Our Savage Settings are designed to be easy to read, run, and play. They focus on what players and Game Masters need in their adventures and campaigns. Most Savage Settings feature adventures (called Savage Tales) and Plot Point Campaigns.
Savage Worlds is the core ruleset for all of Pinnacle’s roleplaying games, and has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules.
Savage Rifts® brings the incredibly popular world of Palladium Books’ Rifts® to the award-winning Savage Worlds system. The gates of the Megaverse® bring infinite challenge and adventure to a war-torn world struggling to build its future.
Study. Party. Save the World. East Texas University promises prestigious leadership, connected alumnae…and annoying roommates, professors that try to kill you (literally), and things that go bump in the night. Enroll at your own risk.
The Cabal of evil formed under the leadership of the monstrous Jack the Ripper had the Victorian world on its knees. Using Rippertech pulled from the creatures of hell and implanted into yourselves, you are called once again to save the world for Queen and country!
On the rogue planet of Mongo, a brutal tyrant named Ming the Merciless rules from his royal palace at the heart of Mingo City. Do you have what it takes to join the Freemen, defy the rule of Ming and become the savior of the universe?
It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality.
When all the super heroes of the world are blown to kingdom come by an army of invading aliens, who will save the day? The only forces left to take on the alien menace are the crafty and self serving super villains!
Hard times make hard men. And women. And the world of Deadlands in the 1930s is one of the hardest. Those who struggle against evil are steely-eyed private dicks, fast-talking grifters, wild-eyed inventors, and shadowy houngans.
The “mad” Doctor Darius Hellstromme invented a “tunnel” through space and discovered a wondrous and inhabitable planet called “Banshee.” Colonists flocked to the resource-rich world and slowly came into conflict with the native “anouks.”
Hell on Earth explores a possible future to Deadlands where the heroes lost! The world has been turned into a post-apocalyptic wasteland and the Reckoners walk upon it in the flesh. Desperate Gunfighters prowl the irradiated High Plains.
Based on the amazing comic series by Rick Remender, Tony Moore, and Jerome Opeña, the Fear Agent™ Roleplaying Game is a pulp scifi setting for Savage Worlds with more twists than an episode of the Twilight Zone!
The world of Tarth was a bright and shining jewel. The Great Race Wars were long over, the people were free, and true evil had been scattered to the dark bowels of the earth. Until they came. And the light went out forever.
Welcome to Pinebox, a sleepy little East Texas town with more than its share of trouble. Whether it’s snake cultists running the local bar or vengeful spirits haunting the high school boys locker room, there always seems to be some sort of trouble brewing just below the surface.
Deadlands: Classic refers to the original system first published in 1996, the d20 system, or even the GURPS adaptation. We’ve also included in this section Deadlands: Hell on Earth Classic and Deadlands: Lost Colony Classic.