Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

50 Fathoms Actual Play
Goto page Previous  1, 2, 3  Next
 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW General Chat & Game Stories
View previous topic :: View next topic  
Author Message
Sadric
Heroic


Joined: 10 Jul 2003
Posts: 1155

PostPosted: Tue Sep 20, 2011 5:16 am    Post subject: Reply with quote

Cool story.

I really like the twist after the death of Bruno Baltimus. How do you do it?
Did you tell them at the start of the next session "Your ship was destroyed by Sir Duckworth and you wait for your execution?"
Or was it in some way played out or narrated by the whole group or....?

I like the Ugak Oracle and the spidergod, including the sacrifice.
Nice Idea to solve a bland introduction to this plotpoint.
Back to top
View user's profile Send private message Send e-mail
GruffaloCrumble
Seasoned


Joined: 19 Sep 2011
Posts: 246

PostPosted: Tue Sep 20, 2011 2:41 pm    Post subject: Reply with quote

At our club, we play 8 weeks rotations of a game and then move on to something different, so there was a 12 month gap between them killing Bruno and facing execution for his murder. I wanted to start the new rotation of with an exciting set piece and thought a jail break would be pretty cool. Very Happy

I'm going to have to pad things out, since we've only three weeks left before this rotation ends (and we play Castles and Crusades), but we'll probably finish the plot point before the end of 2012.
Back to top
View user's profile Send private message
tylermo
Heroic


Joined: 22 Jul 2006
Posts: 1810
Location: Sikeston, Missouri(2 hours from St. Louis)

PostPosted: Tue Sep 20, 2011 11:26 pm    Post subject: Reply with quote

Gruff, I knew you were cool. The awesome 50 Fathoms posts, AND you play Castles and Crusades. I do, as well. I've gotten to know Stephen Chenualt, and a few of the other Trolls pretty well over the years. Been buying their merchandise since they made the switch from D20. I've played and gm'd a lot of sessions and cons. Have finally gotten a C&C campaign off the ground. If I have anything to do with it, I'll get through the entire 50 Fathoms plotpoint someday. Keep em' coming.
Back to top
View user's profile Send private message
GruffaloCrumble
Seasoned


Joined: 19 Sep 2011
Posts: 246

PostPosted: Fri Sep 23, 2011 8:06 pm    Post subject: Reply with quote

Session 4 (Part One) - 22-09-2011

On route to Tulago, the crew stop in the freetown of Swindon to restock their dwindling provisions and careen the hull of their barnacle-encrusted vessel. The process will take some time (their are a lot of barnacles), and the crew are referred to the Gallows, the only inn/tavern in the community, where they can spend the night (drinking & whoring) and continue their voyage come the dawn. Thomas Clifton sits alone in the corner of the pub, fingering his flintlocks ominously as he silently broods over the horrible death of Loyd the NPC. At the bar, Kli Sailsong take childish delight in tripping the Masaquani locals as they stumble past in drunken stupor, while Brock overhears two men whispering about the Prince, Tulago and the dread pirate Francois L'ollonais. Following the whisperers out of the tavern, Brock pursues them through the winding alleys of Swindon, eventually cornering one of the men in a grimy backstreet and demanding answers. The man refuses, but becomes more talkative after Brock knocks out some of his teeth. He explains his name is Ennis Eng and he has been hired by 'certain interested parties' to find and extract Prince Alain - son of the dead king and heir to the drowned kingdom of Ograpog - and return him to the capital alive. After the death of Bruno Baltimus, the East India Company has taken over the rule of the Free Towns, placing puppet politicians in positions of power. The locals chafe under Edward Lazenby's new government and would rally behind a known Masaquani figurehead, sparking rebellion and forcing the British East India Company to relinquish its hold on the Free Towns.

Brock nods thoughtfully, then tries to break Eng's neck.

Fortunately, Clifton and Kli turn up in time to prise his fat, sausage fingers from around the man's throat. When Ennis offers them £10,000.00 to take him to Tulago and assist with the rescue of Price Alain, Clifton snaps the offer off the table. Sulking at being denied the chance to add another ear to his collection, Brock slams Eng's head against the wall of the adjacent building, storming off in a huff and leaving his shipmates to carry the unconscious Masaquani back to the Gallows.

The next morning, the crew depart for Tulago. At the helm, Thomas Clifton twitches and gibbers like a man possessed, ghost images of Loyd the NPC's final, agonising moments playing out over and over again across his mind. As the ship approaches Tulago, Count Oolok notices that Clifton has put them on a collision course with the pirate fleet anchored off the coast. A few kind words snap Clifton out of his gloomy reverie and he (almost reluctantly) alters the ship's heading, bringing them into a sheltered cove further along the shoreline.

Approaching Tulago through the dense foliage, the crew reach the outskirts of the town undetected. The streets between the buildings (half of which are on fire) are swarming with bands of roving pirates, engaged in all manner of deviant conduct. In the smouldering ruins of an outlying home, a group of ruffians share a bottle of grog. When the call of nature makes itself heard (above the cracking flames and screaming hostages), one of the pirates heads to the edge of the jungle, to bleed the lizard against the trunk of an obliging palm tree. The scoundrel is so focussed on not pissing on his own shoes that Brock's (not particularly) stealthy approach goes unnoticed, until - as he reaches down to pull up his trousers - the human brawler bursts out of the bushes and cracks his skull against the tree. Dragging his captive back to where the others are waiting, they wake the pirate up - but forgot to take away his flintlock before doing so. Drawing the pistol, the rogue points the barrel at Clifton and squeezes the trigger - when Count Oolok steps forward, his Kraken bonesword a milky blur in the air as it severs the pirates hand at the wrist. As the pirate shrieks and cradles his bloody stump, Clifton picks up the unfired weapon - then fires it at the second pirate - who had come to find out why it was taking his mate so long to empty his bladder. Interrogating the amputee, the crew discover that if L'ollonais has indeed captured Alain, he's keeping the young prince's identity a secret from his lackeys (perhaps in order to claim the full bounty for himself).

Again assuming the form of a fiery hawk, Count Oolok wheels through the smoky sky over Tulago before perching on the roof of the town hall. He spots Francois L'ollonais on the balcony of the tavern, watching his men slaughter helpless villagers for sport. It appears most of the hostages are being kept confined in the town hall, one vast, suffering mob of terrified Masaquani. Count Oolok flies back to report back to the others, only to discover that at some point, Brock has sloped off without telling anyone where he was going.

To be continued....
Back to top
View user's profile Send private message
GruffaloCrumble
Seasoned


Joined: 19 Sep 2011
Posts: 246

PostPosted: Fri Sep 23, 2011 8:08 pm    Post subject: Reply with quote

Session 4 (Part Two) - 22-09-2011

While the rest of the crew carefully and painstakingly plan their infiltration, Brock quietly gathers his arsonists kit and skulks off towards the beach, where L'ollonais' pirate fleet lies at anchor. Chancing upon a longboat wallowing in the surf, a drunken pirate sleeping off his hangover in the bottom, Brock takes up the oars and rows out to the nearest frigate. Clambering up the slippery, seaweed-choked anchor chain, Brock hauls himself onto the deck of the ship, where a skeleton crew are busy playing cards on an upturned barrel. Having been built for strength, rather than stealth, it's not long before his great, blundering presence is detected and he soon finds himself fighting for his life. Fortunately for Brock, Nuru comes to his rescue, skewering one of the pistoleers as he reloads his flintlock and somewhat evening the odds stacked against them. After vanquishing the ruffians, a cursory search of the captain's cabin reveals a small chest containing £200 (which they empty into their own pockets), but no prince and no sword. Somewhat disheartened, Brock still sets the ship on fire, then tumbles overboard - hoping the sight of the burning frigate will draw most of L'ollonais' men out of Tulago to fight the blaze, before it spreads to the other ships in their fleet.

Meanwhile, having waited/wasted ten minutes (then got bored), Clifton and the others set off without Brock & Nuru, skirting the edge of the settlement towards the town hall (since Count Oolok's aerial reconnaissance suggested that was where the pirates are holding their hostages). Most of the buildings in Tulago are ramshackle affairs, thrown together with driftwood and bamboo, so it is with ease that Clifton prises a hole in the back of the hall, wide enough to allow the Masaquani escapees to begin filtering out of their prison and into the jungle. Prince Alain is not among the other captives.

With no other recourse, the crew decide to simply find Francois L'ollonais and make him tell them where he's holding the prince. Storming the tavern, the crew find themselves fighting against the veteran seadogs under the dread pirate's command. Just as it seems the tide of battle is turning in their favour, L'ollonais makes his appearance, descending from the upper floor - with a loaded flintlock pressed to Prince Alain's temple! L'ollonais demands the heroes yield their weapons and submit to capture - or else he'll redecorate the taproom with Alain's brains. Already in a foul temper at having been coerced into spending half his power points to heal Brock's gunshot wounds before the battle, Taris is in no mood to parley with this heartless bastard and unleashes a precision bolt of highly volatile energy, that (following an infeasibly successful damage roll) reduces L'ollonais' head to a gushing fountain of gore! The rest of the pirates flee - and not just because their commander has perished. Out in open water, the British East India Company have blockaded the harbour and begun to bombard Tulago with heavy cannon fire, hoping to decimate L'ollonais' fleet while it's still at anchor. Carrying the disorientated prince between them, the crew flee towards their own vessel, as the town is blown into smithereens around them.

To be continued....
Back to top
View user's profile Send private message
GruffaloCrumble
Seasoned


Joined: 19 Sep 2011
Posts: 246

PostPosted: Wed Sep 28, 2011 5:40 pm    Post subject: Reply with quote

Session 4 (Part Three) - 22-09-2011

Casting off from their sheltered anchorage and shielded from the predations of the privateer fleet by the dense smoke rising from the ruins of Tulago, the crew sail out into open water, pretty pleased with the results of their raid on L'ollonais' pirates. Although they failed to recover the missing sword of King Amemnus (which they have since discovered has fallen into the clutches of Blackbeard, scourge of the ocean), they did manage to rescue the weapon's previous owner, the somewhat disappointing Prince Alain from captivity and ransom.

Whilst the crew celebrate their good fortune, Ennis Eng insists on taking the young nobleman down to a cabin, to tend to the wounds inflicted upon his royal person while enjoying L'ollonais' hospitality.

Some time later, while staring out to sea and lamenting the fate of his people, Nuru hears someone descending to the water in one of the ship's longboats. Curious, he investigates and spots a cloaked and hooded figure rowing away. Alarmed, Nuru dives into the drink and swims after him. Clambering into the little boat, Nuru recognises the hooded man as their Masaquani passenger from Swindon, whose demeanour has much soured since he was last seen leading Prince Alain belowdecks. Ennis Eng lunges at Nuru with a blade, slicing into his smooth, grey flesh. The wound is not deep, but immediately, Nuru feels a wave of nausea and he struggles to keep his footing in the rocking boat. The assassin's dagger has been coated with deadly poison! Content to allow the poison time to finish off his foe, Eng gloats over how none of the crew came close to suspecting his true goal - to ensure the heir of King Amemnus never returned to Baltimus to excite the Free Towns into war with the distant Keiran Empire. Clearly, Emperor Janus Jant has no desire to see another Masaquani monarchy challenge his own authority over Caribdus. His villainous monologuing proves his downfall, as while he's flapping his gums at Nuru, Kli Sailsong (up in the crows nest of their ship) is taking careful aim with his bow. With a surprised grunt, Eng tumbles into the sea, the Atani's arrow jutting from his breast.

Weakened by the poison coursing through his veins, Nuru can barely muster the strength to paddle back to the ship. The rest of the crew haul him onto the deck, where Taris casts Healing to drive the worst effects of the poison into recession. However, Nuru is far from cured as the assassin's poison is still within him, its inevitable claim on his life merely delayed by the Kraken's magical intervention.

To be continued....
Back to top
View user's profile Send private message
SeventhZombie
Novice


Joined: 10 Mar 2011
Posts: 67

PostPosted: Tue Oct 04, 2011 4:38 am    Post subject: Reply with quote

I've enjoyed reading your groups adventures. After I was done I kept thinking to myself, "Man, do those guys like fire." They burned everything. From Ugak huts to spiderwebs to ships. Did someone in the group miss their calling as a Fire Mage? Smile

Also could we get a look at some character stats? I'm interested to see how these characters are stat'd out.
Back to top
View user's profile Send private message
GruffaloCrumble
Seasoned


Joined: 19 Sep 2011
Posts: 246

PostPosted: Fri Oct 07, 2011 7:47 pm    Post subject: Reply with quote

I'll see if I can find the stats. Very Happy

Brock has actually taken 'Delusional : Fire Bug' as a hindrance, his story being that before being transported to Caribdus, he was a debt collector who inadvertently started the Great Fire of London during a visit to Thomas Farriner, to collect monies owed to the Bakers Guild. Very Happy

--

Session 5 (Part One) - 29-09-2011

Despite their towering, combined intellect, neither Kraken can identify the poison with which both Nuru and Prince Alain have been afflicted. When Kli put an arrow into the Masaquani assassin, the bloody wound attracted sharks that tore the body to shreds - along with any hope of searching his pockets for a convenient bottle of antidote. While Count Oolok lacks the expertise to purge the poison from the victims body (without killing the patient in the process), he has heard of a healer who might be up to the challenge, a Chinese apothecary from Earth's orient, now residing in Deiking, on the western coast of Cuwayo. With no solid leads on the current whereabouts of Captain Blackbeard, Clifton sets a course for 'Little China'.

Arriving in Deiking, the crew are directed to the home of Chin Wong Pen, renowned healer and herbalist - only to discover the good doctor has gone missing several days ago. A winding queue of sick, poverty-stricken locals begins outside the apothecary's front door and snakes off down the street. Possessing some healing arts, Taris offers his aid to the crowd of leprous serfs and is dragged from hovel to hovel, laying on hands and wiping runny noses. Whilst Doctor Taris make his rounds, the rest of the crew break into the wayward herbalist's home and discover a curious clue - a red feather - amidst the wreckage. Wherever Chin Wong Pen has gone, it's obvious he didn't depart willingly. Questioning the locals, the crew struggle to find anyone brave enough to talk to them about the missing apothecary or the scarlet plume. Thomas Clifton (World Traveller) suspects triad involvement, and greasing the palm of a sleazy rickshaw driver, they learn of a nearby bathhouse that doubles as a front for a brothel managed by the Red Feather family - one of the five (dis)honourable dynasties that govern Deiking.

Elsewhere, Taris realises he will run out of Power Points before he runs out of sickly Chinese peasants and he leaves the rest of the diseased horde to their fate. The crew head for the Red Feather bathhouse and storm in waving their weapons and shouting, demanding that the missing herbalist be delivered into their protective custody, chop chop. The Red Feather triads respond poorly to this tactless gambit and attack. The brutal melee rages through the bathhouse - and when the final bruiser falls, he crashes through a bamboo screen, revealing the secret staircase beyond. Climbing to the first floor, the crew find themselves a a den of vice, its air thick with opium, perfume and salty man sweat. Ignoring the disconcerting racket coming from the numerous, curtained alcoves, the crew burst into the office of the brothel's immensely fat overseer and demand he reveal to them the whereabouts of "Chong Wong Pong". The overseer isn't holding the apothecary himself, but he is detaining his daughter, Mei Pen. The crew release the young woman from her cell and make a tactical withdrawal back to the ship before the rest of the Red Feather family can mobilise against them.

To be continued...
Back to top
View user's profile Send private message
GruffaloCrumble
Seasoned


Joined: 19 Sep 2011
Posts: 246

PostPosted: Fri Oct 07, 2011 7:48 pm    Post subject: Reply with quote

Session 5 (Part Two) - 29-09-2011

After their spontaneous raid on the Red Feather bath-house, the crew hole up on their ship, while the vengeful triads scour Deiking looking for them. Questioning Mei Pen as to the whereabouts of her father, they learn he has been taken prisoner by the Warlord Zhu, the bedridden grandfather of the Red Feather dynasty. For years, the ageing warlord's control over his interests in the city has been slipping as his illness worsens. Many times, the warlord approached Chin Wong Pen to remedy his degenerative ailment, but the honourable herbalist would not utilize his healing arts to preserve the life of a petty tyrant. Recently, the warlord's desperation grew so great, he arranged for the herbalist's daughter to be kidnapped, thus securing his co-operation, assuming that he ever wants to see his beloved child returned alive.

While the rest of the crew continue to quiz the apothecary's spawn, Count Oolok assumes his alternate form to perform some aerial reconnaissance of the heavily guarded tower, where Wong is enjoying Warlord Zhu's hospitality. As he soars above the walled compound, the Kraken aristocrat hatches a cunning plan to infiltrate the Red Feather fortress.

Rendezvousing in the shadow of the tower, Count Oolok pours Power Points into a spell to transform himself into a fiery Roc, large enough to carry his crew-mates up to the top of the triad's sky-scraping stronghold. Two bored sentries patrol the balcony and Thomas Clifton deals with the first as quietly as a little church mouse (with a great big sword). Pissing gleefully over the Englishman's efforts toward stealth, Kli Sailsong (who has been itching for the chance to fire his shiny new musket), discharges the weapon into the second sentries face.
The sound of gunfire alerts the triads to the presence of trespassers - and fearing an assassination attempt - they rush to the defence of their warlord. While the rest of the crew fend off a horde of angry, little chinamen, Taris forges ahead into the warlord's opulently furnished chambers, hoping to snatch the apothecary and teleport to safety. Expecting Zhu to be a desiccated husk struggling for breath, it comes as an unpleasant surprise when he sits up in bed and spews a cone of deadly, emerald fire across the room. Consumed by the mossy blaze, Taris scrambles to escape as his slimy flesh chars to ash and flakes away, until - after but a few excruciating seconds - the kraken mage (or what remains of him) collapses lifeless to the floor, a motionless mass of char-grilled squid.

Mortified by the inglorious demise of his kinsman (and friend), Count Oolok rushes to rescue the blackened body from complete obliteration. As Warlord Zhu prepares to hurl another blast of green death at the party, the window behind him shatters and Kli's head pops through, followed by his musket, which is fired into the back of the wizened old sorcerer's skull at point-blank range.

Meanwhile, Nuru finds himself facing off against the warlord's bodyguard on the blood-slick balcony. Exhausted by the Keiran poison in his body, the doreen hunter is driven back by the expert swordsman - until, made careless by overconfidence, he snags his foot on the tangled entrails of another triad (who Kli killed on his way passed) - and Nuru nudges him off the edge into empty air.

While the Red Feather leadership has been decimated, there are plenty more vengeful ruffians rushing to avenge them. Barricading the stairs up from the lower levels, the crew look for some other means of escaping the tower, vowing to mourn Taris' death once they've put Deiking to their rudder.

To be continued....
Back to top
View user's profile Send private message
GruffaloCrumble
Seasoned


Joined: 19 Sep 2011
Posts: 246

PostPosted: Fri Oct 07, 2011 7:49 pm    Post subject: Reply with quote

Session 6 (Part One) - 06-10-2011

While the triads on the floors below struggle with the wall of burning furniture blocking the stairs, the crew look for some alternative means of leaving the tower. Count Oolok has exhausted too much power to fly anyone away, so it falls to Kli to glide across to an adjacent rooftop and secure a zip line (fashioned from strips of the dead warlord's bloodstained bedsheets). Sliding to safety, Clifton severs the line before any vengeful chinamen can follow them down. Before returning to their ship, the crew must escort Chin Wong Pen back to his shop, to gather the herbs he will require to purge the poison from the Prince's (and Nuru's) blood.
When the other four families learnt of the demise of the fifth warlord, they took to the streets, hoping to carve themselves a slice of the crumbling Red Feather empire. Looters have taken advantage of the chaos to engage in some light plundering - and the crew walk in on two opportunist thieves rifling through the apothecary's stock. Clifton shoots the first to guarantee the co-operation of the second, and once the doddering old herbalist has collected his things, they set sail for the open sea.

After a week under Chin Wong Pen's ministrations, both Nuru and Alain are feeling much better (although the Price still suffers terribly from sea sickness). Clifton convinces the Masaquani fop to remain aboard ship until they have recovered his father's sword from Blackbeard, since he'll need evidence of his royal heritage if he hopes to wrestle command of the Free Towns from Edward Lazenby and his corrupt, puppet government of yes-men and arse-lickers. To track down the dread pirate captain, the crew decide to investigate the major trade routes across Caribdus, reasoning that these are the routes a bastard of Blackbeard's calibre would prey upon. And since nearly all trade between the Free Towns is through the British East India Company, the crew decide to take a calculated risk and return to Baltimus (where they are still Wanted for the murder of Bruno - and subsequent escape from execution).

In the Crows Nest tavern, Thomas Clifton overhears a salty old seadog regaling a crowd of young sailors with a story about Blackbeard. Sidling over, Clifton learns that 7 years ago, Blackbeard's ship (the Destroyer) clashed at sea with the H.M.S Justice, flagship of Admiral Nelson Duckworth. The pirates bloodied Duckworth's nose then disengaged amidst the smoke - but while Blackbeard escaped justice, the redcoats pulled one of his crewmen from the water. Never one to suffer a pirate to live, Admiral Duckworth executed the scoundrel - or tried to, but no matter how many times they strung him up, the bugger refused to die like a god-fearing englishman. Crossing himself against whatever loathsome deities Blackbeard must have allied himself, so as to crew his ship with damned souls (the Sea Hags actually), Duckworth silenced the undead pirates mocking laughter by chaining him to an anchor and sinking him in shark-infested waters. The drunken storyteller finishes his tale, warning his audience that the damned soul is still down there to this day - unable to escape, unable to die!

The crew decide that if this undying scallywag does still live, he might be their best lead on finding out where Blackbeard is hiding himself away.

To be continued....
Back to top
View user's profile Send private message
GruffaloCrumble
Seasoned


Joined: 19 Sep 2011
Posts: 246

PostPosted: Thu Mar 01, 2012 9:32 pm    Post subject: Reply with quote

Session 5 (Part Two) - 06-10-2011

Before setting out for Shark Cove, the crew raid the party chest to bankroll necessary repairs to their vessel and make a few design modifications to improve their chances of survival if they do find themselves in ship-to-ship combat with the Destroyer. The work takes 7 days and the crew try to keep a low profile during their extended stay in Baltimus, right under the nose of the British East India Company. However, someone must have recognized them from their Wanted posters, as when they return to collect their ship, they find the quayside crawling with red jacketed marines. Fighting onto the deck, the crew dispatch the Company men and set sail.

Knocking up a crude cage out of a few lengths of plywood, Nuru and Count Oolok (who can both breathe underwater) are lowered into the briny depths. Though the warm waters are fair teeming with sharks, none trouble the cages descent. Reaching the sea bed, they spot a figure - bearded and scrawny – chained to an immense, iron anchor. Using telekinesis, Count Oolok pulls the poor fellow over to the cage. The man is horribly wounded, the sharks have been biting chunks out of him, vast pieces of anatomy that most normal folk would truly struggle without, but Blackbeard’s gift/curse of undeath keeps him in some twisted semblance of life. He rolls his eyes madly and gibbers – but while both Kraken and Doreen can communicate underwater, this fellow cannot. Nuru signals for the others to begin raising the cage, while Count Oolok gets a better mental grip on the heavy anchor, lifting it alongside the cage as Clifton and Brock haul them back up towards the surface.

Halfway there, the cage attracts the attention of a hungry man-eater, a vicious specimen 20ft long, which begins battering the flimsy enclosure, hoping to get at the succulent meat within. Even as Nuru fumbles with his spear, Oolok throws three bolts into the predator’s gaping maw, blowing it up from the inside out.

Back on the ship, the crew attempt to extract some useful information from their new friend, but quickly discover that after 7 years underwater, with nothing but ravenous fish for company, the man is quite, quite deranged. Nevertheless, they do decipher that the reason he cannot perish is because Blackbeard still has his soul onboard the Destroyer – and it is only with the complete destruction of the damned ship that the curse will be lifted. Although a raving lunatic, the undead pirate’s lost soul calls out to him, a beacon that will lead the crew to Blackbeard as surely as a compass will lead them north.

To be continued…. In a future rotation!
Back to top
View user's profile Send private message
LordTentacle
Novice


Joined: 11 Mar 2012
Posts: 6

PostPosted: Sun Apr 29, 2012 11:03 pm    Post subject: Reply with quote

Fantastic adventures! I like your writing style and use of adjectives -your writing seems to sing off the page.
Undying pirate anchored undersea in shark infested waters. Brilliant! I hope your players get to see your creativity and inspired additions to 50F.
Looking very forward to the next installment.
Back to top
View user's profile Send private message Send e-mail
GruffaloCrumble
Seasoned


Joined: 19 Sep 2011
Posts: 246

PostPosted: Mon Apr 30, 2012 2:44 am    Post subject: Reply with quote

Thanks! I'm glad someone enjoyed reading this AP as much as I enjoyed writing it. Very Happy

The players do seem to be enjoying themselves - and a number of them, (who had never played Savage Worlds before) now use it as their 'Go To' system of choice. Hoping to finish this campaign off at some point this year (waiting for my pre-ordered Explorers Edition of 50F to turn up). Very Happy
Back to top
View user's profile Send private message
PEGShane
Site Admin


Joined: 13 May 2003
Posts: 1459
Location: Gilbert, AZ

PostPosted: Fri May 04, 2012 9:18 am    Post subject: Reply with quote

I'm enjoying it as well! It's a wonderful thing for an author to get to see people interacting with something he wrote.

Thanks so much Smile

Shane
Back to top
View user's profile Send private message Send e-mail Visit poster's website
GruffaloCrumble
Seasoned


Joined: 19 Sep 2011
Posts: 246

PostPosted: Fri Aug 17, 2012 8:04 am    Post subject: Reply with quote

We are scheduled to start playing 50 Fathoms again in October (and with only 3 plot points left in the quest, we anticipate finishing it one way or another), so I will be updating this thread with our final adventures then. Very Happy
Back to top
View user's profile Send private message
GruffaloCrumble
Seasoned


Joined: 19 Sep 2011
Posts: 246

PostPosted: Fri Oct 12, 2012 3:47 pm    Post subject: Reply with quote

50 Fathoms (3)
Session One / Part One (11/10/2012)

Captain Thomas Clifton (Stew – absent)
A stalwart officer of Her Majesty’s Navy, Thomas is possessed of a noble and valiant spirit. He is suffering a crisis of confidence after witnessing the nefarious depths to which his crewmates are prepared (nay, enthusiastic!) to sink in pursuit of plunder and personal glory.

Brock (Charles – absent)
Another Englishman, yet as different from Clifton as chalk is from cheese. Brock is a violent thug with the moral decency of a rabid animal, a gleeful pyromaniac and a compulsive hoarder of other people’s ears.

Nuru (Andy)
A lonely Doreen hunter, Nuru spends most of his time fishing from the prow and reflecting sadly on the inexorable decline of his race.

Kli Sailsong (Pat)
Kli is a ruthless Atani searover with a chip (more like a whole sack of potatoes) on his shoulder. His jealous love of plunder is rivalled only by his bitter hatred for all things Masaquani.

Count Oolok (Hugh)
An eccentric Kraken aristocrat, Oolok was lured from his peaceful hermitage on the island of Brigandy by the promise of vengeance upon the Sea Hags, who bought the entire Kraken race to the very brink of extinction. He still mourns the untimely death of his good friend Taris (RIP).

Other Passengers and Crew

Prince Alain Amemnus: the supposedly lost heir to the drowned throne of Ograpog is still very much alive and enjoying the (dubious) hospitality of ‘The Flabby Wench’.
Thomas de’ Orinjo: a hot-headed Spanish elementalist, he lost one hand during the crew’s escape from a Keiran prison.
Equias: the ship’s mean-tempered Scurillian quartermaster.
Chin Wong Pen: Ancient Chinese herbalist.
Mei Pen: His daughter and sometime assistant.
Plus 12 salty seadogs (which is the polite way of saying generic NPC sailors).


Dropping anchor off the coast of Perck, the crew unchain the undead pirate (whose name, they learn, is Isaac Bones) from the rusty anchor that they dredged up from the crystal clear waters of Shark Bay and escort the wretched zombie to his new lodgings in the brig. As Captain Clifton is hammock-ridden with a nasty case of scurvy, Count Oolok oversees the interrogation of the prisoner. Since Bones has been languishing at the bottom of the sea for the last few years, he’s not the fountain of Blackbeard related trivia that the crew had been hoping for. However, he still feels the presence of Blackbeard’s vessel (‘The Destroyer’), to which his damned soul is bound by knots of darkest sorcery and can keep ‘The Flabby Wench’ on as true a course as any compass. Bones also knows that Blackbeard sacrificed the tarnished souls of his entire crew to reach an accord with the Sea Hags, but he was never made privy to the particulars of their accursed contract. The zombie agrees to help the crew locate his former captain, in exchange for a share of the plunder and the opportunity to avenge himself on the villain who sold his life so cheaply.

While the crew mull over the pirate’s proposition, Count Oolok rows to shore and ties up at the small settlement of Azy Cay. Ducking into the town’s only tavern (The Shipwreck Surprise), the Kraken Archmage is pleasantly surprised to see a familiar chest – sorry, face – behind the bar. Peg Leg Peggy greets him warmly and the two old friends catch up over a several foaming flagons of grog. She eagerly accepts Oolok’s invitation to join the crew on their imminent excursion across the Flotsam Sea and proposes that the whole crew join her for a good, old fashioned knees-up before they depart in the morning.

After spending several weeks closeted in his cabin and being sick into a bucket, Prince Alain is keen to get his feet back onto dry land. He is FAR from impressed when Count Oolok forbids him from leaving the ship and assigns Brock the task of ensuring the young Masaquani does what he’s told. These precautions are in Alain’s best interest (after all, the Keiran Empire has spies everywhere), not that the prince is in any mood to appreciate the Kraken’s concern, as he watches the rest of the crew head into town without him.

Thoughtful Nuru is whisked onto the dance floor by Mei Pen, while Count Oolok and Peggy reminisce over old times. Meanwhile, Kli Sailsong is getting increasingly drunk on coconut rum and unwisely picks a fight with a group of retired Masaquani pirates. His lips loosened by hard liquor, Kli continues to spew anti-Masaquani insults into the crowd (of lot of which ARE Masaquani!), and the Atani searover is soon the focus of a massive brawl. After knocking the ringleader on his arse, one of his mates grapples Kli from behind, while another guy brings a chair down on his head. (Even though it was just a standard mook with an improvised weapon, the damage dice just kept exploding, until Pat ended up making a roll on the dreaded Incapacitation table). Kli goes down hard - but since any pirate worth his salt enjoys a good scrap - the fight continues around his prone figure, until Peggy calls time on their antics and those that are still able to walk stagger home to nurse their bruises (then brag about them in the morning).

Between them, Nuru and Thomas de’ Orinjo manage to manhandle the unconscious Atani back onto the ship and deposit him in the care of their Chinese herbalist (who immediately applies a poultice of fish entrails, which is his answer to everything). When Kli recovers his senses, his Smarts die has been permanently reduced to D4 and he spends the rest of the day ambling around the ship with a vacant grin plastered across his punch-swollen face.

Nuru takes advantage of Captain Clifton’s convalescence to rename the ship ‘The Barracuda’ and also paints stripes on the hull, supposedly to make the outline of the vessel harder to identify. When challenged, the Doreen argues that since the stripes help mackerel evade predators, it may also help them avoid the predations of pirates or the ever watchful eyes of British East India Company. Nobody is convinced.
As soon as Peggy brings the last of her worldly possessions aboard, the order is given to raise anchor and ‘The Flabby We’ – sorry, ‘The Barracuda’ sets sail in pursuit of Blackbeard!
Back to top
View user's profile Send private message
GruffaloCrumble
Seasoned


Joined: 19 Sep 2011
Posts: 246

PostPosted: Fri Oct 12, 2012 3:47 pm    Post subject: Reply with quote

50 Fathoms (3)
Session One / Part Two (11/10/2012)

With the wind in her sails, ‘The Barracuda’ soon reduces Azy Cay to an indistinct smear of civilization, lost in the vast expanse of blue ocean filling the horizon. Kli Sailsong raises a telescope to his (black) eye and spots another vessel approaching from the north. The ship is brazenly flying pirate colours and as the rest of the crew make ready for combat, Nuru wonders how they could have penetrated ‘The Barracuda’s’ cunning, mackerel-stripe camouflage.

As the two vessels close, Peg Leg Peggy recognises that the other ship is in fact ‘The Red Wolf’, captained by the obscenely fat, ginger-bearded Masaquani freebooter, Sagrum Slouch. Fortunately, Peggy is keenly aware that Captain Slouch has a fetish for busty women with prosthetic limbs and is able to reach an accommodation with the sweaty rogue; safe passage for ‘The Barracuda’ in exchange for a half hour of clumsy groping in the captain’s cabin. The rest of the crew try not to let their imaginations linger on the monumental sacrifice that Peggy is making on their behalf. When she finally emerges from Slouch’s cabin, walking slightly bow-legged from her 'negotiations', the others charitably attribute it to her still finding her sea legs. ‘The Barracuda’ and ‘The Red Wolf’ go their separate ways without bloodshed and the crew sail on unmolested, around the western cape of Brigandy island.

Up in the crow’s nest, Kli Sailsong soon spots YET ANOTHER pirate ship (bloody Random Encounter Tables!), racing around the headland on a course to intercept. Peggy does not recognise this new vessel and cannot be certain that the captain will prove susceptible to her wiles. Andy plays the REINFORCEMENTS Adventure Card and a third party joins the merry chase, a frigate of the British East India Company (skulking near Brigandy to prey on the ships sailing in/out of the pirate harbour)! While the privateers rake the pirates with a devastating broadside, ‘The Barracuda’ makes good her escape into the ominously dark waters of the Flotsam Sea.

Well remembering their last jaunt through these none-too-cheerful waters, the crew double the watch and remain vigilant of threats from above and below the debris-choked waves. They are unfortunate enough to attract the attention of a giant octopus. It views 'The Barracuda’ as a floating buffet and decides to indulge in a midnight snack. Alerted by the screams of a generic NPC sailor, Count Oolok rushes to the rescue, plucking the hapless man from the monster’s rubbery embrace and depositing him safely in the rigging. A second tentacle wraps itself around the Kraken hero! Nuru jabs at the writhing protuberance with his spear, causing it to release his friend. Before he hits the deck, Count Oolok fires off a couple of Blasts, severing the offending tentacle! Meanwhile, two other crewmen are dragged overboard and into the black water. Its appetite sated, the glutted creature sinks back into the dark abyss. Kli Sailsong suggests that there’s good eating on a giant octopus tentacle and sets to cutting it up into wafer thin slices for the crew’s sandwiches.

The next day, Count Oolok casts a power he has rather poetically called ‘Whisper of the Albatross’, enabling him to eavesdrop on distant conversations, the words carried to his ears on the breath of the wind. He picks up a hushed conversation between two zombie pirates on Blackbeard’s crew – not only is ‘The Destroyer’ in the vicinity, it is on route to rendezvous with an envoy of the Sea Hags! Here is a golden opportunity to not only recover the Sword of King Amemnus from Blackbeard’s clutches, but to also learn more about the Sea Hag’s plans for Caribdus – and how they might be foiled!

To be continued....
Back to top
View user's profile Send private message
GruffaloCrumble
Seasoned


Joined: 19 Sep 2011
Posts: 246

PostPosted: Fri Oct 19, 2012 7:37 pm    Post subject: Reply with quote

50 Fathoms (3)
Session Two / Part One (18/10/2012)

Captain Thomas Clifton (Stew)
A stalwart officer of Her Majesty’s Navy, Thomas is possessed of a noble and valiant spirit. He is suffering a crisis of confidence after witnessing the nefarious depths to which his crewmates are prepared (nay, enthusiastic!) to sink in pursuit of plunder and personal glory.

Brock (Charles – absent)
Another Englishman, yet as different from Clifton as chalk is from cheese. Brock is a violent thug with the moral decency of a rabid animal, a gleeful pyromaniac and a compulsive hoarder of other people’s ears.

Nuru (Andy)
A lonely Doreen hunter, Nuru spends most of his time fishing from the prow and reflecting sadly on the inexorable decline of his race.

Kli Sailsong (Pat - absent, lucky bastard was at Essen)
Kli is a ruthless Atani searover with a chip (more like a whole sack of potatoes) on his shoulder. His jealous love of plunder is rivalled only by his bitter hatred for all things Masaquani.
Recently incurred brain damage in a bar fight that got out of hand. Don't feel sorry for him - he bought it on himself.

Count Oolok (Hugh)
An eccentric Kraken aristocrat, Oolok was lured from his peaceful hermitage on the island of Brigandy by the promise of vengeance upon the Sea Hags, who bought the entire Kraken race to the very brink of extinction. He still mourns the untimely death of his good friend Taris (RIP).

Peg Leg Peggy (Mel)
A charismatic woman, whose voluptuous figure is only slightly blemished by her one wooden leg. She and Count Oolok go WAY back - and while the crew first encountered her in the Free Towns, she previously spent time in Brigandy Bay. This saucy sexpot has forgotten more of piracy and pillaging than most seadogs ever learn.

Other Passengers, Prisoners and Crew
Prince Alain Amemnus: the supposedly lost heir to the drowned throne of Ograpog is still very much alive after the crew rescued him from Francis L'Ollonaise.
Thomas de’ Orinjo: a hot-headed Spanish elementalist, he lost one hand during the crew’s escape from a Kieran prison.
Equias: the ship’s mean-tempered Scurillian quartermaster.
Chin Wong Pen: Ancient Chinese herbalist.
Mei Pen: His daughter and sometime assistant.
Isaac Bones: undead, zombie pirate enjoying the comfort of the ship's brig.
Plus 10 salty seadogs (which is the polite way of saying generic NPC sailors).


While Count Oolok probes his squiddy brain for some fragment of occult lore that will allow him to temporarily obstruct the necromantic channel between Blackbeard's cursed ship and their mutual (decomposing) friend, Captain Clifton (recently recovered from a mild case of scurvy) plots a course to intercept The Destroyer. After sealing Isaac Bones within a complicated series of suitably mysterious looking symbols, Count Oolok uses the Shapechange power to transform into a winged creature and takes to the air.
Circling The Destroyer's ragged, black sails, the archmage can see that Blackbeard's crew of zombie pirates are being kept busy by their fearsome Captain - but there is no sign of the sword of King Amemnus. Hugh spends a Bennie for the opportunity to get inside Blackbeard's unoccupied cabin, where he is able to confirm that the famous weapon is indeed on board. Unable to retrieve the blade while maintaining this alternate form, the Count bears this news back to The Barracuda at once.

While Oolok recovers from his arcane exertions, Kli Sailsong warns the crew that a second ship is approaching through the dense and oppressively silent fog. As the vessel passes (oblivious to the presence of The Barracuda, wallowing amidst the rest of the floating wreckage), the crew see that its decks are bristling with cannon, while the rigging is aswarm with Masaquani marines, sporting the distinctive, black uniforms of the Kieran navy! The cutter sails on brazenly, deeper into the dead heart of the Flotsam Sea - and the undisputed territory of the Sea Hags. The Kieran ships' course is parallel to that of The Destroyer, which strikes Captain Clifton as a curious development indeed.

The Barracuda follows the Kieran blackship to the edge of a wide patch of open water, clear of the floating debris that chokes the rest of this bedevilled ocean. The Destroyer is anchored there also, the two vessels appear to be waiting for something... and the crew of The Barracuda wait along with them, growing increasingly bored, as hour after tedious hour crawls by and nothing much happens.... Suddenly, the water between the two ships seethes violently, as a truly gigantic octopus - easily twice the size of anything the crew have previously encountered - breaks the surface! This tentacled leviathan deposits a powerful octopon sorcerer upon the wormy deck of The Destroyer, while the Kieran's dispatch an envoy of their own to attend this meeting of malevolent minds.
Count Oolok attunes his sorcerously keen senses to the secretive whispers of the wind and is able to eavesdrop on their villainous scheme. The Kraken learns that Blackbeard has delivered the sword of King Amemnus to the Kieran Empire, who will use the blade to authenticate a fake heir - a figurehead to lead and justify an invasion of the Free Towns! But why would the Sea Hags support one Masaquani kingdom in its subjugation of another?

The crew watch the legendary sword change hands (yet again), then the blackship swings about and sails south, to rendezvous with the Kieran fleet already on route to attack Baltimus. Recognising that they have the most ridiculously slender opportunity to capture the blade before it passes into the bosom of the Kieran navy, The Barracuda cautiously pursues. Only Captain Clifton's masterful sailing (and his familiarity with the waters - it's not the first time he's been here, after all) allows their vessel to successfully shadow the Kieran cutter.

Again, Count Oolok alters his shape and takes wing, to scout the waters ahead for peril and keep a beady eye upon the blackship. Unfortunately (for him), the archmage rolls a CRITICAL FAILURE (the first of several tonight), he suddenly realises he's been burning Power Points faster than he thought and is about to revert to his normal (non flying) form. The resourceful Kraken barely manages to find a hidey-hole in the bowels of the Kieran vessel, where he lurks unseen amongst his enemies and waits for his strength to return.


Last edited by GruffaloCrumble on Sun Oct 21, 2012 4:24 pm; edited 1 time in total
Back to top
View user's profile Send private message
GruffaloCrumble
Seasoned


Joined: 19 Sep 2011
Posts: 246

PostPosted: Sun Oct 21, 2012 4:24 pm    Post subject: Reply with quote

50 Fathoms (3)
Session Two / Part One (18/10/2012)

When Count Oolok fails to return, Captain Clifton must assume the worst. He gives the order for The Barracuda to engage the Kieran blackship. As a precaution, Brock is given provisions, a compass and a letter penned by Prince Alain, warning the new governor of Baltimus of the Kieran ruse. The simple-minded thug sets out for the Free Towns in one of the ship's two longboats. It is only after he has rowed off that the crew recall that they are still wanted fugitives, after frustrating the East India Trading Company's most recent attempt to execute them. Oh well, it's only Brock!

Nuru swims ahead of the ship, his purpose to sneak aboard and disable the other vessel's rudder, making them a sitting duck for The Barracuda's cannons. A Masaquani marine pokes his head over the railing, eyes all aboggle as he spots the Doreen saboteur clinging to the hull. As the surprised sentry fumbles with his musket, Nuru grabs a handful of his great, bushy beard in one clammy, grey fist and hauls him over the side.
Gaining the deck, the stealthy Doreen hunter rolls a CRITICAL FAILURE to avoid detection and blunders into a room full of off-duty marines!

Meanwhile, The Barracuda draws alongside the Kieran vessel, unnoticed until the six port-side guns roar, punching a half-dozen ragged holes in the hull of the blackship! One of the men lunging at Nuru is blasted across the room (and out the other side of the ship) - having had the blind misfortune to place himself in the trajectory of The Barracuda's opening salvo. The Doreen only avoids a similarly gruesome end by playing an Adventure Card (OUT OF THE FRYING PAN...). Unfortunately, while the cannonball misses Nuru - it does not miss the ship's blackpowder battery (which, incidentally, is where Count Oolok was hiding)! Watching the flames spread towards the HIGHLY volatile barrels stacked haphazardly around the room, the Kraken archmage decides now would be the opportune moment to disembark - power points or not. He emerges from the burning battery in a cloud of choking, black smoke, just as Nuru gambols passed - with half of the Kieran crew on his heels! Laughing maniacally, Count Oolok leaps into their midst, his bone sword cleaving a bloody path after his hard-pressed friend.

It is all Peggy can do to prevent Prince Alain from swinging over to the Kieran ship with a cutlass gripped between his teeth, so great is the young man's fury that the Empire would dare sully his name to further their warmongering ambitions. The Kieran Captain emerges from his cabin and shoots Thomas Clifton in the shoulder, yet the Englishman doggedly clings to the wheel and brings The Barracuda about, so as to fire the starboard-side guns.
Thomas de' Orinjo snaps his fingers and the enemy commander bursts into flame. But the Masaquani have their own magician, who - with a gesture - sets the sails of The Barracuda ablaze, then sunders one of the smaller ship's two masts with a single word of power. As powerful as this Kieran elementalist may be, he is not impervious to bullets - the sharpshooters aboard The Barracuda gun him down before he can get up to any more magical mischief.
The broken timber collapses across the space between the two vessels, creating a convenient bridge - across which Prince Alain immediately leads those of the Barracuda's crew not busy reloading the cannons. Unfortunately (for him), the prince slips and tumbles into the dark water between the two ships. Immediately, Peggy rushes to fish the paddling prince out of the drink. A great, serpentine tentacle slithers from the black depths and twines around Alain's legs, pulling him under! Peggy is ill matched to oppose a giant octopus in a tug of war and releases the rope before she can be dragged overboard after Alain - she can do nothing but watch helplessly as the dark waters close over the prince's dismayed face.

The heir of King Amemnus surely doomed - either a drowned corpse soon to be ejected from the back end of a giant octopus, or worse - a captive of the Sea Hags. The sword of King Amemnus surely lost - stowed aboard a sinking Kieran vessel that is mere moments away from exploding. How can things possibly get any worse?!

And then things got worse!

Aboard The Barracuda, Captain Clifton and the crew are knocked off their feet as the destruction of the blackship threatens to capsize their own vessel. Slowly, like men indulged off too much wine, they pick themselves up and stagger to the rails, their eyebrows singed and faces dark with smoke, to survey the fiery devastation they have wrought upon the Masaquani ship.
Neither Nuru nor Count Oolok had time to escape before the detonation of the ship's powder stores. Fortunately, the Kraken archmage had an Adventure Card to soak the damage from the blast. Nuru was not so lucky....

As burning debris falls from the sky like a flurry of fiery snowflakes, Thomas Clifton takes a longboat and searches for survivors above the waves, while Count Oolok searches below. The Kraken spots the gleam of metal in the dark water - the sword of King Amemnus - sinking into the abyss. Oolok rescues the blade and returns to the ship. Meanwhile, Captain Clifton has found Nuru floating amidst the burning wreckage of the blackship. While the Doreen lives, he has been horribly burnt in the explosion (new hindrance: ugly). While Chin Wong Pen and his daughter do what they can to ease Nuru's suffering (fish entrails again!), the rest of the (much diminished) crew busy themselves repairing The Barracuda for the journey back into more hospitable waters.

But they are not out of danger just yet - The Barracuda is taking on water and fully half of the sailors aboard when she sailed from Azy Cay are now dead! An army sails for Baltimus with a pretend prince at its head, whilst the real heir to the sunken kingdom of Ograpog has returned there, as a prisoner of the Sea Hags! With all of Caribdus about to be engulfed in war between Kiera and the Free Towns, can the crew unravel - and hopefully foil - the Sea Hag's convoluted plot before it is too late?!

Finally, Brock rows doggedly east, the letter bearing Prince's Alain Amemnus' seal tucked into his belt, the city of Baltimus - and his inevitable capture and subsequent execution - growing closer with each stroke of the oars.

To be continued....
Back to top
View user's profile Send private message
GruffaloCrumble
Seasoned


Joined: 19 Sep 2011
Posts: 246

PostPosted: Fri Oct 26, 2012 8:14 pm    Post subject: Reply with quote

50 Fathoms (3)
Session Three / Part One (25/10/2012)

Captain Thomas Clifton (Stew)
A stalwart officer of Her Majesty’s Navy, Thomas is possessed of a noble and valiant spirit. He is suffering a crisis of confidence after witnessing the nefarious depths to which his crewmates are prepared (nay, enthusiastic!) to sink in pursuit of plunder and personal glory.

Brock (Charles – absent)
Another Englishman, yet as different from Clifton as chalk is from cheese. Brock is a violent thug with the moral decency of a rabid animal, a gleeful pyromaniac and a compulsive hoarder of other people’s ears.

Nuru (Andy)
A lonely Doreen hunter, Nuru spends most of his time fishing from the prow and reflecting sadly on the inexorable decline of his race.
Horribly disfigured after outstaying his welcome aboard a ship that was about to blow up.

Kli Sailsong (Pat)
Kli is a ruthless Atani searover with a chip (more like a whole sack of potatoes) on his shoulder. His jealous love of plunder is rivalled only by his bitter hatred for all things Masaquani.
Recently incurred brain damage in a bar fight that got out of hand. Don't feel sorry for him - he bought it on himself.

Count Oolok (Hugh)
An eccentric Kraken aristocrat, Oolok was lured from his peaceful hermitage on the island of Brigandy by the promise of vengeance upon the Sea Hags, who bought the entire Kraken race to the very brink of extinction. He still mourns the untimely death of his good friend Taris (RIP).

Peg Leg Peggy (Mel)
A charismatic woman, whose voluptuous figure is only slightly blemished by her one wooden leg. She and Count Oolok go WAY back - and while the crew first encountered her in the Free Towns, she previously spent time in Brigandy Bay. This saucy sexpot has forgotten more of piracy and pillaging than most seadogs ever learn.

GUEST APPEARANCE: Captain "Fatman" Barf (my stepson, James)
A massively obese Grael scavenger, plying the Flotsam Sea in his leaky sloop. Not one of life's great thinkers, but when it comes to punching holes through brick walls, there's few better suited to the task.

Other Passengers, Prisoners and Crew
Thomas de’ Orinjo: a hot-headed Spanish elementalist, he lost one hand during the crew’s escape from a Kieran prison.
Equias: the ship’s mean-tempered Scurillian quartermaster.
Chin Wong Pen: Ancient Chinese herbalist.
Mei Pen: His daughter and sometime assistant.
Isaac Bones: undead, zombie pirate enjoying the comfort of the ship's brig.
Plus 5 salty seadogs (which is the polite way of saying generic NPC sailors).


Having slept through the entire pursuit/battle against the Kieran blackship in a drunken stupor, Kli Sailsong stares blearily down from the crows nest, absorbing the extent of the carnage spread below him, a ring of fiery devastation with The Barracuda at its epicentre. Captain Thomas Clifton and Count Oolok supervise the repairs, salvaging what they can use from the many derelict ships that give the Flotsam Sea its name. The first roll of the evening (asked Pat to make a Notice check) is a CRITICAL FAILURE, not an auspicious start! The surviving crewmen scatter as the ship's one remaining mast (damaged by the Kieran magician) splits down the middle and topples toward the deck, much like a tree felled by an overzealous lumberjack. Kli falls out of the crows nest, but being an Atani, he is able to glide to safety. Captain Clifton orders his men out of harms way, while Count Oolok uses his powers of telekinesis to minimise further damage to the ship.

Attracted by the explosion of the Kieran blackship, a crew of curious Grael scavengers - led by the immensely strong (and equally stupid) Captain "Fatman" Barf - approach The Barracuda. Captain Barf can see that the crew of the sinking brigantine are in a spot of bother, an unfortunate state of affairs that the opportunistic scoundrel means to profit from. Initially intent on taking the survivors prisoner and stripping their ship down to its wooden bones, Captain Barf is only deterred from this course after Peggy convinces the fat fool that The Barracuda is cursed - and only by showing mercy to the doomed crew can he prevent the curse being transferred to his own vessel.
The crew stow their gear (including the barrel of precious water from Earth, which they need to summon the Sea Hags) aboard Captain Barf's sloop. They bid The Barracuda a fond farewell as the stricken vessel slowly sinks from view, whilst the Grael turn toward home, upon the icy crown of Arfk.

The further north the scavengers sail, the colder and colder it becomes. The Grael - with their thick, blubbery hides - work bare chested, despite the icy sleet lashing the ship, the rest of the crew retreat below deck, where Count Oolok's magic keeps their cabins at a comfortable temperature.
Restless after his convalescence, a heavily bandaged Nuru staggers from his sickbed and spears several seals venturing too close to the sloop, fashioning their pelts into a dapper sealskin tunic and a matching mask, to spare the others from having to endure the sight of his hideously disfigured face.
Meanwhile, Captain Clifton also braves the chill winds, watching with mounting anxiety as Captain Barf cheerfully steers his ship into the path of a treacherous ice floe. Clifton tentatively suggests that the Grael might consider going around the ice, rather than trying to force a course through it, but Captain Barf's (grossly misplaced) faith in his vessel is unassailable. Clifton does not share his confidence and lingers nearby, ready to wrest the wheel away and avert disaster, as the hull groans ominously, buckling under the pressure of the ice. Count Oolok and Thomas de' Orinjo both rush onto the deck and begin frantically throwing fireballs at the towering wall of ice bearing down upon the sloop, hoping to melt the glacier before the lunatic Grael at the helm can kill them all!

Miraculously, the ship reaches Kaja in one piece! The crew are just happy to be alive - but soon realise that if they don't find somewhere to warm up, they won't be for much longer. On Captain Barf's recommendation, Clifton and Oolok visit a Masaquani merchant dealing in second-hand whaling vessels, but cannot raise the funds to secure a new ship. The wily merchant offers them work, hunting the blue bears native to the snow-blasted, polar wastes, offering to pay 200 pieces of eight per pelt.

Meanwhile, Kli Sailsong slopes off for a sly drink. Between frothy gulps of hard liquor, the sharp-eyed Atani notices Peggy in whispered conversation with a shady looking stranger. Kli confronts the peg-legged beauty, but is soon distracted by something shiny - but not before mentioning his inebriated observations to Count Oolok. Possessed of a keen intellect (keener than Kli's at any rate, though the same can be said of most rocks), the Kraken archmage is not wholly convinced by Peggy's explanation. Who was that hooded stranger, and what business had he with their busty shipmate...?
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW General Chat & Game Stories All times are GMT - 5 Hours
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum