How does magic present itself in your game—though spellcasting, or magic items and artifacts?
I like spellcasting. Artifacts suck.
[ 0 ]
I like spellcasting. Artifacts are very rare, things you quest for.
[ 8 ]
I like a mix. Spellcasting is more common, but every hero can use an enchanted longsword or ring of protection.
[ 6 ]
I like a mix. Artifacts and items are more common, but an honest wizard makes a good ally.
[ 3 ]
I like artifacts. Spellcasting is feared and very rare.
[ 0 ]
I like artifacts. Spellcasting blows.
[ 0 ]
Total Votes : 17
Joined: 03 Nov 2010 Posts: 284 Location: Alberta, Canada
Posted: Sat Dec 04, 2010 2:32 pm Post subject: Arcane or Artifact?
Inspired by the What's Your Fantasy? poll …
Secondary question: if you've never considered the other options before, would you be interested in trying these other styles? _________________ [quote="77IM"]… it's not specifically allowed by the rules, but the GM is specifically allowed to allow it. [/quote]
I prefer a combination of the two though leaning towards Artifacts as a more reliable form of magic. This is especialy true in my fantasy cyberpunk _________________ Facebook
Joined: 19 Mar 2013 Posts: 986 Location: Baltimore, MD, USA
Posted: Mon Jan 27, 2014 1:10 am Post subject:
Personally I think artifacts should be rare, but it kind of depends on the setting. In high magic, I don't mind regularly enchanted items because there's a means for it. In low magic, I tend to replace enchantments with crafted enhancements.
A magic sword with block is supernaturally aware of incoming attacks and guides the users hand to intercept blows. A normal sword would just have a basket hilt to catch the enemy's blade. _________________ "Rush not in to fights. Long is the war. Only by surviving it, will you prevail." -Yoda
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