Now available from licensees, CCS Games and Fabled Environments, The Monster Hunters Club takes you back to a much simpler time… the 1980s!
Something strange is happening in the town of Gulf Haven. Horrible creatures are coming to life. The adults seem blind to the entire thing. It’s up to you to find out what is happening and stop it before it’s too late!
Growing up in the 1980s…
You’ve got Saturday morning cartoons, a tree fort, a boombox, a fast bike, and oh…
Monsters are real.
You heard me.
Don’t bother telling your parents. Grown-ups can’t see ‘em. When something gets smashed up, they blame us. When somebody goes missing, they blame someone from out of town, or maybe the Russians. The monsters are real though, and it’s up to us to do something about it!
Inside the book you’ll find:
- Tons of detailed, customizable Archetypes
- New Edges and Hindrances
- Four Arcane Backgrounds
- The town of Gulf Haven, Alabama as it appeared in the mid-1980s
- A complete Plot Point Campaign with Savage Tales
- An adventure generator
- Setting Rules to help capture the feel of ’80s kids adventure movies
Hop on your BMX bike and head over to DriveThruRPG today to order your copy of The Monster Hunters Club in PDF, softcover, or hardcover along with GM Screen Inserts, Figure Flats, and more!