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TTM Novice

Joined: 07 May 2007 Posts: 97
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Posted: Thu Oct 16, 2008 6:55 pm Post subject: Help determining PP of a power? |
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One of my players is a Druid who wants to be able to gather information and generally seem wise and mysterious. An idea he had for a spell was to be able to call a small animal, and take control (and be able to use its senses). Looking through the Fantasy Toolkit I found a power that would translate nicely, Wandering Senses. Here's what I came up with:
Animal Spy
Rank: Novice
Power Points: ?
Range: As far as the critter can run/fly/slither.
Duration: 1 min (1/min)
Effect: A small animal of your choice is summoned from the nearby area. The caster can control this animal and use its senses for the duration of the spell. The caster is unable to take any actions of his own during this time.
How many PP should this cost? Does 3-4 sound about right for a power of this duration? |
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Wiggy Legendary

Joined: 03 Sep 2003 Posts: 5597 Location: TAG me. I dare you!
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Posted: Thu Oct 16, 2008 6:58 pm Post subject: Re: Help determining PP of a power? |
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| TTM wrote: | One of my players is a Druid who wants to be able to gather information and generally seem wise and mysterious. An idea he had for a spell was to be able to call a small animal, and take control (and be able to use its senses). Looking through the Fantasy Toolkit I found a power that would translate nicely, Wandering Senses. Here's what I came up with:
Animal Spy
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Why not use beast friend with a simple modification--the druid can use the animal's senses, but in return the animal can't be bigger than Size -2 (if you really want just rats and birds) or Size -1 if you want to allow large cats and dogs.
Keep everything else the same. _________________ Wiggy
Creative Director Triple Ace Games
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TTM Novice

Joined: 07 May 2007 Posts: 97
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Posted: Thu Oct 16, 2008 11:25 pm Post subject: |
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Wow, how did I forget about that power? Beast Friend + shared senses it is, then. Thank you!
I have a bad habit of over complicating things..  |
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Snate56 Legendary

Joined: 11 Jun 2006 Posts: 3650 Location: Monroe, Washington
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Posted: Thu Oct 16, 2008 11:56 pm Post subject: |
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Well, Beast Friend leaves you with a pet beast, the Animal Spy spell would not.
SteveN _________________ "We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller> |
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Wiggy Legendary

Joined: 03 Sep 2003 Posts: 5597 Location: TAG me. I dare you!
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Posted: Fri Oct 17, 2008 6:14 am Post subject: |
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| Snate56 wrote: | Well, Beast Friend leaves you with a pet beast, the Animal Spy spell would not.
SteveN |
I think you might be talking about the Beast Master Edge. Beast friend is a spell that lets you control animals for a short period--just like the OP's Animal Spy. _________________ Wiggy
Creative Director Triple Ace Games
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Artking3 Novice
Joined: 12 Aug 2008 Posts: 98
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Posted: Fri Oct 17, 2008 11:30 am Post subject: |
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This power from Deadlands Reloaded is similar to what you are looking for. I would lower the Point Point cost to 1 or 2, and waive the opposed roll.
Mind Rider
Rank: Novice
Power Points: 3
Range: 1 mile x Spellcasting
Duration: 1/minute
A character can use this ability to hear through a subject’s ears, see through his eyes, etc. This is an opposed roll of the caster’s arcane skill versus the target’s Spirit. |
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Sunwolf Seasoned
Joined: 22 Jul 2006 Posts: 201 Location: Pinellas Park, Fl.
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Posted: Fri Oct 17, 2008 1:28 pm Post subject: Re: Help determining PP of a power? |
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I too have had this problem.
| TTM wrote: | | Looking through the Fantasy Toolkit I found a power that would translate nicely, Wandering Senses. |
My question to you is, if Wandering Senses works for you, why can't everything else just be trappings? That'd be my call.
IMO. I've found that most of the powers I want can be modeled with just SWEX. YMMV and all that. _________________ First rule of SW conversions: Convert the Setting, not the rules.
Second rule, don't forget the trappings
Rule #6: If violence wasn't your last resort, you failed to resort to enough of it. |
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TTM Novice

Joined: 07 May 2007 Posts: 97
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Posted: Fri Oct 17, 2008 3:33 pm Post subject: |
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Well the biggest problem was that wandering senses had a very short duration and range, the tradeoff being that these wandering senses are generally undetectable. The difference with Beast Friend is the ability to use the animal's senses. So, add a slight limit (small critters only) and a slight advantage (using its senses) I'll just make it an alternate trapping of the power as-is. A slight tweak to Beast Friend seems to fit the bill nicely
Still not sure how we managed to overlook it, thanks again. |
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