The path to save Korvosa leads far beyond the ravaged city’s walls. In the burning plains of the Cinderlands, the tenacious tribes of the Shoanti barbarians protect an ancient secret that might be the only way to save the Jewel of Varisia from ruin, but Korvosa has been their enemy too long for the proud natives to give up their knowledge freely. Only by learning the ways of the barbarians and facing their sacred trials can the PCs hope to save their city, but are the warriors’ ordeals impossible? Especially when the PCs already have angry natives, evil priests, and deadly assassins hot on their trail?
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