Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

How do I make Ripper tech more Apealing?
Goto page Previous  1, 2
 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW General Chat & Game Stories
View previous topic :: View next topic  
Author Message
ValhallaGH
Legendary


Joined: 25 Apr 2010
Posts: 6315

PostPosted: Sun Jul 01, 2012 10:03 pm    Post subject: Reply with quote

catalac wrote:
samuraicrab wrote:
I am thinking about dropping the whole 'Reason' system. This wiould make the game more pulp. What are the drawbacks of doing this?

besides your players becoming over powered and you getting head splitting headaches because they do something entirely stupid and/or immoral and you have nothing to reason with them about since you just threw logic and incharacterness out the window?

Because you can't send the law after them, nor have them ruined by their peers, superiors, or inferiors. Nope, can't do that. [/sarcasm]

Reason is there to add a mind-destroying sanity system. Such mechanics play up the cumulative psychological trauma of the events of the campaign.
Cutting that out means that you don't have to worry about your PCs transforming in personality due to PTSD, you've removed the mechanical reason to risk an opiate addiction, and you've removed the game mechanic that could send them down the path of Jack the Ripper. These changes may be a positive or negative effect, depending upon the style and tone you're aiming for. Regardless, best of luck.
_________________
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."
Back to top
View user's profile Send private message
samuraicrab
Seasoned


Joined: 22 Jun 2012
Posts: 164
Location: Pawtucket,RI

PostPosted: Sun Jul 01, 2012 11:24 pm    Post subject: Reply with quote

Part of my goal is to recapture the feel of the FACEBOOK game. In that game you could mix and match rippertech to your hearts content. But I doubt that be good role play gaming.
Back to top
View user's profile Send private message MSN Messenger
tigerguy786
Veteran


Joined: 26 Nov 2011
Posts: 608

PostPosted: Sun Jul 01, 2012 11:56 pm    Post subject: Reply with quote

samuraicrab wrote:
Part of my goal is to recapture the feel of the FACEBOOK game. In that game you could mix and match rippertech to your hearts content. But I doubt that be good role play gaming.


If it helps, I'm running mine in more heavy on the action, almost a Pulp feel with horror trappings, and I still plan on using reason, if only to limit Rippertech.
_________________
"Well, you do know what those who underestimate tigers always say right?"
"What?"
"They scream, 'Oh god help me I'm being mauled to death by a tiger.'"
Back to top
View user's profile Send private message
islan
Heroic


Joined: 17 Dec 2008
Posts: 1235

PostPosted: Mon Jul 02, 2012 8:28 am    Post subject: Reply with quote

Back when I had the Rippers book, I can tell you that I could not fathom why anyone would ever want to bother with Rippertech. You risk Reason loss, wounds, possible (if highly unlikely) death, and even permanent side-effects like Charisma loss for, what exactly? A claw that can deal Str+d4 damage, when you've been using a longsword dealing Str+d8 this entire time?

Add on to this the in-game penalization at the end of the plot point, and the main draw of the setting, it's very namesake, was nothing but a complete disappointment for me.
Back to top
View user's profile Send private message
samuraicrab
Seasoned


Joined: 22 Jun 2012
Posts: 164
Location: Pawtucket,RI

PostPosted: Mon Jul 09, 2012 1:35 pm    Post subject: Reply with quote

Why does reason penalty guts? You think monster parts would make you less prone to fear.
Back to top
View user's profile Send private message MSN Messenger
ValhallaGH
Legendary


Joined: 25 Apr 2010
Posts: 6315

PostPosted: Mon Jul 09, 2012 2:38 pm    Post subject: Reply with quote

samuraicrab wrote:
Why does reason penalty guts? You think monster parts would make you less prone to fear.

Crazy and Brave are not the same thing. Psychos are no more likely to be courageous than anyone else - in fact, fear is often a major component of being nuts.

The idea behind the Reason penalty (as I have come to understand it) is: A) your humanity is being torn out, leaving you with a weaker sense of self and reality, B) your soul is being damaged and transformed into a monster - the monster may be fearless, but you are still human enough to be afraid, C) your courage is tied up fighting the growing corruption, so you have less available to use against the horrors you battle.
_________________
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."
Back to top
View user's profile Send private message
jpk
Legendary


Joined: 03 Apr 2007
Posts: 2242
Location: Tazewell, East Tennessee, USA

PostPosted: Mon Jul 09, 2012 2:54 pm    Post subject: Reply with quote

You can expect some alterations to that set-up in the Rippers: Explorer's Edition when it makes it out. (And, no, I have absolutely no dates whatsoever to share or even suggest for that.)
_________________
Joel Kinstle
Pinnacle Entertainment, www.peginc.com
Back to top
View user's profile Send private message
islan
Heroic


Joined: 17 Dec 2008
Posts: 1235

PostPosted: Tue Oct 09, 2012 11:48 am    Post subject: Reply with quote

jpk wrote:
You can expect some alterations to that set-up in the Rippers: Explorer's Edition when it makes it out. (And, no, I have absolutely no dates whatsoever to share or even suggest for that.)


You're gettin' quite skilled at that, ain't ya jpk? Wink
Back to top
View user's profile Send private message
mrcaptainpants
Novice


Joined: 16 May 2011
Posts: 71

PostPosted: Tue Oct 09, 2012 4:56 pm    Post subject: Reply with quote

jpk wrote:
You can expect some alterations to that set-up in the Rippers: Explorer's Edition when it makes it out. (And, no, I have absolutely no dates whatsoever to share or even suggest for that.)


<Ears perk>

Sigh. Tease! But I won't be too harsh with you. Even a teensy-tiny crumb of info on Rippers: Explorer Edition brightens my day a little, so thanks for that!

To say I am anxiously awaiting this is a bit of an understatement!
Back to top
View user's profile Send private message
VonDan
Legendary


Joined: 08 Jul 2008
Posts: 3883

PostPosted: Tue Oct 09, 2012 5:13 pm    Post subject: Reply with quote

In your game have a doctor on the Oprah show talking about how cool ripper tech is then every one will want it.


Or have one of Queen Victoria's grand kids get a ripper tech replacement due to a polo accident and then every one of the same sex and a few of the other will wan to copy them.
_________________
http://s61.photobucket.com/albums/h51/Vondan/
https://www.etsy.com/shop/VonDanLeatherworks
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW General Chat & Game Stories All times are GMT - 5 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum