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Post-Apoc Showdown

 
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GreenTongue
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Joined: 30 Jul 2003
Posts: 1001
Location: Orlando, FL

PostPosted: Mon Mar 05, 2012 8:40 pm    Post subject: Post-Apoc Showdown Reply with quote

I'm trying to get my War Gamer friends and my RPG friends to agree on a game and I think Showdown will be it.

In an effort to minimize the battlefield and still maintain a "campaign feel" I'm thinking of using a Post-Apoc setting.

Anyone else done this and have some resources they can point me to to save time?

I'm thinking paper craft buildings and using a deck for populating ruins,
with the Resources / Hazards being based on the cards drawn.
That will give me 50 different variations. (A1234567890JQK)
Should be enough to battle over or in.
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GreenTongue
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Joined: 30 Jul 2003
Posts: 1001
Location: Orlando, FL

PostPosted: Tue Mar 06, 2012 8:33 am    Post subject: Reply with quote

Things are on a roll. Searching around I found a path where someone has gone before.
THE RUINS ARE ENDLESS
http://shichitenhakki.files.wordpress.com/2011/09/the-ruin-is-endless.pdf


*** found here:
http://shichitenhakki.wordpress.com/category/role-playing/savage-worlds/
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VonDan
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Joined: 08 Jul 2008
Posts: 3746

PostPosted: Tue Mar 06, 2012 8:39 am    Post subject: Reply with quote

For a Post Apoc show down or one night game there is always

CYBER C.H.I.C.K.S.

http://www.peginc.com/forum/viewtopic.php?t=29295

as soon as Clint finishes the mech rules
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GreenTongue
Heroic


Joined: 30 Jul 2003
Posts: 1001
Location: Orlando, FL

PostPosted: Wed Mar 07, 2012 8:09 am    Post subject: Reply with quote

Do you think that using playing cards for loot where the face value is the number of build points gained is enough?
That would give a range of 2 to 80. (limit number of Jokers in a row or not?)

A=10+another draw
J=20
Q=30
K=40
Joker= double another draw

OR, would it be better to make a "Loot List" to draw from?
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TeknoMerk
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Joined: 13 Mar 2007
Posts: 242
Location: In the lost colony ship "Georgetown Texas"

PostPosted: Wed Mar 07, 2012 9:43 am    Post subject: Reply with quote

Greentongue,

You mentioned paper (cardstock) buildings for post-apocalypse? Then you should check out the following:

* WorldWorks Mayhem & Downtown series (even destroyed versions)
http://worldworksgames.com/store/index.php?view=catalog&genre_id=2

* Dave Graffam Models ruins
These are layered PDFs so the same model can be printed in various brick colors, stone, concrete, and effects like smoke and bullet damage.

http://www.rpgnow.com/index.php?keywords=Ruin&manufacturers_id=2985&x=0&y=0&author=&artist=&pfrom=&pto=
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GreenTongue
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Joined: 30 Jul 2003
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Location: Orlando, FL

PostPosted: Wed Mar 07, 2012 9:13 pm    Post subject: Reply with quote

Excellent, Thanks.
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GreenTongue
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Joined: 30 Jul 2003
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Location: Orlando, FL

PostPosted: Thu Mar 08, 2012 8:32 am    Post subject: Reply with quote

HINTERLAND FORESTS TLX
http://worldworksgames.com/store/index.php?view=product&product=41
and
MAYHEM DESTROYED
http://worldworksgames.com/store/index.php?view=product&product=101
and
STREETS OF LEGEND
http://worldworksgames.com/store/index.php?view=product&product=37
look amazing and really get "the juices" flowing.
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GreenTongue
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Joined: 30 Jul 2003
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Location: Orlando, FL

PostPosted: Thu Mar 08, 2012 1:18 pm    Post subject: Reply with quote

My GOAL is to create a paper version of "Rebuild".
http://www.zombiegames.net/games/Rebuild-2.html
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ogbendog
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Joined: 29 Jul 2004
Posts: 2270

PostPosted: Thu Mar 08, 2012 2:52 pm    Post subject: Reply with quote

so you are going to do a campaign, with Showdown type fights?

That's how I did SW for my group; mostly to show off how fast it could run big combats, and to make the fantasy something different
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GreenTongue
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Joined: 30 Jul 2003
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PostPosted: Thu Mar 08, 2012 7:03 pm    Post subject: Reply with quote

ogbendog wrote:
so you are going to do a campaign, with Showdown type fights?


That is the initial plan, yes. I'm fishing for "ideas that actually work", I got no shortage of just "ideas".
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GreenTongue
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PostPosted: Fri Mar 09, 2012 2:23 pm    Post subject: Reply with quote

The Ultimate Rebuild Guide
http://www.squidoo.com/rebuild-guide

This gives the details needed to model Rebuild.

Just use Showdown for the battles between the Feral Humans/Zombies and the Players' forces.

Next to determine how detailed the map tiles need to be.
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GreenTongue
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Joined: 30 Jul 2003
Posts: 1001
Location: Orlando, FL

PostPosted: Sat Mar 10, 2012 2:49 pm    Post subject: Reply with quote

Found the perfect starting map. Reclaim starts with a police station and here is a Horrorclix Police Station map!
http://www.flickr.com/photos/76106906@N00/6114137749/in/set-72157604644962782
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GreenTongue
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Location: Orlando, FL

PostPosted: Wed Mar 14, 2012 12:31 pm    Post subject: Reply with quote

Found a perfect place in a small northern town that the police station fits right into. It's just like it was meant to be.

Google maps works wonderfully for "Modern" gaming.
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GreenTongue
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Joined: 30 Jul 2003
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PostPosted: Sun Mar 25, 2012 7:19 am    Post subject: Reply with quote

The Fungal Invasion has been slow to spore. Sad
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