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How to kill Harrowed in Savage west

 
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Anonymous
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PostPosted: Mon Sep 22, 2003 9:51 pm    Post subject: How to kill Harrowed in Savage west Reply with quote

I have posted a question like this elsewhere but I am posting here to get Shanes Official rule.

I do not have the savage rpg yet, but are harrowed just as hard to kill (not injure) as the classic system? (IE- the have to have a killing wound done to the head to die?). What about stitchin? I did not notice this power in the classic to savage conversion rules.

Cheers and ta Shane,
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Hi PHi
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Joined: 04 Aug 2003
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PostPosted: Mon Sep 22, 2003 10:36 pm    Post subject: Reply with quote

I know you want an official answer, but this may help.

The way I've been running it is that 3 wounds will still put a Harrowed (Any harrowed in my game is a Wild Card) out of the fight, but they don't roll on the knockout table. The reason they're incapacitated is the same reason they start taking wound modifiers after 3 wounds in classic: Signifigant muscle tissue and nerves have been damaged, causing them paralysis. 4+ wounds to the head will kill them (and that's not easy to do).

Stitchin' is covered in the updated conversion.

Stitchin' - Natural Healing roll every day.
Improved Stitchin' - Natural healing roll every hour.

Hope this helps, I'll be waiting to see the official answer also, however.
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Anonymous
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PostPosted: Mon Sep 22, 2003 10:47 pm    Post subject: Hit Locations Reply with quote

So there are hit locations in savage west, cool. Thanks for the suggestions Hi PHi. How do wounds work in this system? I can not get the book yet. Has yet to come in in Australia.
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Banjo
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PostPosted: Tue Sep 23, 2003 12:36 am    Post subject: How to kill Harrowed in Savage West Reply with quote

SW has been available in Australia for several months now ....
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palehorse
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Joined: 21 Jun 2003
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PostPosted: Tue Sep 23, 2003 12:49 am    Post subject: Reply with quote

Check out the Test Drive rules on the PEG downloads page. The quick 'n' dirty on how damage works is there; should be all you need. Smile
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Banjo
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PostPosted: Tue Sep 23, 2003 1:15 am    Post subject: Reply with quote

Yes, the Testdrive rules are good, the full rules are so much better Wink
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Anonymous
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PostPosted: Tue Sep 23, 2003 8:04 pm    Post subject: My gaming store sucks Reply with quote

I guess that means my gaming store sucks, they said its not even in Australia. I will have to try Mil Sims.
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MadTinkerer
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Joined: 26 May 2003
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PostPosted: Tue Sep 23, 2003 10:11 pm    Post subject: Reply with quote

Well you can always order from the Pinnacle website. It'll cost a bit to ship it overseas, though.
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Banjo
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PostPosted: Wed Sep 24, 2003 12:17 am    Post subject: Reply with quote

Mil sims have copies, as well as Evernight and the Action Deck Smile
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Balance
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PostPosted: Wed Sep 24, 2003 7:08 am    Post subject: Reply with quote

Since you mentioned it, Savage Worlds doesn't have hit locations in the same way Deadlands does. It's a speed thing to prevent those location rolls from taking a time chunk.

There's some suggested penalties for specific location damage, i believe.
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fred the monkey
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PostPosted: Wed Sep 24, 2003 1:42 pm    Post subject: Reply with quote

-4 to hit head or other similar sized location.

-6 for really small things (this is described in a different section than the 'called shot' section, but my guess is that this penalty would be best applied to something like an eye, or perhaps a particular button on the control panel across the room (You know, the big red one, labelled "Do Not Push!"))

Aiming will get you a +2 bonus, but you can't keep adding to that like in classic deadlands, so a head shot is always going to be at a penalty (barring magic items and whatnot).
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