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Ghost Towns Errata

 
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The Stray
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Joined: 11 Dec 2004
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PostPosted: Wed Nov 07, 2012 11:02 pm    Post subject: Ghost Towns Errata Reply with quote

So I just bought Ghost Towns and I'm perusing it. I noticed that on page 115-116 there's Card Suit symbols, for four different types of outcomes. All well and good, but Spades get used twice, and there's not diamonds! Whoops!

Has anyone else noticed any flaws in the preorder?
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The Stray
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PostPosted: Wed Nov 07, 2012 11:41 pm    Post subject: Reply with quote

Another note...was there supposed to be a value table for the Somethin' Wicked, Somethin' Weird list? Because it mentions values in the Joker entry on the Suit table, but then goes right into Step 2: Hole Phase.

I would assume the Value of the entry is supposed to determine the nature of the supernatural threat for the Right Card in Step on, and that seems to be a pretty major goof if that's missing...
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Cutter XXIII
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PostPosted: Thu Nov 08, 2012 10:21 am    Post subject: Reply with quote

Definitely a major goof. Thanks for pointing it out.

We're working on getting the PDF corrected now, so we can make it available for re-download and be sure the print version's right.

If you see anything else out of whack, please let us know.
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Matthew Cutter
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The Stray
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PostPosted: Thu Nov 08, 2012 12:35 pm    Post subject: Reply with quote

Cool. I bought this supplement mostly for the town generator, so that was the first thing I turned to.

Since I noticed that, I've only seen a couple of typos (there was a "semingly" in there) but nothing major like the missing table yet. I'm liking these towns (and I know I'll get a lot of use out of Grant's Pass, since I'm currently running a Lost Sons campaign).
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Cutter XXIII
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PostPosted: Thu Nov 08, 2012 2:12 pm    Post subject: Reply with quote

Just wanted to make sure you saw this, too. It's on our list of things to fix.
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Matthew Cutter
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The Stray
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PostPosted: Thu Nov 08, 2012 5:03 pm    Post subject: Reply with quote

I did see that, yes, which was why I didn't mention it here...I figure this thread will be good to mention new troubles, not ones you're already working on.
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The Stray
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PostPosted: Fri Nov 09, 2012 5:49 am    Post subject: Reply with quote

Page 96 wrote:
B.B., as the ghoul-clowns their leader, is always hungry.


I think there's supposed to be a "call" in there...
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The Stray
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PostPosted: Fri Nov 09, 2012 4:33 pm    Post subject: Reply with quote

Both Manitous and Manitoys are marked with the Wild Card Marshal Badge, though I'm pretty sure that they're intended to be Extras (given the context of the Savage Tale they're found in)
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The Stray
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PostPosted: Fri Nov 09, 2012 4:46 pm    Post subject: Reply with quote

Susie Fessler has the Black Magic AB, but no powers or Power Points listed.
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The Stray
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PostPosted: Fri Nov 09, 2012 4:50 pm    Post subject: Reply with quote

A lot of the hotlinks on the contents page don't seem to work. Though the finger icon pops up, clicking them doesn't do anything. The Index doesn't seem to have this problem (and the hotlink to the Index works as intended)
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Seeker of Truth
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Joined: 03 Nov 2005
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PostPosted: Tue Nov 13, 2012 6:55 pm    Post subject: Reply with quote

I don't mean to be a bother, but any word on the updates for this? I plan on trying to code up the town generator for the TrulyRandom android app, so having all the tables would be mighty handy. Thanks Marshal.
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The Stray
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PostPosted: Sun Dec 02, 2012 1:10 pm    Post subject: Reply with quote

So...any news on when the updated PDF of Ghost Towns will be out, or are ya'll too sidetracked by Deadlands: Noir?
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