority to her in times of crisis.

His Bullard Express Rifle, and his dual pistols are optimized and custimized for optimum precision. He is generally more apt to use his rifle and carries it with him most anywhere he goes.

Veteran of the Wild West
Two Fisted
Texas Ranger
The Voice
The Stare
* Can focus and gains +4 to search when trying to see things long range

Hankerin Tobacco
Obligation Law
Enemy Outlaws
Oath Law
*Attacked by a red snake in Texas and now his arm looks like red snakeskin.

Horse {Spirit}
Tack & Saddle
Paired 1875 Colt Army Outlaw Revolvers {Hair Trigger + Qaulity} +2
91 Rounds .45 long Colt
Bowie Knife
8 days Rations
2 pouches plug tobacco
58 Springfield Rifle
19 rounds .58 ball
Bullard Express 50 {Qaulity, Lengthened Barrel, Sights} +1/+3 Long Range
150 Rrounds 50 Cal
$870.00 {The majority of which is in a bank in Des Moines}
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Joined: 18 Sep 2011
Posts: 88

PostPosted: Tue May 08, 2012 4:41 pm    Post subject: Reply with quote


An adventure that could only exist in Deadlands (or another steampunk universe, I suppose, but...)

Some mad scientists can compel the manitous circling them into giving up knowledge that doesn't involve killing, murder, or mayhem. Innovations such as the clockwork limbs and unction elixir arose from these rare few mads that have enough strength of will to unconsciously compel the manitous in this way. Sitgraves' techniques were a conscious evolution of this ability, and the junkers that appear in Hell on Earth are the final step in its use.

But still, in the Weird West, it's a rare mad scientist that doesn't make bigger and better ways of killing other humans (and more fearsome creations). Betty Grafheim is one of those.

Grafheim has always known that practice makes perfect and that most soldiers who live through their first combat live through many, many more. She reasoned that if soldiers were able to practice their deadly craft in a non-lethal way, it should lead to a greater survival rate.

Enter her vision of a future technology, wrested from a manitou: Something similar to a gun that uses compressed air, firing a round object that bursts open when it strikes a target, covering said target in bright colors.

The gun she developed uses a backpack to hold the compressed air and the balls, with a tube that feeds them into a pistol-sized contraption. It can only fire 30 rounds before requiring reloading, which is a complicated affair, but once loaded it works fairly well. The whole thing weighs about 30 pounds, but as that's much lower than the weight of a soldier's kit she didn't see much of a problem. The paint is simple whitewash in a light aluminum shell.

NAPTIME Range 5/10/20, Damage 1d8*, RoF 1
*No matter how high the Damage roll, it may never do more than Shake a struck character. If a called shot is made to the head, it blinds the victim - one thing the manitou didn't give Grafheim was a vision of face masks!

She offered it to the US (or CAS, depending on your campaign) military, who expressed SOME interest in it but wanted it tested first under rugged conditions.

Which is where the PCs come in.

Grafheim is hosting her own unique version of a quickdraw contest where everyone's guns are checked in and she gives them each one of her Nonlethal Aggressive Projectile Training Instruments, Mark Epsilon (NAPTIME) contraptions. Unique, because it's a free-for-all with her NAPTIMEs, with judges stationed throughout the area who whistle down anyone marked by white paint. The last five contestants to not have paint marks are awarded $200, but everyone involved gets $20 for helping her test them.

All the participants' guns are secured safely in her office, but the office is a mile away from where the contest is being held in the remains of a burned-out section of town (just 4-5 buildings). Once the contest starts... it's on!

One player gets a Mark Delta, which had the problem of firing its projectile TOO fast - it CAN do lethal damage if they roll high enough, so make sure they all roll those Aces!

The complication comes about halfway through the contest, when a group of bandits decide to attack everyone, especially Dr. Grafheim, who has the winnings on her (along with payment for the judges). Two per PC should be sufficient, but more/less depending on the capability of the group.

Now how do the players deal with the fact that their guns are a mile away, and that the crowd of people with the NAPTIMEs are mainly civilians, with all the real gunslinger NPCs being similarly disarmed? Savvy ones will go for the head, if the player with the Mark Delta has figured it out he can shoot to kill, and of course there's always magic... in a crowded area... with plenty of witnesses...

Anyway, enjoy!
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Joined: 05 Jun 2012
Posts: 253

PostPosted: Wed Jun 06, 2012 1:12 am    Post subject: Reply with quote

paint ball... thats just classic. then again theirs always improvised weapons and fist fighting. have fun with that too(give somebody the mcgyver edge i dare you.)
i'll probably have something of my own to post here soon.
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Joined: 08 Jun 2012
Posts: 254
Location: Kansas City

PostPosted: Sat Jun 09, 2012 9:56 am    Post subject: Reply with quote

So one that I came up with that we're going to probably get to this session or next, is a good old fashioned zombie apocalypse!

Our team is baseing out of a town in south central Colorado, that we've decided to rename Colorado Springs. As part of liberating said town from a mad preacher and a group of hench men that killed most of the adult males In the whole place. The posse gained possession of a relic that they learned was to be delivered to Denver.

So, heading to the big city to see what they can learn, they're arrival in the town with the relic causes all the dead to start rising from their graves and roaming around the place in large groups eating folk and making a general nuisance of themselves.

Fighting their way to city hall where the undead seem to be heading, the governor offers any man that will aid in the city's defense $1,000. And what ever the pot ends up being its what is split amongst the survivors. Wink
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Joined: 27 Jan 2009
Posts: 128
Location: Doomtown, CA

PostPosted: Mon Mar 25, 2013 5:10 am    Post subject: Reply with quote

Famous Outlaw from California, omitted from The Flood, converted from Deadlands Classic: Law Dogs.

Name: Charles E. Bowles, aka Black Bart
Attributes: Agility d8, Smarts d10, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Intimidation d6, Knowledge: Area: California d6, Knowledge: Mining Engineering d6, Knowledge: Poetry d6, Riding d8, Shooting d8, Survival d10, Tracking d8
Pace: 6, Parry: 4, Toughness: 5, Charisma: 0,
Gear: Unarmed Strike d4 (Str), Colt Dragoon d8 (2d6+1, 12/24/4Cool, Winchester '76 d8 (2d8, 24/48/96), Horse, Rope
•Pacifist: Major
•Wanted Major: $1000 reward
•Luck: +1 Bennie each game session
Yo momma's so ugly, people gotta make a Fear check at -4 whenever she walks into the room.
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Joined: 18 May 2013
Posts: 43
Location: Quebec

PostPosted: Sat Aug 24, 2013 6:52 pm    Post subject: Reply with quote


All these scenarios are really interesting!

I suggest you post them on the Deadlands group. Registration is free and takes 2 minutes.

You will have better visibility and maybe one of your scenarios might interest someone who would like to publish.

Deadlands on Deviantart“Get off your butt and join the group cowboys”
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Joined: 24 Aug 2013
Posts: 2

PostPosted: Sun Aug 25, 2013 3:32 pm    Post subject: Reply with quote

Turanil wrote:
Thanks to the new poster. A grisly idea for DL:R! Savage Jack

Otherwise, Dogma has let me copypaste his adventure seeds from this thread:


Here are some adventure seeds I [i.e.: Dogma] came up with by looking at a list of songs by Johnny Cash. Because everything is better when you can work in Johnny Cash!

That's terrific! Thanks for that Smile I'm going to check out some albums for some inspiration....



Look for "Diesel Powered Games" on Facebook for updates!
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