Written by Weird Wars Brand Manager, Teller, Twilight of the New Dawn ($2.99 for the PDF) is an all-new adventure for Weird War One set in the final year of the Great War.
Originally published in Issue 2 of Savage Worlds Explorer, Twilight of the New Dawn details the event that leads to the end of the global conflict, one way or another, and should serve as the culmination of the other plot point campaigns. Successfully completing this mission will bring about the end of the centuries-long machinations of the cabal and smash the organization once and for all. Of course, if your players are not successful, the war will end in a catastrophe of Biblical proportions and usher in an age of darkness and despair.
This adventure requires the Savage Worlds core rules plus the Weird War I Player’s Guide and War Master’s Handbook to play.
Twilight of the New Dawn was originally published in Savage Worlds Explorer Issue 2. For a Print+PDF copy of the complete issue, go here.