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[SK]Warhammer?

 
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JPCannon
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PostPosted: Sat Apr 13, 2013 11:54 am    Post subject: [SK]Warhammer? Reply with quote

How do you think? If we add fantasy races, and change world to old Europe, we can play in Salomon Kane like in Warhammer? Smile What we can change more to have the same climate? Smile
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ValhallaGH
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PostPosted: Sat Apr 13, 2013 1:51 pm    Post subject: Reply with quote

Use the Gritty Damage setting rule from Savage Worlds Deluxe, to get the 'fighting with a broken arm' flavor. Or better, the old Gritty Damage rules from the Crime Stories one sheet.
If you want a starting level similar to the WFRP then cut starting funds to about $50.

Other than that? Monsters, corruption, and more diseases.
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JPCannon
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PostPosted: Sat Apr 13, 2013 2:06 pm    Post subject: Reply with quote

And the reality will be ok? I mean times, peoples... or Salomon Kane is to far in time line to have similar reality to warhammer?
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sablemage
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PostPosted: Sat Apr 13, 2013 3:05 pm    Post subject: Reply with quote

Solomon Kane and Warhammer are at roughly the same level of civilisation and technology, namely the Elizabethan era, although the settings are very different.

You could drop Kane into the Warhammer World and he'd do just fine. You might have to change his patron deity, probably to Sigmar, but that would be it I think. I'd see him as a Road Warden myself.
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Andy
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JPCannon
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PostPosted: Sun Apr 14, 2013 4:36 am    Post subject: Reply with quote

If Warhammer and SK have same level of civilisation and technology, we add races like elf dwarfs etc. add grity demage, fear efect, some chaose efects.... In polish conversion we have rooles to infections from wounds, and another bad stuff. We will create more dark climate, not so heroic, and i think we have Salomon Warhammer Smile In oure conversion we have roole to start play with only two skills on d8, and another on d6 max. Thaht give hard start fore novice players. I use destiny point insted to bennis. This give chanse to avoid death but only this, not any re-rolls, souk rolls etc. Smile in two words "Hard Stuff". What do you think about this?
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sablemage
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PostPosted: Sun Apr 14, 2013 6:32 am    Post subject: Reply with quote

Both Kane and Warhammer are pretty dark as settings go.

If you're trying to capture the feel of the setting, I'd use the Critical Failures and Gritty Damage rules, and maybe Blood & Guts as well.

If you're trying to capture the feel of the Warhammer Fantasy RPG, add No Power Points.

I'd say Chaos features are a trapping of permanent injuries caused by Incapacitation from backlash.

WFRP traditionally starts PCs off with very low skill levels, your skill die caps sound good for that. The central theme of the game for PCs is the career system, which would be a lot of work to implement in Savage Worlds - I wouldn't bother with that myself.

If I understand you correctly, you're only allowing PCs to use Bennies on rolls to avoid death. I think this changes the game in several ways...

1. A Benny is less useful than before, as there is less you can do with it. In particular, my guess is you would almost never run out of Bennies.

2. So, there are a range of edges that are now less useful (Beast Bond, Common Bond, Elan, Natural Leader, No Mercy, Luck, Great Luck...) and hindrances that are less of a hindrance (Bad Luck, Youth...). Being a Half-Folk is less attractive.

3. Since PCs spend Bennies less often, the GM handing them out for good roleplay is less of a reward. You could build up a stack of Bennies every session, then lose them all again at the end.

Finally, both WFRP2 and WFRP3 have Fortune points, which do things mechanically similar to Bennies, although in my experience you don't get them back as often.

So I'd experiment with the destiny point vs Bennies thing before deciding whether to keep it or not. That said, if you're all having fun, you're doing it right.
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JPCannon
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PostPosted: Sun Apr 14, 2013 8:43 am    Post subject: Reply with quote

Quote:
WFRP traditionally starts PCs off with very low skill levels, your skill die caps sound good for that. The central theme of the game for PCs is the career system, which would be a lot of work to implement in Savage Worlds - I wouldn't bother with that myself.


In polish conversion you must read profession description first, and convert skills from ther to Savage Worlds. I did this in several minutes. Language are Knowlage(type of language), fighting skills are fight, shouting skills are shouting etc. simple conversion. And after that, PC can chose two skills for d8 only from that list of skills from profession. They have start equipment from profesion too, and thats it Smile.It maps the situation when PC was for example hunter in past, and had a chance to learn for exm. tracking for d8. Another PC whose playing another "non-tracking" proffesion, didn`t have a chance to learn this better than d6, like any other simple person. Now PC are who they want, and proffesions only describe job in they past. Theyr better skills, and equipment. Sorry for my english Wink
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sablemage
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PostPosted: Sun Apr 14, 2013 1:11 pm    Post subject: Reply with quote

JPCannon wrote:
Now PC are who they want, and proffesions only describe job in they past. Theyr better skills, and equipment.


Yes, I would do something similar.

JPCannon wrote:
Sorry for my english Wink


It's a lot better than my Polish. Very Happy
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Andy
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