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[MTE] New Ultimate Guide for the Age of Sail

 
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mte-aaron
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Joined: 14 Apr 2011
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Location: http://mysticalthrone-ent.com/

PostPosted: Wed Oct 02, 2013 2:49 pm    Post subject: [MTE] New Ultimate Guide for the Age of Sail Reply with quote

Mystical Throne Entertainment proudly presents its newest Savage Worlds Ultimate Guide supplement, providing new content for the historical Age of Sail in Ultimate Pirates, Privateers and Plunder Guide.

Ultimate Pirates, Privateers and Plunder Guide is the latest Ultimate Guides installment from Mystical Throne Entertainment, providing loads of new content related to the Age of Sail. This isnít just another pirate sourcebook; military historian Christopher J.N. Banks takes you on a trek through the historical Age of Sail for characters that assume the role of naval crew, pirates, and privateers.

Ultimate Pirates, Privateers and Plunder Guide includes:

Tools necessary to spend a career on the high seas.
A ship construction guide.
Options for Mass Battle on the high seas in ship-to-ship combat.
Important people and events.
A lexicon of high seas terminology.
Two Savage Tales.
Ö and more!

The PDF is available now from the Mystical Throne Entertainment webstore here:

http://mysticalthrone-ent.com/store/?product=ultimate-pirates-privateers-and-plunder-guide-savage-worlds-pdf

Learn more about Ultimate Pirates, Privateers and Plunder Guide here:

http://mysticalthrone-ent.com/?p=1101
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Zadmar
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Joined: 10 Nov 2010
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PostPosted: Sun Oct 06, 2013 2:34 pm    Post subject: Reply with quote

Has anyone checked this out yet? I'd be interested to hear more about it. Any idea on the page count? What are the ship combat and building rules like? Any new Edges or Hindrances? Would it add useful content to a 50 Fathoms or Shaintar campaign, or is it mostly useful as a sort of mini-companion for designing your own setting?
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mte-aaron
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PostPosted: Mon Oct 07, 2013 3:56 pm    Post subject: Reply with quote

I think the ship building mechanics are quite extensive. As for ship combat, the mechanics are provided as an add-on to the standard mass combat rules from Savage Worlds Deluxe. It's meant to keep with the FFF mentality.

You can definitely make it an add-on to 50 Fathoms, although it's probably more appropriate to use it as an add-on to fantasy or historical campaigns as 50 Fathoms is quite unique in its design. You can also use it as a mini-companion to design your own setting around careers on the high seas, although the focus is on the Age of Sail from a historical standpoint.

There are new Edges and Hindrances, but only a few to pick out careers on the sea. However, there is also a collection of archetypes to give you a better look at what characters could look like when designed for that career.
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The One
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PostPosted: Mon Oct 07, 2013 4:52 pm    Post subject: Reply with quote

Just picked this up as I think it'll come in useful for some of the miltary missions I'm planning for the slightly later Victorian era

Ship building design looks solid, very reminiscant of the Sci-Fi toolkit's starship builder, but with some good additions.

Page count is 66 pages including adventures, Edges & hindrances, and some background on the real world setting.


It's a definite must-have for anyone in love with Age of Sail type games, and would fit in well with PotSM, or 50 Fathoms
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daddystabz
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Joined: 03 Jun 2007
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Location: Columbus, OH USA

PostPosted: Mon Oct 07, 2013 9:34 pm    Post subject: Reply with quote

I'm going to buy this and run an age of sail campaign ala Horatio Hornblower and the Jack Aubrey stories over Fantasy Grounds. I have an ultimate license so that means anyone can play!

Anyone interested out there?
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mte-aaron
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Joined: 14 Apr 2011
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PostPosted: Thu Oct 10, 2013 8:33 am    Post subject: Reply with quote

The One wrote:
Just picked this up as I think it'll come in useful for some of the miltary missions I'm planning for the slightly later Victorian era

Ship building design looks solid, very reminiscant of the Sci-Fi toolkit's starship builder, but with some good additions.

Page count is 66 pages including adventures, Edges & hindrances, and some background on the real world setting.


It's a definite must-have for anyone in love with Age of Sail type games, and would fit in well with PotSM, or 50 Fathoms


Pirates of the Spanish Main is one of those settings I've always been interested in hearing more about. Have you run it before?
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mte-aaron
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PostPosted: Thu Oct 10, 2013 2:29 pm    Post subject: Reply with quote

I just received the print-on-demand proofing copy and Ultimate Pirates, Privateers and Plunder Guide is now available in PDF and POD from RPGNow.

http://www.rpgnow.com/product/119918/Ultimate-Pirates-Privateers-and-Plunder-Guide-%28Savage-Worlds%29
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The One
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PostPosted: Thu Oct 10, 2013 2:30 pm    Post subject: Reply with quote

I've not had a group interested in Age of Sail games sadly, so I've not run PotSM.

Doesn't mean I can't take a bunch of Victorian-era super-heros give them a Fourth Rate Frigate and chuck 'em in the middle of a naval battle with the reincarnation of Nelson Smile
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