Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

[Obatron Productions] Tunse'al Setting Guide Coming 1/31/13

 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Licensees
View previous topic :: View next topic  
Author Message
vickeya
Seasoned


Joined: 21 Jun 2010
Posts: 184

PostPosted: Sat Jan 19, 2013 11:55 pm    Post subject: [Obatron Productions] Tunse'al Setting Guide Coming 1/31/13 Reply with quote

After fulfilling our Kickstarter backers' rewards that included early access to the Tunse'al Setting Guide PDF, we are delighted to announce the PDF will be available on DriveThruRPG as of January 31, 2013.

Tunse'al is a tribal fantasy setting where honor is everything, money does not exist, and the world really is out to get you!

There are five dominant races, four of which are playable, none of which are human. Nomads, scholars, hunters, conservationists, warriors, missionaries, conquerors, hedonists, adventurers: any could describe the myriad tribes spread across the vast land. Every terrain from desert to swamp to jungle to mountains to land that towers above the sea to that which meets it is represented in Tunse'al. It is a world where the gods may still listen and the plants and elements themselves are often imbued with magic. Great reptilian beasts fly through the skies and trample the earth. Plants are capable of attack and the fae exhibit only an if-we-feel-like-it level of tolerance toward Tunse'als.


Tunse'al Setting Guide Features (TSG):
    *To quench the thirst for world knowledge from a wide view to the nitty-gritty, the first section of Tunse'al Setting Guide covers History and deities, encyclopedia style information on ten key locations (the major geographical regions, the location of the annual inter-tribal market, and more), life in Tunse'al, the presence of magic, and Tunse'als' world view.

    *Gaming Guidelines shows off making characters, including selecting tribes and lesser tribes, new and altered skills, Edges, and Hindrances, and helps out with character names and tribal identifiers.

    *As expected, following the GM's section is a bestiary offering six additional monstrous abilities, an at-a-glance chart showing off dozens of creatures and their corresponding habitats and the page numbers where they are detailed, and entries for the beasts with some of the most interesting creatures depicted.

    *Our goals included making it as easy as possible to put your finger on what you need, so we've completed (what we hope you'll find to be) a thorough index.

    *Closing out the volume is a map, ten pre-generated character sheets, and a blank character sheet to get you started right away on whatever adventure you dream up.


We invite you to visit the Obatron Productions website, view the TSG trailer, and check out our page on Facebook. Our news section and forums have features that give you many more details not captured here. We've even got a free, 23-page preview at DriveThruRPG just to give you an idea of what you'll see before you buy it. If you download that and you elect to receive notices from us, we'll even send you a reminder when the full version of TSG is released.

Have a great day!

Vickey
_________________
www.obatron.com * www.vabeaver.com * www.facebook.com/vabeaverwriting * www.twitter.com/vabeaver * www.myspace.com/vabeaver * www.savageinsideronline.com
Back to top
View user's profile Send private message Visit poster's website
vickeya
Seasoned


Joined: 21 Jun 2010
Posts: 184

PostPosted: Sun Jan 27, 2013 5:10 pm    Post subject: Just Two More Days! Reply with quote

Just a few more days until Tunse'al RPG is released for Savage Worlds!

So just who might Tunse'al appeal to? While we'd love to think absolutely everyone would learn of the setting and want to play, we know there are few people who have equal enthusiasm for all genres, all premises, and all styles of play. Here's a snapshot of what folks might find appealing in particular:

Genre:
    Fantasy with a different feel from what has become classic; there are no humans, orcs, elves, dwarves, etc., and there are no lords or kings.
    Magic is accessible to anyone and they can take the required edges after character creation (PCs can become magic users later).
    It is not Earth, not by a long shot.

Environment:
    The Tunse'al equivalent to dinosaurs features prominently throughout the world.
    Weather plays an important part in the world, often being treacherous in the same manner a Big Bad is.
    Tunse'al isn't limited to animals as opponents; plants aren't always waiting for someone to come by and hack them down for food, shelter, or clothing either.
    Two suns, three moons, and 30 hours for the world to turn make for some great beliefs and superstitions - some of them have more validity than others.

Social:
    Emphasis is placed on honor, not material wealth (although there are certainly material rewards possible).
    Society is tribal, not feudal.
    Diversity Part I, folks who want to play PCs who aren't heterosexual or monogamous will find a wide variety of social constructs that are welcoming to PCs of any orientation and social configuration; at the same time, folks who aren't interested in those social constructs won't need to do anything special to play without them.
    Diversity Part II, the races are physiologically different, there are hundreds of miles of mountains separating the regions, and there are prophesies that all make playing any given race potentially challenging when meeting another, particularly for the first time (Think Outsider Hindrance on a broad scale).
    Political-style intrigue is possible, particularly in large tribes or when tribes plot against each other.

Combat:
    Dungeon-crawls are possible by way of exploring the forbidden Barshen ruins and exploring caves.
    Mass combat comes into play when tribes are at war with each other or parties of tribeless people form to take advantage of unsuspecting travelers, etc.
    The world really is out to get your characters, so they will end up defending themselves against it.


We hope you give Tunse'al a try and that we see you in our forums! Sign-up at our website now to get our newsletter, which will offer specials to readers and advanced information as our product line develops.

Vickey
_________________
www.obatron.com * www.vabeaver.com * www.facebook.com/vabeaverwriting * www.twitter.com/vabeaver * www.myspace.com/vabeaver * www.savageinsideronline.com
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Licensees All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum