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[Fantasy Companion] Enchantments and Skill Bonuses

 
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Sdrolion
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Joined: 03 Jan 2012
Posts: 14

PostPosted: Sun Nov 11, 2012 1:02 pm    Post subject: [Fantasy Companion] Enchantments and Skill Bonuses Reply with quote

This is probably an amazingly stupid question, but I've gotten myself all confused over how skill bonuses from enchanted items actually work. Are they a flat bonus to the roll result, or do they work more like the Boost Trait spell?

That is: If I have a Longsword that gives +1 to Fighting, and my Fighting skill is 1d8, then while using that Longsword, is my Fighting roll:

1. (Higher of Fighting 1d8 or Wild 1d6)+1, or
2. Higher of 1d10 or Wild 1d6, or
3. Higher of 1d8+1 or Wild 1d6

And would this work the same way for other "skill bonus" items, such as a ring that gives +1 to Notice?

Thank you, and I apologize if this is a kind of dumb question. I thought it worked like #1, but the character creation program "Hero Lab" treats it like #2, and I wasn't sure who was right. O_O
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Clint
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Joined: 13 May 2003
Posts: 17364

PostPosted: Mon Nov 12, 2012 10:07 am    Post subject: Re: [Fantasy Companion] Enchantments and Skill Bonuses Reply with quote

Sdrolion wrote:
This is probably an amazingly stupid question, but I've gotten myself all confused over how skill bonuses from enchanted items actually work. Are they a flat bonus to the roll result, or do they work more like the Boost Trait spell?

That is: If I have a Longsword that gives +1 to Fighting, and my Fighting skill is 1d8, then while using that Longsword, is my Fighting roll:

1. (Higher of Fighting 1d8 or Wild 1d6)+1, or
2. Higher of 1d10 or Wild 1d6, or
3. Higher of 1d8+1 or Wild 1d6

And would this work the same way for other "skill bonus" items, such as a ring that gives +1 to Notice?

Thank you, and I apologize if this is a kind of dumb question. I thought it worked like #1...


You are correct, it works like #1. And yes, that applies to any flat bonus to a Trait (skill or attribute).
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