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Rail gun? Holy crap, why wouldn't you want a rail gun?

 
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ShogaHin
Novice


Joined: 01 Jun 2012
Posts: 10

PostPosted: Fri Oct 12, 2012 11:59 pm    Post subject: Rail gun? Holy crap, why wouldn't you want a rail gun? Reply with quote

I was playing around building guns of different types and I noticed the rail gun entry under Gunsmith. Holy crap... these are sweet. Marshalls, don't look... Smile

I worked through the process and came up with this. Please send your input.


Rail Gun (0.50 Pistol)

Size 3
Structural 7
Slots 31
Durability 6/2
Load 2

Damage 5D10
Ammo size AP5(0.4x5)/50%=1.0
Shots 6
Armor Piercing 1-5 (+10+50% Structural)
RoF 1
Shots 6 x 1=6
Drain 1.0 * AP1-5 = 1.0-5.0 / shot
Increment 15
Slug Slots 6 x 1.0=6.0

ammo processor
slots =10 * 1.0 = 10
Drain = 1.0 * AP 1-5 per bullet

50 GR Powerpack
Slots 5
components: Structural 5
TN 7 (3+4)


TN: 5
Components:
Electronic: 10% = 3.1
Mechanical: 30% = 9.3
Structural: 35% = 10.85

Selector Switch
Slots 1
Components: Structural 1


Is my math correct? If so, isn't this awesome? Why wouldn't you want one of these. then add the scope like so,

TN: 5
Components:
Electronic: 20%
Mechanical: 10%
Drain: Special/Hour (1.5 GR/Hr Daytime, 2.5 GR/Hr Nighttime)

Sense: Passive ; basic sight
Slots: 1 * 0.75
Max Range 1000 yards
Drain: 1*0.5/Hr
Stability: 16 + 2/raise
Sense:Passive Low Light
Slots: 2* 0.75
Max Range 5 miles
Drain: 2* 0.75
Stability: 16 + 2/raise
Sense Passive x10 Magnification
Slots: 2* 0.75
Max Range: 5 miles
Drain: 2* 0.75
Stability: 16 + 2/raise

Passive sensors use –25% fewer slots and –50% less Drain

Miniaturize (x3)
TN: 11
Speed: Frame minutes
Duration: Permanent
Range: Touch

If this succeeds, the number of slots a power requires is reduced by 10% for each success and raise.

So, what do you all think?

Shoga
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Velox121
Novice


Joined: 29 Jan 2013
Posts: 3

PostPosted: Tue Jan 29, 2013 11:17 pm    Post subject: Reply with quote

Let's take a look at your railgun schematic here and see if it's up to code.

Following the gunsmith power step by step we get this:

Gunsmith: railgun
1. Select ammo [5d10, AP5. Size=(5*0.4)*0.5=1]
2. Select range increment - 15 [slots=6*(ammo size)=6*1=6]
-6 slots
3. Select ROF - 1 [slots=5*(ammo size)=5*1=5]
-5 slots
4. Select ammo capacity - 6 shot internal magazine [slots=(ammo size)*(number of rounds)=1*6=6]
-6 slots
5, Add optional selector switch [slots=1]
-1 slot
6. Add optional ammo processor [slots=10, each use drains 1GR and makes 1d6 rounds]
-10 slots
7. Add 50 GR powerpack [slots=(GR capacity)/10=50/10=5 slots, req. 5 struc. comp. and 5 oz. of ghost rock]
-5 slots
TOTAL SLOTS = 33 - Over capacity for a frame size 3 device
Drain/shot = (ammo size)*(AP value) = 1GR*(AP value)

A frame size three device (with a 31 slot capacity) is rifle sized. Pistols are frame size 1 and can only accommodate 7 slots of powers and accessories. Double check the frame size table.

You're only 2 slots over capacity. If you lower the size of the powerpack or swap the internal magazine for a detachable one you're good. It's up to your marshall if the ammo processor can feed bullets directly into a detachable magazine, although I don't see why not.

Hope this helps! Watch out for those gun spirits, omae.
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VonDan
Legendary


Joined: 08 Jul 2008
Posts: 3244

PostPosted: Tue Jan 29, 2013 11:47 pm    Post subject: Reply with quote

The working blue prints I have for a home built rail gun require a 24 inch barrel, Ammo is fed from a Paint gun hopper and a 50 pound rack of batteries worn on the back
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Velox121
Novice


Joined: 29 Jan 2013
Posts: 3

PostPosted: Wed Jan 30, 2013 3:28 am    Post subject: Reply with quote

VonDan wrote:
The working blue prints I have for a home built rail gun require a 24 inch barrel, Ammo is fed from a Paint gun hopper and a 50 pound rack of batteries worn on the back

Free internet blueprints or it didn't happen.
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