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Good intro plotpoint or adventure?

 
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Kertain
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Joined: 07 Aug 2011
Posts: 75

PostPosted: Sat Oct 06, 2012 10:31 pm    Post subject: Good intro plotpoint or adventure? Reply with quote

Evening folks,
I am forming a new group and want to start off with a short 2-4 part adventure for Deadlands. I have never run a Deadlands game and being a new group I want to "feel" everyone out.

Anyone have suggestions on a nice simple adventure that will give the players a good taste of Deadlands without being too long?

I see there are some excellent plot point settings out there, but those seems for a more extended campaign. However, if DL plot point are anything like 50 Fathoms or NE..do they have Savage Tales? I suppose I could just string a few of those together in a pinch.

Thought?
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Crumbs
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Joined: 22 Aug 2010
Posts: 73

PostPosted: Sun Oct 07, 2012 12:19 am    Post subject: Reply with quote

If you don't mind buying something Coffin Rock makes for a decent little intro to the setting that shouldn't take more than 2-3 sessions if you include character generation. Plus it's a good way to feel out how your group is with the super natural element to the setting. Makes it really easy to know if you need to dial it up or down.

The free one sheets make for excellent intros and it's fairly easy to just say they happen in the same general area. A couple can even be combined to make a mini campaign pretty easy.
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ValhallaGH
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Joined: 25 Apr 2010
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PostPosted: Sun Oct 07, 2012 9:17 am    Post subject: Re: Good intro plotpoint or adventure? Reply with quote

Greetings.
Kertain wrote:
Anyone have suggestions on a nice simple adventure that will give the players a good taste of Deadlands without being too long?

Any of the Deadlands One Sheet Adventures. They're all great and free.

Kertain wrote:
I see there are some excellent plot point settings out there, but those seems for a more extended campaign. However, if DL plot point are anything like 50 Fathoms or NE..do they have Savage Tales? I suppose I could just string a few of those together in a pinch.

All Plot Point Campaigns provide Savage Tales, and the two for Deadlands: Reloaded are no different.
The Plot Point is a frame around which you build the campaign. Savage Tales are some of the other cool things you can do in the setting. But you need to customize the campaign for your PCs - tie it in to their back stories, their hindrances, and make their deeds come back to them.

The Flood Plot Point has been a lot of fun.
Last Sons (the other Plot Point) is beautiful, but I haven't run it yet.
I've only heard good things from people that have run Coffin Rock. It's a sandbox-style mini-campaign (this town has a lot of stuff going on - how the players handle it is up to them).
Murder on the Hellstrome Express is a jewel. A multiple session adventure escorting a Mad Scientist to a convention of Mad Scientists.
Saddle Sore is seven unconnected travel-related adventures good for one or two sessions each. They're fun and generally excellent, and an interesting framework, but are not meant to be a campaign.
Guess Who's Coming to Donner, Don't Drink the Water, and For Whom the Whistle Blows are good extended adventures - each is at least two sessions of gameplay, probably three or more.
The new series, Blood Drive, looks neat. A mini-campaign about a single cattle drive from Texas to Wyoming. Two out of three parts are currently available.
Return to Manitou Bluff is a Legendary extended adventure. Only for experienced posses willing to face some truly horrible stuff.


I hope that helped. Very Happy
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brumcg
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Joined: 15 Sep 2004
Posts: 63

PostPosted: Sun Oct 07, 2012 9:25 am    Post subject: Reply with quote

I'm in a similar situation. I decided to run Blood Drive I: Bad Times on the Goodnight.

I think it's a great intro to the system and the setting. The majority of my group doesn't know either very well. The downside is that it's linear (well, it is a cattle drive). I'm not sure how many sessions it will take to get through it. I'm thinking 5-ish, but I could be underestimating quite a bit.

My plan is to take them through Blood Drive I and see if they want to continue to High Plains Drovers, do something else with DL, or try something else entirely.
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Kertain
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Joined: 07 Aug 2011
Posts: 75

PostPosted: Sun Oct 07, 2012 10:38 am    Post subject: Reply with quote

Wow folks, thanks for all the info.

I have plenty to go on now..will look over the recommendations and take a swing Smile
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thudthwacker
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Joined: 28 Sep 2012
Posts: 28

PostPosted: Sun Oct 07, 2012 12:08 pm    Post subject: Reply with quote

Wow -- "Murder on the Hellstromme Express" sounds *amazing*. Just to make sure I've got all my ducks in a row: if I wanted to run a Deadlands:Reloaded campaign, I would need:

    Savage Worlds Deluxe (Core Rules)
    Deadlands Player's Guide
    Deadlands Marshal's Handbook


(And, of course, if I wanted to run "Murder on the Hellstromme Express", either the PDF of the adventure or the Reloaded GM Screen, which comes with it.)

Is that correct?
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Kertain
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PostPosted: Sun Oct 07, 2012 1:19 pm    Post subject: Reply with quote

Correct.
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GruffaloCrumble
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Joined: 19 Sep 2011
Posts: 194

PostPosted: Sun Oct 07, 2012 3:27 pm    Post subject: Reply with quote

Just picked up the new Deadlands Reloaded adventure (Bad Times on the Goodnight) and it would be a very, VERY promising start to a new Deadlands game. Very Happy Very strongly recommended! It introduces a load of western staples very naturally throughout it's three acts and would take 2-3 sessions to run.
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RJack
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Joined: 27 Jun 2006
Posts: 335
Location: Mad Zone, Wiskaton

PostPosted: Mon Oct 08, 2012 12:48 am    Post subject: Reply with quote

Coffin Rock was what I used to start up my most recent Deadlands campaign. All the players were complete Deadlands newbies, but it does a pretty good job of quickly bringing players in. As stated, it's more of a mini sand box campaign. I ended up trimming out a lot of the extra material so the players could just concentrate on the main plot, and it still ended up being 3 sessions.

I've also recently run Murder on the Hellstromme Express. While it's a fun adventure, I'm not sure it's as good of an introduction to Deadlands. The first part is very heavy on the roleplay, as the heroes run around a train with eight fully fleshed NPCs, each with their own motivations. You need a scorecard or something, or else it gets a little overwhelming. Also the final fight is more of a puzzle monster. If your players are newer to Savage Worlds and aren't as familiar with the different tactics available, it can turn into a bloodbath. We had a lot of fun with it, just throwing some caveats in there.
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thudthwacker
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Joined: 28 Sep 2012
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PostPosted: Mon Oct 08, 2012 10:52 am    Post subject: Reply with quote

Many thanks for the information about the available adventures, RJack. Very much appreciated.
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Kertain
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Joined: 07 Aug 2011
Posts: 75

PostPosted: Mon Oct 08, 2012 2:37 pm    Post subject: Reply with quote

Seems like Coffin Rock seems to be the common consensus for a starter game.

However, it is very nice to get personal reviews for the other products since I plan on running them if the DL game has staying power Smile

Thanks again.
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