New Features Added

SWADE System version 5.1.0 brings a slew of improvements, bug fixes, and features to Savage Worlds Adventure Edition for Foundry VTT.  We’ve added roll enhancers and chat rolls in journals or chat messages, a low profile HUD display for actors to maximize screen real estate (activate with Alt+H or a macro), limited uses for certain item types, attack modifier regions, targeting based modifiers (for things like the Vulnerable condition, or Cover), and a token ruler to show how far you hero can move based on their Pace.

SWADE HUD

A screen shot of foundry vtt showing the new swade-hud application.

A comprehensive Heads-Up Display the Savage Worlds Adventure Edition (SWADE) system in Foundry VTT. This application provides an intuitive overlay interface for quick character management during gameplay. Use Alt+H or a macro activate the HUD.

Features

  • Interactive Character Portrait: Left click to open full character sheet
  • Quick Stat Management: Left-click to decrease, right-click to increase Wounds, Fatigue, Bennies
  • Dynamic Pace Cycling: Left-click to roll running die, right-click to cycle pace types (fly, burrow, etc)

Popout Panels

  • Traits Panel: Quick access to attributes and skills with one-click rolling
  • Edges & Hindrances Panel: Browse full text of character Edges, Hindrances, and Special Abilities
  • Actions Panel: Access to SWADE-specific Actions
  • Conditions Panel: Toggle status effects (Bound, Distracted, Entangled, Prone, Shaken, Stunned, Vulnerable, Wild Attack)
  • Effects Panel: Toggle active effects
  • Powers Panel: Browse and use powers with full descriptions, activation rolls, draggable effects, place-able templates, and power point management

Limited Uses

A screen shot of a limited uses item type

This feature introduces the concept of limited uses for certain item types by adding a new tab to the item sheet. Configure the item to choose how many uses, how often the uses refresh, and how many times the item can recharge. This is a great feature for items that work “3 times per day” or “once per encounter”.

Targeting Based Modifiers

A group of three orcs aurround a single mech and the roll dialog shows a +2 Gang Up bonus.

When targeting a token the system now recognizes some common modifiers like Vulnerable, Dodge, Scale Modifiers, and even Gang Up bonuses. Additionally, the Game Master can create “attack modifier regions” on the region layer of the canvas to simulate things like Cover, Unstable Platform, or Illumination, which are then accounted for on attack rolls. Note: Attack rolls are defined as Fighting/Shooting/Athletics rolls made from a weapon item chat card.

Remember to Backup Your World

Please backup your world before updating to any new system build. If you encounter any errors with the new system please let the team know by creating an issue on Gitlab.