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Savage RIFTS [Yeah ... I know]

 
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Harrowed
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PostPosted: Fri Feb 08, 2013 6:22 pm    Post subject: Savage RIFTS [Yeah ... I know] Reply with quote

My players wanted it, but there was no way this man was going back to those mechanics so ... Savage Worlds time. I took what they wanted for starting characters and I read board posts, read other conversions and jacked from other Savage Supplements.

So I'm going to post things on a irregular schedule, as I finish them I'll throw them up and maybe with some comments I can polish them up for my game.
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Harrowed
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PostPosted: Fri Feb 08, 2013 6:24 pm    Post subject: Reply with quote

A few arcane backgrounds. This seemed to be the best way to work the OCC/RCC thing into Savage Worlds. I'm using the Necessary Evil book heavily to convert things.

Edge: Arcane Background [Cyborg, Partial Conversion]
Requirements: Spirit d6, Vigor d6
Power Points: 10
Starting Powers: 1
Damaged: When a PC is reduced to incapacitated, there is a 50/50 chance that damage is suffered to his cybernetics. If damaged they are unusable repaired by someone with appropriate Repair and Science skills
Available Powers: Altered Form, Aquatic, Armor, Attack, Melee, Attack, Ranged, Awareness, Broadcast, Darkvision, Extra Limbs, Fear (appearance based), Fearless, Gifted (skill programs), Heightened Senses, Immunity, Interface, Leaping, Parry, Speak Language (software), Speed, Super Attribute, Super Edge, Super Skill, Toughness, Wall Walker
Special Rules: Cannot take any other Arcane Background.

Edge: Arcane Background [Cyborg, Full Conversion]
Requirements: Spirit d10, Vigor d6
Power Points: 10
Starting Powers: 2 [One must be the Construct Power]
Damaged: When a PC is reduced to incapacitated, damage is suffered to his cybernetics. If damaged they are unusable repaired by someone with appropriate Repair and Science skills
Available Powers: Altered Form, Aquatic, Armor, Attack, Melee, Attack, Ranged, Awareness, Broadcast, Darkvision, Extra Limbs, Fear (appearance based), Fearless, Flight, Gifted (skill programs), Growth, Heightened Senses, Immunity, Interface, Leaping, Malfunction, Parry, Speak Language (software), Speed, Super Attribute, Super Edge, Super Skill, Toughness, Swinging, Wall Walker
Special Rules: Cannot take any other Arcane Background. Character can no longer be Healed by a power, and the Repair skill must be used to fix all damage.

Edge: Arcane Background [Juicer]
Requirements: Agility d6, Vigor d10
Power Points: 10
Starting Powers: 2
Available Powers: Awareness, Extra Actions, Heightened Senses, Leaping, Parry, Regeneration, Speed [Max 2 Pt.], Super Attribute[AGI, STR, and VIG only, Super Edge, Super Skill, Toughness
Special Rules: Due to the effects of the ridiculous amount of drugs running through the Juicer’s nervous system they die within 5 years +4d6 months. Cannot take any other Arcane Backgrounds.
Hindrances: Arrogant, Death Wish [Minor], Junkie [Major]

Edge: Arcane Background [Mind Melter]
Requirements: Novice, Psionics d6+, Smarts d8+
Arcane Skill: Psionics [Smarts]
Power Points: 10
Starting Powers: 3
Backlash: When a Mind Melter rolls a 1 on his Psionics die, he suffers severe brainburn that causes him to be immediately Shaken. On a critical failure, the Mind Melter lets out a power discharge that causes him to be Shaken along with all allies in a Large Burst Template who fail their Spirit roll. This can cause a Wound.
Available Powers: Animal Control, Armour, Attack, Melee, Attack, Ranged, Awareness, Damage Field, Deflection, Fear, Healing, Illusion, Intangibility, Mind Control, Mind Reading, Telekinesis, Telepathy, Wall Walker
Special Rules: Mind Melter powers burn out the user’s hair follicles. It can be regrown if the Mind Melter ceases to use their powers, but begins to fall out quickly the moment they resume.

Edge: Arcane Background [Cyber-Knight]
Requirements: Novice, Faith d6+, Fighting d6+, Spirit d8+
Arcane Skill: Faith [Spirit]
Power Points: 10
Starting Powers: Attack, Melee + 1 other
Damaged: When a PC is reduced to incapacitated, there is a 50/50 chance that damage is suffered to his cybernetics. If damaged they are unusable repaired by someone with appropriate Repair and Science skills
Backlash: When a Cyber-Knight rolls a 1 on his Faith die, he suffers a level of Fatigue. Fatigue lost this way can only be recovered with four hours of rest per level.
Available Powers: Armour, Attack, Melee, Fear, Healing, Healing, Greater, Mind Reading, Parry, Super Edge, Super Skill, Toughness,
Special Rules: Cyber-Knights are a mixed of psychic and cybernetic champions. At Veteran level a PC can purchase the Arcane Background [Cyborg, Partial Conversion]. The PC then gets access to both power suites.
Edges: Brave, Luck, Trademark Weapon
Hindrance: Code of Honour [Major], Heroic [Major], Vow: Cyber-Knight Cause [Major]
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mcbobbo
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PostPosted: Fri Feb 08, 2013 10:07 pm    Post subject: Reply with quote

Are you handling mega damage?
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VonDan
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PostPosted: Sat Feb 09, 2013 1:27 am    Post subject: Reply with quote

mcbobbo wrote:
Are you handling mega damage?


Every one should get a Mega Damage poncho made from the leaf of a Millenium Tree
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Thunderforge
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PostPosted: Sat Feb 09, 2013 2:48 am    Post subject: Reply with quote

mcbobbo wrote:
Are you handling mega damage?

Things that require mega damage to be hurt have Heavy Armor. Things that deal mega damage are Heavy Weapons. Problem solved.
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Harrowed
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PostPosted: Sat Feb 09, 2013 4:52 am    Post subject: Reply with quote

mcbobbo wrote:
Are you handling mega damage?


Nope. I could go the HA/HW route but I'm not going to bother, almost every suit if armour would be HA and most weapons would be HW. I don't think I need that part of the system. I'm going to use HA/HW the usual way in Savage Worlds.
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Sitting Duck
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PostPosted: Sat Feb 09, 2013 6:26 am    Post subject: Reply with quote

What's with the Starting Powers entry? That's something you only see with the Core Book ABs.
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Harrowed
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PostPosted: Sat Feb 09, 2013 7:35 am    Post subject: Reply with quote

Sitting Duck wrote:
What's with the Starting Powers entry? That's something you only see with the Core Book ABs.


That was to give my players a little guidance about what to take for powers. Especially for the Cyber-Knight.
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VonDan
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PostPosted: Sat Feb 09, 2013 9:40 am    Post subject: Reply with quote

What if I want the Vagabond OCC
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mcbobbo
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PostPosted: Sat Feb 09, 2013 12:19 pm    Post subject: Reply with quote

VonDan wrote:
What if I want the Vagabond OCC


When everyone is done laughing at you, you can just use the normal character creation rules. Remember to take all your hinderances and no edges...

Smile
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ValhallaGH
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PostPosted: Sat Feb 09, 2013 12:26 pm    Post subject: Reply with quote

VonDan wrote:
What if I want the Vagabond OCC

Poverty, -20 XP, and when you finally get to the point where you can use your AB, it will just be super-attributes, super-skills, and super-edges. Wink
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VonDan
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PostPosted: Sat Feb 09, 2013 3:26 pm    Post subject: Reply with quote

Keven must hate the common man or be a communist

Every Rural citizen not a wilderness scout is supposed to be a Vagabond

Every Urban citizen not a hacker is supposed to be a Vagabond

The Russian peasant is a more self sufficient OCC

The FRPG peasant is a more self sufficient OCC
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farik
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PostPosted: Sat Feb 09, 2013 3:28 pm    Post subject: Reply with quote

Occasionally our group talks about writing up "Portals" it's a dystopian world where portals to other worlds have opened up. Instead of the COalition we just have Nazis who were transplanted from a world where Germany won WWII.
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VonDan
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PostPosted: Sat Feb 09, 2013 3:40 pm    Post subject: Reply with quote

I have a setting ware every thing goes when it disapears so the villains are a roman legion with ww2 German helmets and Nazi leaders with KKK white robed priest

And there are Knights on Zebras living in a steel cargo ship (the Sulphur Queen -) in the middle of a jungle hunting dragons (Trex) with a lance
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Harrowed
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PostPosted: Sat Feb 09, 2013 7:59 pm    Post subject: Reply with quote

VonDan wrote:
Keven must hate the common man or be a communist

Every Rural citizen not a wilderness scout is supposed to be a Vagabond

Every Urban citizen not a hacker is supposed to be a Vagabond

The Russian peasant is a more self sufficient OCC

The FRPG peasant is a more self sufficient OCC


That's not reason and logic that we're trying to paint onto Rifts, is it?
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Sitting Duck
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PostPosted: Sun Feb 10, 2013 8:00 am    Post subject: Reply with quote

BTW Harrowed, it's forum policy that directly posting conversions of copyrighted material is prohibited and you should transfer it to a web site or blog and link to it at first opportunity.
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