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Weird Point Values in Screamers

 
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MadTinkerer
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Joined: 26 May 2003
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Location: New Jersey

PostPosted: Wed Sep 24, 2003 11:11 am    Post subject: Weird Point Values in Screamers Reply with quote

I haven't actually played it yet, but I bought it and Screamers looks pretty good. I've got two questions though:

1) What's with the point values? I thought the Troop Builder/Army Builder only went in increments of 5(except when Wild Cards double the value). Are the point values for the Screamers troops calculated using a completely diferent system, or am I missing something?

2) The only other complaint I have is that the actual Syker figs don't look as impressive as the guy(gal?) on the cover. One's got a glowing headache, one has a big gun and no glow, and the third seems frozen in an eternal state of surprise. They aren't bad, but none of 'em seem to quite exude the confidence of the Lone Syker faced with the Skinny.
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Truckee Games
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Joined: 14 May 2003
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Location: Truckee, CA - Sierra Nevada

PostPosted: Wed Sep 24, 2003 11:51 am    Post subject: Re: Weird Point Values in Screamers Reply with quote

MadTinkerer wrote:
I haven't actually played it yet, but I bought it and Screamers looks pretty good. I've got two questions though:

1) What's with the point values? I thought the Troop Builder/Army Builder only went in increments of 5(except when Wild Cards double the value). Are the point values for the Screamers troops calculated using a completely diferent system, or am I missing something?


In regards to this question, the point values have changed (Shane revised them). I expect a more formal annoucement later.
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PEGShane
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Joined: 13 May 2003
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Location: Gilbert, AZ

PostPosted: Thu Sep 25, 2003 6:42 pm    Post subject: Reply with quote

Yes. I'll have the revised point values up Tuesday. This is why I didn't put them in the original book. I knew I wouldn't be happy with them until a lot more playtesting was involved.

Thanks!

Shane
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MadTinkerer
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PostPosted: Sat Sep 27, 2003 11:14 pm    Post subject: Reply with quote

Well, as long as they're in the second edition rulebook. Wink
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MadTinkerer
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PostPosted: Tue Sep 30, 2003 6:43 pm    Post subject: Reply with quote

So that's next Tuesday, then? Wink
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PEGShane
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PostPosted: Tue Sep 30, 2003 9:09 pm    Post subject: Reply with quote

Heh heh. Oops! Yup. I just plain forgot.

Next Tuesday then.

Shane
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Rorschach
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Joined: 13 May 2003
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Location: San Diego

PostPosted: Wed Oct 01, 2003 8:51 am    Post subject: Reply with quote

Drat... Was going to play my brother in a GRW to SW conversion this weekend. I was halfway through points values for the original army lists. Ah, well maybe next time.
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MadTinkerer
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PostPosted: Tue Oct 07, 2003 1:55 pm    Post subject: Reply with quote

PEGShane wrote:
Heh heh. Oops! Yup. I just plain forgot.

Next Tuesday then.

Shane


Right. NEXT Tuesday. Smile
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Rorschach
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PostPosted: Tue Oct 07, 2003 4:45 pm    Post subject: Reply with quote

Next Tuesday or Tuesday after next? How about a date? 10/7, 10/14. 10/21?
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PEGShane
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PostPosted: Tue Oct 07, 2003 10:24 pm    Post subject: Reply with quote

How about right now?

Shane
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Phoenikuz
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PostPosted: Tue Oct 07, 2003 10:40 pm    Post subject: Reply with quote

I think I've jumped the gun - the point values available for download are still the same as before?

*waiting paitiently*
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MadTinkerer
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Joined: 26 May 2003
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PostPosted: Tue Oct 07, 2003 11:42 pm    Post subject: Reply with quote

Check the main page. Shane just recently posted the update there. As of the time of writing this post, he hasn't updated the downloads page quite yet.

BTW: VERY nice, Shane. The only way I could be happier right now is if the updated Army Builder were available for download and 50 Fathoms and the GM screen were at my FLGS Wink

EDIT: By the way, gremlins got in your PC again. The Monstrous Abilities list has several unexplained asterisks. Smile
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PEGShane
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PostPosted: Wed Oct 08, 2003 8:13 am    Post subject: Reply with quote

Try now. Shouldn't be any huge differences, but this one is slighty updated (no asterisks, for example).

Shane
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MadTinkerer
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PostPosted: Wed Oct 08, 2003 10:00 am    Post subject: Reply with quote

Quick question: why does Undead cost 5 points and Construct cost 2 points when the difference between them is a +2 bonus to Toughness? Also, the fact that Armor costs 2 points per +1 but sheilds cost 1 point "per point of Toughness" seems odd, especially since there aren't any sheilds in the rulebook that mention adding to Toughness. Something new in 50 Fathoms or gremlins again?
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Turtle
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Joined: 13 May 2003
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Location: Fountain Valley, CA

PostPosted: Wed Oct 08, 2003 12:27 pm    Post subject: Reply with quote

Shield rule: When hit by a ranged attack from the front arc (covered by the shield), add that shield's toughness value to your toughness for damage.

This has been in the SW book from the very beginning.
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