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Cadillacs & Dinosaurs
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XcomSquaddie
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PostPosted: Fri Jul 17, 2009 7:28 pm    Post subject: Cadillacs & Dinosaurs Reply with quote

So since Mr. Chadwick is going to let you guys do Space:1889, is there any chance we'll see a Savaged version of C&D?



C'mon. You know you want to...


ETA: to clarify: Mark Schulz created and illustrated the comics. Frank Chadwick did the game conversion.
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Jeffrywith1e
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PostPosted: Fri Jul 17, 2009 9:28 pm    Post subject: Reply with quote

I love it! 2nd the motion...
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nonefornic
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PostPosted: Fri Jul 17, 2009 9:48 pm    Post subject: Reply with quote

Jeffrywith1e wrote:
I love it! 2nd the motion...


Oh hell yeah! Best comicbook EVER!
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Jeffrywith1e
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PostPosted: Fri Jul 17, 2009 10:01 pm    Post subject: Reply with quote

nonefornic wrote:
Jeffrywith1e wrote:
I love it! 2nd the motion...


Oh hell yeah! Best comicbook EVER!
YES!


However, worst cartoon ever.
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Tomahawk
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PostPosted: Sat Jul 18, 2009 12:15 pm    Post subject: Reply with quote

Savage Worlds was just made for C&D.
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Pariah74
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PostPosted: Sat Jul 18, 2009 10:38 pm    Post subject: Reply with quote

The idea of it made me pee a little! Surprised
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Count Zero
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PostPosted: Sun Jul 19, 2009 2:30 pm    Post subject: Reply with quote

I'm pretty sure you can do C&D already, without any extra rules. Wink
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nonefornic
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PostPosted: Sun Jul 19, 2009 4:41 pm    Post subject: Reply with quote

Count Zero wrote:
I'm pretty sure you can do C&D already, without any extra rules. Wink


Well... tell us!
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XcomSquaddie
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PostPosted: Sun Jul 19, 2009 7:50 pm    Post subject: Reply with quote

nonefornic wrote:
Count Zero wrote:
I'm pretty sure you can do C&D already, without any extra rules. Wink


Well... tell us!


Well, the dino's and probably many weapons, are included in the Pulp Toolkit. Beyond that, there are no Arcane Backgrounds, and the only non-human race are the Grith. Those'd probably be best left as NPC's, but who knows.

So, no it wouldn't be too hard. But...



Picture a book the size of the Solomon Kane book.

It has the detail like SK, converting the info from the comics into RPG material.

Not only does it have the quality artwork like in Solomon Kane, but it has Mark Schulz's work from the comics.

Maybe it even has a Plot Point Campaign.

That's why they should do it.
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BluSponge
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PostPosted: Sun Jul 19, 2009 9:44 pm    Post subject: Reply with quote

XcomSquaddie wrote:
Picture a book the size of the Solomon Kane book.

It has the detail like SK, converting the info from the comics into RPG material.

Not only does it have the quality artwork like in Solomon Kane, but it has Mark Schulz's work from the comics.

Maybe it even has a Plot Point Campaign.

That's why they should do it.


Heh! Given that the original GDW book was about 128 pages, I think this would probably be overkill.

Look, I found the original at a local Half Price Books. Looking at how to convert it, it became very clear that what REALLY makes C&D what it is are three components:

* Prehistoric/Dino bestiary
* Modern firearms (early 90's anyway)
* eclectic assortment of vehicles

I'd be happy to post the lists I made of what needs conversion. The campaign setting included is pretty nice, but isn't more than about 12 pages long. Really, it would not be hard to do C&D with the core SW book alone.

Tom
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XcomSquaddie
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PostPosted: Sun Jul 19, 2009 9:58 pm    Post subject: Reply with quote

BluSponge wrote:
Heh! Given that the original GDW book was about 128 pages, I think this would probably be overkill.

In regards to "fluff" there is no such thing as overkill. Mr. Green

BluSponge wrote:
Look, I found the original at a local Half Price Books.

Me too.

Remember though, the 12 pages is only a fraction of the information that could be presented. They reprinted the Xenozoic Tales in 2003 as two, 128 page paperbacks. Now consolidate that all down, 256 pages, into RPG info, like NPC's, critters, weapons, vehicles, scenario hooks, Places, etc. That would increase your page count.

I'm thinking about picking up the pulp toolkit for dino info. And really, weapons could continue their progression up to the modern day, if you adjusted the timeline by a couple of years. So, I agree with you about running it "straight-outta-da-box".

And most definitely show us your lists.
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Jordan Peacock
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PostPosted: Mon Jul 20, 2009 8:24 am    Post subject: Reply with quote

BluSponge wrote:
XcomSquaddie wrote:
...
It has the detail like SK, converting the info from the comics into RPG material.

Not only does it have the quality artwork like in Solomon Kane, but it has Mark Schulz's work from the comics.

Maybe it even has a Plot Point Campaign.

That's why they should do it.


...

Look, I found the original at a local Half Price Books. Looking at how to convert it, it became very clear that what REALLY makes C&D what it is are three components:

* Prehistoric/Dino bestiary
* Modern firearms (early 90's anyway)
* eclectic assortment of vehicles


I'd still buy it, if it came out. Smile One of the nice things about a setting like this is that it gives me a really good starting point for a basic setting ("modern," in this case), but it gives it a twist. That is, Deadlands of course gives me a great resource for "wild supernatural west," but the same book also gives me the starting point for running a more "conventional" wild west game, OR steampunk. Slipstream gives me a great resource for running "retro 1930s pulp sci-fi," but the same basic framework goes a long way toward giving me a basis for running "space opera" in general, whether it's ala Star Wars or ala Flash Gordon.

Here, having a Cadillacs & Dinosaurs book - even if it's fairly lightweight - would be nice because it would consolidate a bunch of modern equipment (vehicles, guns, etc.), AND give me a wide range of dinosaurs (so I can make more use of all those mini-Jurassic Park toys I've got mounted on Games Workshop cavalry bases), AND it'd be dressed up with some awesome artwork.

The artwork does count for a lot: When it comes time to bargain with my players for what campaign we'll be running next, I have a much easier time of selling them on a setting where I can tie things in visually - that is, Slipstream (I have the book, and one of my players has the old Flash Gordon serials AND the 1980 Flash Gordon), and Ghostbusters (we've all seen the movies), versus "See, it's after the apocalypse, civilization has collapsed, dinosaurs are everywhere - but you have a bio-fuel-powered souped-up car, and big guns, so it's still good."

So, even though I've probably got "all I need" in the SWEX core book, and I could just drag out my C&D collection and share it around, I'd still get the Cadillacs & Dinosaurs Savage Setting if it came out.
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BigJackBrass
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PostPosted: Thu Jul 30, 2009 11:21 am    Post subject: Reply with quote

Count Zero wrote:
I'm pretty sure you can do C&D already, without any extra rules. Wink

There's even a rather spiffy Savage Worlds character sheet for it, done by Charlie Bananas I think: the site is down, unfortunately, so this is rather a tease for those who don't already have a copy Embarassed
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Cyberwere
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PostPosted: Mon Aug 24, 2009 2:17 pm    Post subject: Reply with quote

I'm in the me too group. Even a pdf doc will get me excited.

A point of information: C&D is based upon the Twilight 2000 first edition rule set and there's a conversion for Twilight 2000 characters at http://emiricol.wikispaces.com/Twilight+2000. If anyone has anymore Twilight 2000 conversion information that might help a bit.
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DoubleW
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PostPosted: Tue Oct 06, 2009 9:26 pm    Post subject: Reply with quote

I just submitted a review of the original C&D roleplaying game with RPG.net. No word yet when, or if, it will be posted. But one of my recommendations was it would work great as background to create a Savage Worlds game.

There is that nagging problem with licensing, unfortunately. If memory serves me right, the movie rights were optioned by some studio back during the Jurassic Park craze. Yeah, movie rights and game rights are different things, but sometimes studios demand first dibs on any type of licensing as part of the deal.

For the record, I would LOVE to see Pinnacle do a C&D game. And I think it would be a big hit, being different from anything out there at the moment. (Although Hollow Earth Expedition comes close.)

UPDATE: Well, that was quick: http://www.rpg.net/reviews/archive/14/14531.phtml
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Jeffrywith1e
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PostPosted: Sat Sep 22, 2012 3:41 pm    Post subject: Reply with quote

bump

been thinking about how perfect this would be.

btw, I guess the cartoon wasn't that bad after all.
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Ray
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PostPosted: Sun Sep 23, 2012 1:11 pm    Post subject: Reply with quote

So many things I wish I could play in... Crying or Very sad
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nikkoo
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PostPosted: Thu Sep 27, 2012 12:06 pm    Post subject: Reply with quote

Oh hell yeah! Best comicbook EVER!
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VonDan
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PostPosted: Thu Sep 27, 2012 12:48 pm    Post subject: Reply with quote

The temple ware the final battle takes place


Carhinge






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Jeffrywith1e
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PostPosted: Thu Sep 27, 2012 6:35 pm    Post subject: Reply with quote

totally Old Blood Mechanics, mang. That is cool.
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