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Sdrolion Novice
Joined: 03 Jan 2012 Posts: 14
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Posted: Sun Nov 11, 2012 1:02 pm Post subject: [Fantasy Companion] Enchantments and Skill Bonuses |
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This is probably an amazingly stupid question, but I've gotten myself all confused over how skill bonuses from enchanted items actually work. Are they a flat bonus to the roll result, or do they work more like the Boost Trait spell?
That is: If I have a Longsword that gives +1 to Fighting, and my Fighting skill is 1d8, then while using that Longsword, is my Fighting roll:
1. (Higher of Fighting 1d8 or Wild 1d6)+1, or
2. Higher of 1d10 or Wild 1d6, or
3. Higher of 1d8+1 or Wild 1d6
And would this work the same way for other "skill bonus" items, such as a ring that gives +1 to Notice?
Thank you, and I apologize if this is a kind of dumb question. I thought it worked like #1, but the character creation program "Hero Lab" treats it like #2, and I wasn't sure who was right. O_O |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16163
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Posted: Mon Nov 12, 2012 10:07 am Post subject: Re: [Fantasy Companion] Enchantments and Skill Bonuses |
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| Sdrolion wrote: | This is probably an amazingly stupid question, but I've gotten myself all confused over how skill bonuses from enchanted items actually work. Are they a flat bonus to the roll result, or do they work more like the Boost Trait spell?
That is: If I have a Longsword that gives +1 to Fighting, and my Fighting skill is 1d8, then while using that Longsword, is my Fighting roll:
1. (Higher of Fighting 1d8 or Wild 1d6)+1, or
2. Higher of 1d10 or Wild 1d6, or
3. Higher of 1d8+1 or Wild 1d6
And would this work the same way for other "skill bonus" items, such as a ring that gives +1 to Notice?
Thank you, and I apologize if this is a kind of dumb question. I thought it worked like #1... |
You are correct, it works like #1. And yes, that applies to any flat bonus to a Trait (skill or attribute). _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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