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Has anyone seen my Capital Ship? I know it was right here.

 
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Volt875
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Joined: 17 Feb 2010
Posts: 112

PostPosted: Sun Oct 07, 2012 12:32 pm    Post subject: Has anyone seen my Capital Ship? I know it was right here. Reply with quote

Hi all, I was just wondering if there was a Deluxe verison of the capital ship rules or if the ones from SWEX should still work fine.
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"...If more of us valued food and cheer and song above hoarded gold, it would be a merrier world. But sad or merry, I must leave it now. Farewell!"- Thorin Oakenshield; The Hobbit by J.R.R. Tolkien


Last edited by Volt875 on Sun Oct 07, 2012 3:33 pm; edited 1 time in total
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ValhallaGH
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Joined: 25 Apr 2010
Posts: 6209

PostPosted: Sun Oct 07, 2012 2:37 pm    Post subject: Re: Has anyone seen my Capital Ship? I know it was right her Reply with quote

Volt875 wrote:
Hi all, I was just wondering if there was a Deluxe verison of the capital ship rules

Nope. They got cut for deluxe. Not certain why, but I'm guessing that they were considered too "setting" for the Core.
Quote:
if the ones from SWEX should still work fine.[/list]

Should be fine if you've got big wooden ships to worry about.
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Volt875
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Joined: 17 Feb 2010
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PostPosted: Sun Oct 07, 2012 3:39 pm    Post subject: Re: Has anyone seen my Capital Ship? I know it was right her Reply with quote

ValhallaGH wrote:
Should be fine if you've got big wooden ships to worry about.

That's exactly what I have to worry about ha ha (ok granted they're flying big wooden ships but whatever) Do space ships not do so well with those rules? I've never tried it.
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"...If more of us valued food and cheer and song above hoarded gold, it would be a merrier world. But sad or merry, I must leave it now. Farewell!"- Thorin Oakenshield; The Hobbit by J.R.R. Tolkien
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ValhallaGH
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Joined: 25 Apr 2010
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PostPosted: Sun Oct 07, 2012 7:34 pm    Post subject: Reply with quote

They can work fine for any kind of big ship. However, they have certain assumptions written into them, assumptions that don't always fit the flavor of the setting. Which is why I said they have a lot of "setting" built into them.
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"Not against a Servitor."
"... We're all gonna die."
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Maine
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Joined: 01 Jan 2009
Posts: 124

PostPosted: Sun Oct 07, 2012 11:34 pm    Post subject: Reply with quote

If you are interested in ideas...

Generally the rules for capital ships should only matter in a three cases:

- Travel
This is setting specific, and you can probably just make a GM call that fits your setting

- Non-combat, pre-combat, or post-combat encounters
Outside of roleplaying situations, the chase rules can probably suffice

- Combat
I'd run combat as a Mass Combat. PCs can participate to influence the combat just as in a regular Mass Combat. If this is a sci-fi setting, someone with engineering skills might attempt to boost or re-route energy to be more efficient, a fighter pilot might lead a squadron of small craft in a sortie, etc.
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