Deadlands: the Weird West introduces a few new powers like ammo whammy and wilderness walk. This PDF gives you the cards for print-and-play use!

Cards provided for the Weird West, plus updated cards for the Savage Worlds Adventure Edition core rules:

  • banish
  • curse
  • holy symbol
  • puppet
  • numb
  • sanctify
  • ammo whammy
  • trinkets
  • wilderness walk
  • barrier 
  • protection
  • object reading

Requires the Deadlands: The Weird West core book, and the Savage Worlds core rules to play.