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wotd-edges

 
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deadlander
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PostPosted: Wed Mar 27, 2013 8:04 am    Post subject: wotd-edges Reply with quote

hi, in wotd do players get the free edge for being human? dosent say they dont so assuming they do?

also do players get the +2 unarmed bonus against zombies and only melee/hand weapons negate this bonus not pistols ?

adam[/u]
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werecorpse
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PostPosted: Wed Mar 27, 2013 7:34 pm    Post subject: Reply with quote

My understanding is that you do get the free edge

But you don't get the unarmed bonus as zombies are considered to have a natural attack

Edit : btw I generally allow most anything ( including a pistol) to act as a small improvised weapon ( ie -1 to attack, -1 to parry ) . This negates the unarmed bonus but as the parry is dropped by 1 you effectively get half the benefit.
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Wibbs
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PostPosted: Wed Mar 27, 2013 7:38 pm    Post subject: Reply with quote

I agree with werecorpse on both counts, and its the way I ran it with both groups I did it for.
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Zadmar
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PostPosted: Thu Mar 28, 2013 4:55 am    Post subject: Reply with quote

I agree as well, but I'll elaborate on why.

The zombies in Zombie Run are treated as Unarmed Defenders because "there is no specific "Bite: Str damage" or similar listing. That is the general way of showing a creature with a natural weapon that would count as armed". However in War of the Dead, the zombies all have "Bite" listed under their Special Abilities. That means they do have natural weapons, and are therefore not treated as Unarmed Defenders.

Regarding the free Edge, WotD states that "from a mechanical standpoint character creation remains the same as detailed in the Savage Worlds rulebook", and as stated in step 1 of character creation in the rulebook, "Humans are the standard race in Savage Worlds, and start play with one free Edge".
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Jordan Peacock
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PostPosted: Thu Mar 28, 2013 8:56 am    Post subject: Reply with quote

I agree that zombies in WOTD aren't count as "unarmed." It seems to be some sort of trope that against the teeth of a zombie, all human flesh is like Play-Doh, and all clothing is like crepe paper.

(I remember at least one scene on The Walking Dead where some guy is walking past a "corpse" in the prison, and -- oh, surprise, ZOMBIE! -- it reanimates, and effortlessly takes a chunk out of his leg, right through the blue jeans. Seriously? And nobody bothers wearing gloves, because I guess those would be useless if faced with fearsome reanimated human incisors. Wink )

Re: Pistol as improvised weapon: That's a pretty nice idea. I should have used it. It would have been a little less severe than giving zombies the +2 bonus all the time against someone with a pistol.

As it was, if someone was relying on a pistol or other one-handed ranged weapon, it became a standard tactic in my campaign to have some sort of melee weapon -- even just a makeshift club -- in the off-hand, just in case. (There are no Savage Worlds rules for pros and cons on using both hands when firing a pistol, after all.) It also became pretty popular to arm NPC Extras with whatever could be used as spears or staves, to give them that +1 Parry bonus (and so that they could give Gang-Up bonuses from the second rank when fighting in a tight corridor, thanks to Reach 1).
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Zadmar
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PostPosted: Thu Mar 28, 2013 9:18 am    Post subject: Reply with quote

Jordan Peacock wrote:
It also became pretty popular to arm NPC Extras with whatever could be used as spears or staves, to give them that +1 Parry bonus (and so that they could give Gang-Up bonuses from the second rank when fighting in a tight corridor, thanks to Reach 1).

You need to be adjacent to contribute to the Gang Up bonus, although the Extras would still benefit from from the bonus granted by other allies. The reach weapons would also allow them to attack from a position of safety, so they could use Wild Attack without worrying too much about lowering their Parry.
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deadlander
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PostPosted: Thu Mar 28, 2013 6:09 pm    Post subject: Reply with quote

great, thanks for the responses Laughing much clearer now.
on a side note, is the d6 running dice capable of acing or just a 1-6.
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Zadmar
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PostPosted: Thu Mar 28, 2013 6:34 pm    Post subject: Reply with quote

deadlander wrote:
on a side note, is the d6 running dice capable of acing or just a 1-6.

It doesn't ace, see here.
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Snate56
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PostPosted: Thu Mar 28, 2013 6:36 pm    Post subject: Reply with quote

The real question between being an armed or unarmed deffender is do you have anything to interpose between you and another's weapon? Zombies don't care enough to flinch away from sharp objects but neither are they actively blocking. So you could rule either way. I, personally, consider them armed because of their tactics. (the basic zombie, that is)




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Lee_Szczepanik
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PostPosted: Fri Mar 29, 2013 9:25 am    Post subject: Reply with quote

You do get the free Edge. I didn't specifically spell it out because, as someone else mentioned, I simply pointed character creation back to Savage Worlds. Hey, it was many years ago that I actually wrote Chapter One, Week One (wow . . . almost 4 years now) and was still new to the license. I do things in books differently now. Wink

Also correct about the bite and natural weapons.

In short, unless a Daring product has a specific setting rule that changes something from Savage Worlds directly, always use the core rules (or your own house rules).

Jordan Peacock wrote:
(I remember at least one scene on The Walking Dead where some guy is walking past a "corpse" in the prison, and -- oh, surprise, ZOMBIE! -- it reanimates, and effortlessly takes a chunk out of his leg, right through the blue jeans. Seriously? And nobody bothers wearing gloves, because I guess those would be useless if faced with fearsome reanimated human incisors. Wink )


Because having the old man wear shorts would have been silly, and if all the characters in a zombie story run around in body armor . . . well, it becomes a lot less entertaining. Mr. Green

A realistic/common sense reaction to such a threat? Absolutely. Entertaining? Not for me.

But the moment we have the animated corpses of the Romero zombie in play, I stop caring about all the other minor details of realism. That subsection of the genre has already violated every biological rule/law there is just by having such monsters.

That's a major reason I really don't delve too deeply into the origins of the outbreak in the War/World setting. It either has to be something so fantastic so as to break all those laws of nature in the first place that it might as well just be called magic/supernatural, or is an actual "virus" that is such a further breaking of pretty much all scientific laws that, well, we might as well have Tony Stark's armor in the story too. Or maybe Indiana Jones taking all their heads off with a whip while never losing his hat.

Never mind then applying such a massive, simultaneous, world-wide outbreak of the virus like the genre does.

That, to me, is a major issue with the zombie authors today, including Maberry and Brooks (and I am a major fan of both authors). You have, literally, walking corpses that completely ignore the most basic laws of nature. The magic virus then strikes across the entire globe at once. Stop trying to detail how this happened as though it is even remotely plausible. There is absolutely no virus on Earth, or that man could create, to accomplish that. The zombie genre really should never try to detail the origins. They simply are, and everything is going to hell. Or, if an author wants to call it a virus, do so and move on. No matter the details they try to put into it (including Prions) it doesn't work. Not when using the Romero tropes. Even Jonathan Maberry had me groaning when he tried that in his Patient Zero novel.

For the record, I felt Max Brooks' attempt at explaining it all in his Zombie Survival Guide was ill advised. I also only used the "virus" background in War/World because it was generally expected. My personal preference would have been to not attempt to explain it, and assume that science wouldn't quite figure out how the (literal) impossible was happening.

So, really, when you look at the genre, a zombie biting through jeans and flesh is a minor thing. Mr. Green

Hellbrood was much more fun for me to write. Superheroes and comic book science + alien invaders and more super-tech = pseudo zombie apocalypse that didn't drive me nuts on the same levels. We already have people firing lasers from their eyes and lifting buildings effortlessly, so at least zombies were plausible in that setting, too.
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