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Clint Site Admin

Joined: 13 May 2003 Posts: 16161
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razorwise Legendary

Joined: 08 Jul 2004 Posts: 2954 Location: Hither and Yon
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Posted: Tue Jun 28, 2005 10:07 am Post subject: |
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Q. How does Heavy Armor work in NE?
A. It works the same as in the SW core book. This question comes up frequently, so here's the complete breakdown.
Normal damage vs. normal armor does damage normally
Heavy Weapon vs. normal armor does damage normally
Normal damage vs. Heavy Armor does NO damage
Heavy Weapon vs. Heavy Armor does damage normally
Regards,
Sean _________________ Reality Blurs
Reality Blurs Tweets!
The Razorwise Report
The Blur is Now on G+ |
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lordthrog Heroic

Joined: 14 May 2003 Posts: 1669 Location: Stephens City, Va
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Posted: Tue Jun 28, 2005 1:06 pm Post subject: |
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I have some questions about the standard gear in Tour of Darkness. Teller had responded before, but I can't find thread anymore.
1. The book states that every soldier has in their ruck or attached to their LBE a butt pack with weapon cleaning kit, poncho, first aid packet, wet weather gear, 2 ammo pouches, and hygene gear. There are no weights listed for this gear, nor are these things listed in the gear section. Are the weights assused to be counted into the weight of the ruck and LBE?
2. Does the first aid packet above (NOT the Medic's pack) give any sort of bonus to healing rolls? Or is it a case of the first aid packet allows for a healing roll in the field without negatives for lack of supplies?
3. On the Standard US Gear Weights table on page 21 the M1911A1 and the M1911A1 7 round clip are listed twice with different weights. The M1911A1 is listed at 2 lbs and 4 lbs and the 7 round clip at 1 lbs and .5 lbs, which are the correct values? _________________ David Sumpter
"So, what weapon should I use? I'm very proficient with the Spork, but I also swing a mean sock of Legos." - Bucky Katt |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16161
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Posted: Fri Jul 01, 2005 7:45 am Post subject: |
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| Wattspost wrote: | | If I take paralysis with all the bells a whistles I can use it with attack ranged. |
Just to clarify, you only need Extra Range to tie it to a ranged attack, not "all the bells and whistles." Obviously, that Modifier is included in "all the bells and whistles," but I just didn't want it to seem required.
| Wattspost wrote: | | My question is if my attack ranged has a ROF of 2+ do I get paralysis on all shots or just the first? |
Yes. That's a benefit of tying that power permanently to Attack, Ranged.
Hope this helps. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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Teller Seasoned

Joined: 15 May 2003 Posts: 316 Location: Post-apocalyptic America
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Posted: Fri Jul 01, 2005 1:04 pm Post subject: |
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[quote="lordthrog"]I have some questions about the standard gear in Tour of Darkness. Teller had responded before, but I can't find thread anymore.
| lordthrog wrote: | | 1. The book states that every soldier has in their ruck or attached to their LBE a butt pack with weapon cleaning kit, poncho, first aid packet, wet weather gear, 2 ammo pouches, and hygene gear. There are no weights listed for this gear, nor are these things listed in the gear section. Are the weights assused to be counted into the weight of the ruck and LBE? |
The weight listed for the LBE on p. 21 (5 lbs) includes a pistol belt, Y suspenders, 2 ammo pouches (3x20 mag capacity), a butt pack, first aid packet pouch. This doesn't include the weight of the 1-2 canteens that each soldier would carry.
The weight of the rucksack is for an empty ruck (frame included). For the items not mentioned, I'd go with the following:
cleaning kit: .5 lbs
poncho: 1 lb
wet weather gear (top and bottom) 2 lbs (and smells like fresh vomit due to the waterproofing used--really!)
hygiene gear: depends on the character. A toothbrush--negligible. A very fastidious character who has to have everything--5 lbs.
| lordthrog wrote: | | 2. Does the first aid packet above (NOT the Medic's pack) give any sort of bonus to healing rolls? Or is it a case of the first aid packet allows for a healing roll in the field without negatives for lack of supplies? |
The latter--it's just a single field dressing (a wad of sterile gauze and cloth tails) that each soldier carries to use on himself in case of injury.
| lordthrog wrote: | | 3. On the Standard US Gear Weights table on page 21 the M1911A1 and the M1911A1 7 round clip are listed twice with different weights. The M1911A1 is listed at 2 lbs and 4 lbs and the 7 round clip at 1 lbs and .5 lbs, which are the correct values? |
2 lbs and .5 lbs (this is the kind of error that creeps in after the author gets a manuscript back from an editor and re-writes the edited sections. I take the blame for this)
Hope this helps. _________________ Teller
Hell on Earth Brand manager
Weird Wars Brand manager |
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lordthrog Heroic

Joined: 14 May 2003 Posts: 1669 Location: Stephens City, Va
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Posted: Fri Jul 01, 2005 2:01 pm Post subject: |
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Thanks, Teller. And now to copy and paste to word, and print it out to keep with my book  _________________ David Sumpter
"So, what weapon should I use? I'm very proficient with the Spork, but I also swing a mean sock of Legos." - Bucky Katt |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16161
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Posted: Fri Jul 01, 2005 9:28 pm Post subject: |
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| MojaveRattler wrote: | The text for super skill says:
"Grants you 2 points to increase your villains skills (each new skill cost 2 points to buy at d4) and [...]. Each Power Point spent increases the skill one step.
Unlike normal advancement, it doesn't matter if the super skill is over the linked attribute or not [...]"
Now, if I read it one way it seems that I get 2 skill points to increase a skill per 1 power point spent without mattering if the super skill is over the linked attribute.
However there's that one sentance that reads "Each power point spent increases a skill one step" which indicates i get 1 skill point for 1 pp.
So...do I get 1 or 2 skill points per power point? And If i get 2, do they ignore the Attribute restriction or are they just an additional 2 skill points to be added to the pool? |
You get 2 Super Skill Points per 1 PP, and they ignore Attribute restrictions.
However, this was fixed in the revision of NE (which include the hardcopy). You must be using the old PDF. Everyone who bought that was sent an email to get the updated version a long time ago. It's possible you were missed or a spam filter got it.
Whatever the reason, send Zeke an email with the information on your purchase, and he should be able to help you when he gets back in. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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Mindseye Seasoned

Joined: 13 Dec 2003 Posts: 431 Location: Wichita, Kansas
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Posted: Sat Jul 02, 2005 4:12 pm Post subject: Cone Template with attack Ranged |
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A player of mine took attack ranged with the cone template. He failed his attack roll, and the question came up as to whether it would deviate as an area effect or simply not go off. Looking at the area effect and flamethrower rules as well as burst from the main book to get an idea of how they use the cone template I came to the conclusion that the cone template would not deviate, raises on the attack roll would not increase damage, and the targets would get an agility roll to avoid the effects. I'm looking for confirmation that I'm on the right track, or how others have or would go about handling it.
da Wookiee |
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jblittlefield Legendary
Joined: 13 May 2003 Posts: 7472
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Posted: Sat Jul 02, 2005 5:16 pm Post subject: Re: Cone Template with attack Ranged |
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| da Wookiee wrote: | A player of mine took attack ranged with the cone template. He failed his attack roll, and the question came up as to whether it would deviate as an area effect or simply not go off. Looking at the area effect and flamethrower rules as well as burst from the main book to get an idea of how they use the cone template I came to the conclusion that the cone template would not deviate, raises on the attack roll would not increase damage, and the targets would get an agility roll to avoid the effects. I'm looking for confirmation that I'm on the right track, or how others have or would go about handling it.
da Wookiee |
I agree with your conclusions.  |
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xenocution Novice

Joined: 15 Mar 2005 Posts: 15
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Posted: Sun Jul 03, 2005 10:16 pm Post subject: |
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This question is regarding the NE: Super Sorcery power.
Q: If the character has Spellcasting as a Super Skill, say at d12+4 for example, does the +4 add to the Spellcasting die when determining if Backlash occurs, or is it the just the number rolled on the die that is compared? And is the Wild Die available as well?
Example: The villian has a Spellcasting of d12+4 and has borrowed 5 points over his max. He rolls a 4 on the die, does this result in a unmodified 4 or a modified 8 ?
Thanks! |
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Redeucer Heroic

Joined: 26 May 2004 Posts: 1140 Location: Wherever the road leads me
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Posted: Mon Jul 04, 2005 10:39 am Post subject: |
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No.
The +4 does not add for determining Backlash, only for the success of the spell. So if they borrowed 3 points and rolled a 2, the total still roll is a 6 so the spell succeeds. However, since the roll was a 2, they would also be subject to backlash. _________________ a trai en pace,
Redeucer
Darth Squirellious, Dark Rodent of the Sith!
"Mediocrity has never been so EPIC!"
- SlasherEpoch |
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nerdron Novice
Joined: 10 Sep 2003 Posts: 49 Location: Belleville, MI
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Posted: Wed Jul 06, 2005 3:28 pm Post subject: super-strength as a heavy weapon in NE |
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I have prowled back and forth thorugh the book and cannot find an answer to this one. If I take a certain amount of super-strength, can my fighting attacks function as heavy weapons, or do I need to take at least 1 level of melee attack power?
thanks! |
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Jyass Seasoned
Joined: 25 Oct 2004 Posts: 209 Location: Chicago, IL
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Posted: Wed Jul 06, 2005 3:52 pm Post subject: |
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| On page 129 of the NE hardback book, it lists 4-Star as having a d12+1 in a skill called deflection. I was intrigued by this until I realized that he had no throwing skill for his throwing stars, so I replaced the deflection skill with a throwing at the same die type (d12+1). Was the deflection skill a typo or is there some game rule involving deflection that I haven't grasped yet? |
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Redeucer Heroic

Joined: 26 May 2004 Posts: 1140 Location: Wherever the road leads me
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Posted: Wed Jul 06, 2005 5:08 pm Post subject: Re: super-strength as a heavy weapon in NE |
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| nerdron wrote: | I have prowled back and forth thorugh the book and cannot find an answer to this one. If I take a certain amount of super-strength, can my fighting attacks function as heavy weapons, or do I need to take at least 1 level of melee attack power?
thanks! |
nedron,
That is correct. There was some discussion back when about a modifier or strength level or something, but I can't remember what it was. You'll have to get that from Clint when he gets back. Sorry. _________________ a trai en pace,
Redeucer
Darth Squirellious, Dark Rodent of the Sith!
"Mediocrity has never been so EPIC!"
- SlasherEpoch |
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nerdron Novice
Joined: 10 Sep 2003 Posts: 49 Location: Belleville, MI
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Posted: Wed Jul 06, 2005 5:14 pm Post subject: Re: super-strength as a heavy weapon in NE |
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nedron,
That is correct. There was some discussion back when about a modifier or strength level or something, but I can't remember what it was. You'll have to get that from Clint when he gets back. Sorry.[/quote]
clint is gone? what will we do?!!!
when is he due back? |
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palehorse Heroic
Joined: 21 Jun 2003 Posts: 1962 Location: Oklahoma City, OK
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Posted: Wed Jul 06, 2005 5:45 pm Post subject: Re: super-strength as a heavy weapon in NE |
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| nerdron wrote: |
clint is gone? what will we do?!!!
when is he due back? |
Some time around this weekend or next Monday-ish, IIRC. _________________ Butch Curry
Zombie Nirvana Games |
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Jyass Seasoned
Joined: 25 Oct 2004 Posts: 209 Location: Chicago, IL
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Posted: Sat Jul 09, 2005 2:08 pm Post subject: |
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| Jyass wrote: | | On page 129 of the NE hardback book, it lists 4-Star as having a d12+1 in a skill called deflection. I was intrigued by this until I realized that he had no throwing skill for his throwing stars, so I replaced the deflection skill with a throwing at the same die type (d12+1). Was the deflection skill a typo or is there some game rule involving deflection that I haven't grasped yet? |
*Bump for my question* |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16161
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Posted: Mon Jul 11, 2005 12:38 pm Post subject: Re: Cone Template with attack Ranged |
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| da Wookiee wrote: | | A player of mine took attack ranged with the cone template. He failed his attack roll, and the question came up as to whether it would deviate as an area effect or simply not go off. Looking at the area effect and flamethrower rules as well as burst from the main book to get an idea of how they use the cone template I came to the conclusion that the cone template would not deviate, raises on the attack roll would not increase damage, and the targets would get an agility roll to avoid the effects. I'm looking for confirmation that I'm on the right track, or how others have or would go about handling it. |
I'd roll a d6 with 1-3 being Left and 4-6 being Right. Then I'd move the end of the template 1d6" in that direction for deviation.
Not official, but what I would do. Cones are Area Effect, but the normal deviation rules don't work. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16161
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Posted: Mon Jul 11, 2005 12:38 pm Post subject: |
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| redeucer wrote: | No.
The +4 does not add for determining Backlash, only for the success of the spell. So if they borrowed 3 points and rolled a 2, the total still roll is a 6 so the spell succeeds. However, since the roll was a 2, they would also be subject to backlash. |
Correct. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16161
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Posted: Mon Jul 11, 2005 12:40 pm Post subject: Re: super-strength as a heavy weapon in NE |
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| nerdron wrote: | | I have prowled back and forth thorugh the book and cannot find an answer to this one. If I take a certain amount of super-strength, can my fighting attacks function as heavy weapons, or do I need to take at least 1 level of melee attack power? |
Officially, you need a level in melee attack. The options (and original answer) were in the Feeding Frenzy in Sharkbytes #2. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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