Last week, Savage Worlds Adventure Edition was reviewed over in the Games and Gaming Round Table (GameRT) of the American Library Association.
Formed back in 2011, the GameRT is a venue for librarians interested in the use of games and gaming in libraries of all types. The mission of the organization is to provide a forum for the exchange of ideas and concerns surrounding games in libraries, offer a variety of resources to the library community, and create awareness of the value of games and gaming in library outreach and community engagement plans.
In this article, contributor Jennifer Taylor (Teen & Adult Services librarian for the Hagerstown Public Library in Hagerstown, Indiana) covers the basic history of Savage Worlds from 2003 to the present day, offers an overview of some of the game’s core mechanics, and discusses Savage Worlds‘ suitability for library programming.
For the author, Savage Worlds is the “go-to-system” for roleplaying games in her library!
Check out the Savage Worlds Adventure Edition (SWADE) – Review today, and consider working to bring Savage Worlds into your own library to help plant the gaming seeds for the next generation.