How to Run a 17-Person Savage Worlds Game and Live to Tell the Tale!
Last week, prolific science fiction and fantasy author Larry Correia (Monster Hunter International, The Grimnoir Chronicles) posted a remarkable tale to his blog about Game Mastering an epic 17-person Savage Worlds pulp adventure set in Cairo, 1936!
If you’ve ever considered running a game with an exceptionally large number of players, Larry’s article offers several helpful suggestions on how to handle it ranging from using generic, pre-generated archetypes, giving out Bennies “like crazy,” ensuring that everyone gets a chance to do something awesome, and simply being ready for the unexpected.
Check out the complete post (along with a couple photos and even a short video of the session) over at Larry’s blog: Monster Hunter Nation.